Lt. Commander
Join Date: Jun 2012
Posts: 106
# 21
08-17-2012, 02:19 AM
i tend to stick to what i can do and know, its a role i do very well, like a healer. i do not play sto any longer but if someone asks me to do something that i know i can not do, i wont attempt it, then they vent at me and spam then try to kick me off or leave the team. an example of what i mean is your a healer with limited energy, your heals cost energy and most of your fights you become marginal with your energy usage.

this person then asks you to do something unwise which would either put the healer out of commission and likely kill the team or debilitate the healer to a point that half way into the fight the healer can not heal because the healer has no energy! yet the person who asked for me to do something unworkable does not see it that way. this type of person could be considered an elitist jerk by the idea of what several other people here have mentioned.

i would say that every game i have played in my time has its good and bad communities and there is no way to tell the bad to give up their position as they have their right to that position just like a bad player can not tell a good player to turn nasty for no reason.

everyone had to be a "noob" at some point and those that deliberaly ignore it then cast their own hate for what they are on others and spam the word "noob" because they are not upto a standard they like. well, its not the new players problem.
Captain
Join Date: Jun 2012
Posts: 658
# 22
08-17-2012, 08:59 AM
Quote:
Originally Posted by beritpandion View Post
^^^^
I think you've hit it there. That's the thing that keeps occurring to me with threads saying do this don't do that etc... The over inflated view of themselves and that their way is the only way.
To annoy these people I have deiberately run PUG ESTFs where I publicly post F the 10%, etc.

No orders barked, no obscure orders, "engage at pilots' discretion" and watch each others' backs, keep an eye for key objectives.

Where necessary I will post short and sweet SITREPs on team chat, like "Tgt cube" or "deploy CAP on gate". Teammates automatically redirect attention to wherever.

What do you know? Everyone did the right thing on their own and we won ISE + optional and exchanged friends' list invites.

Brought same team onto KASE, same thing, I plug the strategic right gate probe position, someone else plugs left, "pilots' discretion" and automatic victory from everyone doing their thing well.

Feedback from PUGs: "Best team ever" etc.

It's the reason why my fleet doesn't bother with voice comms... it's not needed. The missions are static, the enemies are predictable, the challenge is nil.

So little dynamic content that I break the ice by using small talk on team chat. People love small talk or exchanging lols.

They hate the people who, upon immediately spawn in the map, start barking orders on how to tackle the boss fight <--- this is a very common ground STF example.

The boss fight is 15 minutes away. You worry about breaking the ice for the current team and the current objective!

But they love small talk. Small talk for Elite PUG victory FTW
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

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Last edited by carmenara; 08-17-2012 at 09:02 AM.
Captain
Join Date: Jun 2012
Posts: 11,100
# 23
08-17-2012, 10:52 AM
Quote:
Originally Posted by carmenara View Post
But they love small talk. Small talk for Elite PUG victory FTW
It's like that in PvP too. I've had some bizarrely philosophical conversations at Ker'rat. Everything from "What does Love true mean?" to "Why does fiction exist?". I've witnessed players become so poetic, they out General Chang General Chang. Players aren't just monsters, they're great boss characters too!
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Captain
Join Date: Jun 2012
Posts: 3,290
# 24
08-17-2012, 11:48 AM
In competition, people get nasty and unpleasant. On the internet, with the Online Disinhibition Effect / GIFT, people get nasty and unpleasant. Combine the two, and good lord. Whether trash-talking or condescension, the attitudes still come through loud and clear.

Speaking of older games with different models (someone mentioned EQ earlier), I remember playing Asheron's Call in the late 90s, where one of the servers was dedicated open-world PVP. There was some PVP in the normal servers (if you flagged yourself as such), but the really elitist bullies had their own space seperate from everyone else where they could azzhole to their hearts content. Really something to be said for the multiple-server model.
Lt. Commander
Join Date: Jun 2012
Posts: 137
# 25
08-17-2012, 02:38 PM
Quote:
Originally Posted by reginamala78 View Post
In competition, people get nasty and unpleasant. On the internet, with the Online Disinhibition Effect / GIFT, people get nasty and unpleasant. Combine the two, and good lord. Whether trash-talking or condescension, the attitudes still come through loud and clear.

Speaking of older games with different models (someone mentioned EQ earlier), I remember playing Asheron's Call in the late 90s, where one of the servers was dedicated open-world PVP. There was some PVP in the normal servers (if you flagged yourself as such), but the really elitist bullies had their own space seperate from everyone else where they could azzhole to their hearts content. Really something to be said for the multiple-server model.

Trying to think which game had instituted something similar (server for those who were accused and/or found to be cheating), where certain players would be placed in along with everyone like them so they can duke it out amongst each other.

Cryptic, you should really think of opening up another server just for ERP'ers and Starfleet Dental. And anyone else that willingly dabbles in bullying and being a general ***hole. Just saying.

Also to expand my quote/unquote elitism... At first, you could have also considered me to be a jack-of-all-trades, master of none, and I felt pretty about that former arrangement. Until I figured out how to use the exchange as a microchasm of real-world markets. It really is a close and realistic simulation of a typical first-world economy, and I guess the drive to make EC is what drives me now. Also, being one of many people in our fleet who have a knack for all things financial. Hence our success with fleet starbase construction.

Anyways, I may dabble in PvP sometime in the future, but for now... crappy Dell Inspiron 1318 with Intel Graphics (x3100 on the 965 Express Chipset) that have not let me do any substantial STF's since season 6 came out >... so working the markets and non-stf dil grinding is all I got left.

BTW Cryptic, seriously... for us "integrated gfx" folk, can we get more advanced video options, like to use something other than Direct3D... Or just slip a few hundred bucks back into my CC so I can run off and buy some decent hardware??? LOL
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Commander
Join Date: Jun 2012
Posts: 346
# 26
08-17-2012, 11:08 PM
elitists tend not to be very bright or flexible, that's why they tend to spout such nonsense as there's only 1 build, certain classes should only fly THIS type of ship and use THESE weapons....etc. when they hit a game like sto that's much more flexible they'll still try to pigeon hole everything as simply as possible.

they quite simply believe the game and the world should work according to their rules or the ones they're familiar with. in the case of wowtards that translates to 3 specific class types with 3 specific roles...if your a sci or engineer you MUST be CC /healer in a sci ship and cruiser respectively. if you're a tac you MUST be dps in an escort.

get quite a chatbox full if you step outside those boundaries >.> same people who say borts with dc's or dhc's are useless...only if you're incapable of planning ahead. yet you will get a ton of flack for flying one with dc's...until the see it in action. even had people dump on tets and phased tets 'real captains use disruptors or anti-proton'. especially with the tet buff now...squeeee

they don't get anti-proton are only good if you meet certain requirements (disruptors are just generally good) skilled in accuracy and weapon specialization are the main 2 for any class. tac can let one or the other slide abit because of apa. because the bonus crit severity only matters if you actually crit.

long rant :\ i hang out in ds9 on occasion, quite a few of those types there. it builds up -.-;
Lt. Commander
Join Date: Jun 2012
Posts: 185
# 27
08-17-2012, 11:29 PM
Guess I hit a nerve or something. A lot of the answers I expected. Funny thing is not one really tried to come in and defend their positions. Which is a relief. In the last few weeks I'd noticed (since S6) that more and more of those whine fests were popping up almost in every forum and a lot of the same posters were in them trying to defend or backup the various ideas. That's what eventually lead me to quit WOW when I had RL friends start in on the same attitudes and not willing to hear other ideas I realized that WOW wasn't the game for me. But since then I've seen that more and more and less and less of the let's build a community and make a great game. it's get what we can while it lasts then leave for the next shiny thing. Sad that games seem to placate to this style instead of EQ which may go down as the longest running game of it's kind (next to UO) by simply being the first that gained popularity as it seems the more people that get involved the shorter life span it has?

Funny how that works.
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