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Cryptic Studios Team
Join Date: Jun 2012
Posts: 354
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.20.20120812b.2

General:
  • Resolved an issue which caused the explosions from destroying Borg Devices in the tutorial to not affect nearby Borg.
  • Updated several maps to remove the overly-bloomy areas.
  • Added the TOS Bridge and TOS Ship Interior template maps to the Foundry.
  • Improved performance while in the Foundry editor.
    • Lag should be greatly reduced. Please report it if it's not.
  • Updated the Armitage to support the Type 6 material.
    • Players that have already purchased this ship will need to reclaim it from the C-store to see the change.
  • The player's head will remain visible when enabling visuals in an EV Suit.
  • Updated the rewards for the Defera Invasion Probe boss missions to give out fleet marks at the same rate as other hard missions in the Borg invasion.
    • 20 regularly and 25 during fleet hour.

Duty Officers:
  • Fleet Duty Officers:
    • The variety of Duty Officers received by opening packs has increased.
    • Fleet Duty Officers will not grant Recruitment CXP and Dilithium when dismissed.
  • Flight Deck Officers updated:
    • The buffs provided for Recall, Intercept and Escort modes no longer rapidly flicker between being active and inactive.
  • Facility 4028 Fugitives Assignment Chain:
    • Doubled the CXP rewards for completing "Return Dominion Fugitive to Facility 4028" for both Federation and KDF.

Systems:
  • The initial Crew loss from torpedo hits is no longer unresistable.
    • If you have resistance to Crew damage, you should now see a greater difference to your losses over time.
  • Updated the descriptions of several Operational Asset ships to include their unique abilities.
  • Updated Draw Fire:
    • Ranks 2 and 3 of this power are no longer far more Fragile to incoming fire than originally intended.
    • Also increased the amount of damage you can take before losing the effects.
  • Updated Melee Combat:
    • Melee weapons and attacks now have 80% bonus shield penetration, up from 50%.
    • Increased the base damage of all melee attacks.
    • Nanopulse melee weapons were given a smaller damage boost than other melee weapons.
    • Melee attacks now benefit from Weapon Proficiency, but receive a smaller bonus from Combat Specialist.
      • The maximum total bonus is still the same as before.
      • Unarmed combat still does not benefit from Weapon Proficiency.
    • Rebalanced the damage values of some specific melee attacks to help equalize the value of different melee weapon types.
  • Increased the base turn rate of the Science Vessel, Science Vessel Refit, Science Vessel Retrofit, and Fleet Science Vessel Retrofit from 14 to 15.
  • All Damage Resistance consumables that grant Shield Damage resistance now grant the correct amount of resistance.
  • Updated tooltips on several consumables that granted damage resistance.
    • They were listed as a %damage resistance and are now correctly displayed as an integer.
    • This is a text change only.
  • Updated all abilities and consumables that affect Team, not allies, specifically "Team".
    • Ground Team abilities and consumables will affect all team members: players, Bridge Officers, and Pets.
    • Space Team abilities and consumables will only affect players, no pets.
    • Previously, these Team abilities and consumables affected the 5 closest teammates, so players were often not Buffed properly.
  • Updated and clarified tooltips for Ground Armors.

UI:
  • New items received in the reward popup list on the chat window will now always appear at the bottom of the list.
  • Autocomplete is now working properly in mail and various invitation text input boxes.
  • Preview images have been added to the career selection page of the character creation UI.
  • Resolved issues with HUD UI options not remembering changes for Mouse Over selections.
Career Officer
Join Date: Jun 2012
Posts: 120
# 2
08-17-2012, 02:52 PM
Looking good. StarbaseUGC says Todays Tribble Patch notes are tomorrows holodeck patch notes... The lag reduction will be a BOON if it works

Im excited for them.
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Survivor of Romulus
Join Date: Jun 2012
Posts: 2,859
# 3
08-17-2012, 03:03 PM
Thank you for being prompt about getting the Foundry lag fixed and the TOS sets back in, I know a lot of folks will appreciate it.
The Foundry Roundtable live Wednesdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
Forum Logic dictates that if the devs don't do what a poster wants, they therefor actively hate what that poster is advocating for.
Forum Logic =/= Real Logic
Career Officer
Join Date: Jun 2012
Posts: 486
# 4
08-17-2012, 03:32 PM
Quote:
Originally Posted by zer0niusrex View Post
[*]The player's head will remain visible when enabling visuals in an EV Suit.
Hmmm... does this mean the helmets are now transparent, or that 'enabled visuals' gives us a helmet-less version of the suit? Either way, pretty cool!
Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 5
08-17-2012, 03:39 PM
melee buff eh? thats cool
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Cryptic Studios Team
Join Date: Jun 2012
Posts: 354
# 6
08-17-2012, 03:49 PM
Quote:
Originally Posted by denizenvi View Post
Hmmm... does this mean the helmets are now transparent, or that 'enabled visuals' gives us a helmet-less version of the suit? Either way, pretty cool!
Nah, there was an issue where sometimes you would just be totally headless.
Empire Veteran
Join Date: Jun 2012
Posts: 1,106
# 7
08-17-2012, 03:56 PM
Quote:
Originally Posted by zer0niusrex View Post
Nah, there was an issue where sometimes you would just be totally headless.
No offense .... but I run across players who don't use their head every time I log in.

A HUGE thank you to Cryptic for the Mogh-class battle cruiser!
Career Officer
Join Date: Jun 2012
Posts: 1,471
# 8
08-17-2012, 03:59 PM
Thank you for addressing (and fixing) the mouseover HUD setting.

Looking forward to testing those melee changes.

As for the change to team buffs - does that mean it will affect the team (space: players/no pets) regardless of range?
nynik | Join Date: Dec 2009
<Dev> Oaks@dstahl: *checks for CBS listening devices in the office*
Career Officer
Join Date: Jun 2012
Posts: 1,416
# 9
08-17-2012, 04:16 PM
Quote:
Originally Posted by zer0niusrex View Post
Updated several maps to remove the overly-bloomy areas.
Is this fixing the weird white paintbrush swaths through many space maps ? The ones that slow down frame rate like mad ...
Captain
Join Date: Jun 2012
Posts: 1,123
# 10
08-17-2012, 04:34 PM
I've been trying to login to Tribble a few times over the last few days, and I've been getting "Server under maintenance" both times I tried. Both times were around 10 or 11pm PST on Thursday and Tuesday (or was it Wednesday?).

At what time do they take down the servers typically?
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