Starfleet Veteran
Join Date: Jun 2012
Posts: 1,632
# 1 escort cruiser/battleship
08-15-2012, 10:20 AM
fed 36500 hull kling 37000
fed 0.95 shield mod kling 0.9
0.2 impulse mod
fed 1000 crew kling 1250
4/2/3 consoles
3 device slots
4/4 weapons
fed 14 degree turn rate kling 13.5
18 inertia

Comm eng
Ltc tac
lt tac
lt sci
ens eng
+10 weapons
+5 shields
fed can equip dual cannons/kling can equip dual and heavy cannons
special console

Fed Spatial charges- fires a volley of explosive cannisters AOE
5 cannisters launched 5k range 0.5k AOE
180 degree arc
750 electrical damage
10%chance to cause sensor overload -5% accuracy for 15 seconds (cleared with sci team)
1min 45 sec cool down
enhanced by particle generators projectile weapons skill sub space decompiler

Kling Disruption wave- overcharges your weapons and sencd a cone aoe wave of evergy
damage reduces over range 5K range 45 degree cone
3750 disruptor damage 2.5% chance to cause disruptor breach
+1500 repel
2 sec disable
1min 45 sec cool down
enhanced by energy weapon skill graviton generators sub space decompiler
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Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 2
08-15-2012, 12:16 PM
Klingon ships turn better than Fed ships, with a single exception.

All Klingon built KDF ships can mount Dual and Dual heavy Cannons.

+15 to any one system, +5 to all or +10 to two. You could probably do +10 weapons +5 shields + 5 engines and still be balanced.

Also the Fleet Vor'Cha would appear to be superior to this ship in all but turn rate and have the same BOFF layout. Excluding Consoles.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,632
# 3
08-15-2012, 10:09 PM
Quote:
Originally Posted by dknight0001 View Post
Klingon ships turn better than Fed ships, with a single exception.

All Klingon built KDF ships can mount Dual and Dual heavy Cannons.

+15 to any one system, +5 to all or +10 to two. You could probably do +10 weapons +5 shields + 5 engines and still be balanced.

Also the Fleet Vor'Cha would appear to be superior to this ship in all but turn rate and have the same BOFF layout. Excluding Consoles.
The difference in turn rate is to represent the mass difference between the two ships.
I left out engine power since I am buffiing turn rate but then again 5 power doesnt make that much of a difference.
I specified heavief for the klingon version to be clearer that the fed version cannot mout heavies.
As for the vorcha it's a traditional cruiser I felt somthing had to be sacraficed for the turn rate on a cruiser. although if this happened and it had a fleet version i imagine it would end up superior to the fleet vorcha.
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Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 4
08-16-2012, 01:01 PM
What I don't understand is the superiority of the fed ship over the klingon.

500 hull points and 250 crew are certainly not worth the lower shield mod and turn.

A higher shield mod increases as the shield does, how do I get more hull points? And crew is a next to useless stat and a mere 250 advantage over 1000 is not a good enough reason to me give KDF an inferior ship.

As for Bulk the Negh'Var has a better turn rate than any Fed Cruiser and more crew to boot.

Why not make them identical.

I also don't understand why Graviton Generators and a Subspace Decompiler help the Klingon Console it appears to be like a Lance or Javelin in console form. Ditch the Repel and the disable they don't make sense for Disruptors.

Look at the Torpedo PDS on the Armitage, it's only buffed by things that buff Photon Torpedoes.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,632
# 5
08-16-2012, 11:48 PM
Quote:
Originally Posted by dknight0001 View Post
What I don't understand is the superiority of the fed ship over the klingon.

500 hull points and 250 crew are certainly not worth the lower shield mod and turn.

A higher shield mod increases as the shield does, how do I get more hull points? And crew is a next to useless stat and a mere 250 advantage over 1000 is not a good enough reason to me give KDF an inferior ship.

As for Bulk the Negh'Var has a better turn rate than any Fed Cruiser and more crew to boot.

Why not make them identical.

I also don't understand why Graviton Generators and a Subspace Decompiler help the Klingon Console it appears to be like a Lance or Javelin in console form. Ditch the Repel and the disable they don't make sense for Disruptors.

Look at the Torpedo PDS on the Armitage, it's only buffed by things that buff Photon Torpedoes.
The shield mod is barely lower
the crew and hull increase was to follow the general design of klingon ships IE more crew and more hull
the turn rate is also barely lower this is to slightly balance its offensive abilitys since it has almost as many tac slots as an escort and can have dhc's
the lance is a single target weapon the disruptor wave is more of a shot gun. think space pulsewave assault weapon. and its disruptor since all klingon console weapons are disruptor based.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

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Commander
Join Date: Jul 2012
Posts: 312
# 6
08-17-2012, 01:02 PM
You really already have a lot of ship with these stats, or close to. 1 or 2 Fed ships and a few KDF ships. Then there are some ships that are better. All 4 full carriers are better because they have DHC, more hull, better shields, and hangers.

Kyle
Delta Fleet Command
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Posts: 1,632
# 7
08-17-2012, 10:06 PM
Quote:
Originally Posted by kylesal24 View Post
You really already have a lot of ship with these stats, or close to. 1 or 2 Fed ships and a few KDF ships. Then there are some ships that are better. All 4 full carriers are better because they have DHC, more hull, better shields, and hangers.

Kyle
the oddy and the new regent come closest in general functionality. carriers lack the turn rate boff layout and 2 weapons slots so no not close at all.
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