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Commander
Join Date: Jul 2012
Posts: 399
# 1 Proton Distortion Rifle Bug
08-17-2012, 07:05 AM
Synchronic Proton Distortion Prototype Assault Rifle

I've been using this weapon alot more and noticed the
High Denisty Proton Beam is able to kill my Team

example: if a teammate is close to an object where the enemy is
the lighting chain of the proton beam is able to attack my teammate
and instantly kill them.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 201
# 2
08-17-2012, 04:16 PM
I'm investigating this.

Can you please provide me with some more information?

1. Was this happening in PvE or PvP?
2. If it was happening in PvE, what were you fighting against at the time?
3. Do you know which "jump" from the chain was going to the teammate? (Was it the first jump, or a later jump?)

A screenshot of this happening would be great, too.

Thanks for the bug report!
Career Officer
Join Date: Jun 2012
Posts: 987
# 3
08-17-2012, 04:19 PM
Were you confused (status condition) at the time?
Career Officer
Join Date: Jun 2012
Posts: 735
# 4
08-17-2012, 04:32 PM
are you sure the damage also chained, not just the animation?

I've seen this happen before (not lately), but I've never noticed my teammates dropping.

I can say: I noticed it in PvE (may have been in The Cure, but not sure)

but as I said, I haven't seen this happen lately.
Commander
Join Date: Jul 2012
Posts: 399
# 5
08-17-2012, 07:51 PM
Quote:
Originally Posted by archoncryptic View Post
I'm investigating this.

Can you please provide me with some more information?

1. Was this happening in PvE or PvP?
2. If it was happening in PvE, what were you fighting against at the time?
3. Do you know which "jump" from the chain was going to the teammate? (Was it the first jump, or a later jump?)

A screenshot of this happening would be great, too.

Thanks for the bug report!

sorry forgot about that.

Cure Ground Elite
the 4 power nodes which the team has to capture to disable the gate
those nodes react to the chain lighting of the high density beam
and sometimes if a teammate is close it will attack him as well.

it was funny as first but i became concerned
Empire Veteran
Join Date: Jun 2012
Posts: 1,641
# 6
08-18-2012, 12:32 AM
As far as I've seen, this happens in all Pve, Fed and Klingon.
The enemy did not matter, faction or profession. So far I've only seen it happen on living targets, ie NPCs
It depended, but usually the jumps would target the enemy first, then if any jumps were left or in range, it would target a teammate next. It was hard to put down a pattern though

And also, we were never inflicted with the confusion status the entire time.
Was named Trek17, but still an author.

Last edited by trek21; 08-18-2012 at 02:28 AM.
Lt. Commander
Join Date: Jun 2012
Posts: 210
# 7
08-18-2012, 01:35 AM
Quote:
Originally Posted by archoncryptic View Post
I'm investigating this.

Can you please provide me with some more information?

[...]
/mememe

I can help you with that.

There are basicly two ways you can proton kill a 'fellow' teammate. The first involves the good old confuse, which was already pointed out.

The second involves neutral objects, like the transformators in the cure. The player targets a worker drone, beam hits it, and the second 'jump' of the stream has a quite high chance to be the transformator. The third jump then either hits another worker drone, or if some other player is close it goes ZAPP and we have a dead player.

So my guess would be if you disable the ability of the beam to jump onto a neutral target you could get rid of 90% of the friendly fire incidents.
Captain
Join Date: Jun 2012
Posts: 1,819
# 8
08-18-2012, 03:09 AM
Quote:
Originally Posted by dukedom01 View Post
/mememe

I can help you with that.

There are basicly two ways you can proton kill a 'fellow' teammate. The first involves the good old confuse, which was already pointed out.

The second involves neutral objects, like the transformators in the cure. The player targets a worker drone, beam hits it, and the second 'jump' of the stream has a quite high chance to be the transformator. The third jump then either hits another worker drone, or if some other player is close it goes ZAPP and we have a dead player.

So my guess would be if you disable the ability of the beam to jump onto a neutral target you could get rid of 90% of the friendly fire incidents.
Similarly, though I've never seen it bounce ahead to a friendly player/boff/pet afterwards, my proton beam sometimes chains to NPCs when they're close enough. Example: Night of the Comet bar, Shrouded Phantasm encounter. Using the proton beam on the portals or a well-placed Devidian will bounce the beam harmlessly to one of the NPCs, then either keep bouncing or just halt. Also, how the heck do you KILL them with it? It's not like it deals 400-800 damage on the 3rd bounce or something
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Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
Empire Veteran
Join Date: Jun 2012
Posts: 2,525
# 9
08-18-2012, 10:01 AM
More than likely the cure bug is a direct result of how the attempt was made to nerf its ability for a 5 person team to use it on a borg cover shield at armek to stop it from nuking him... I've noticed this for over 6 months it doing this to teammates when they try to use that tactic or trying to use the ambush method to remove 3+ workers from a transformer it will also kill any teammates standing near it too.
Lt. Commander
Join Date: Jun 2012
Posts: 210
# 10
08-20-2012, 12:41 AM
Quote:
Originally Posted by dalolorn View Post
[...] Also, how the heck do you KILL them with it? It's not like it deals 400-800 damage on the 3rd bounce or something
First keep in mind the beam is a flanking monster, second my main character is a full ground specced tactical officer, I see a fourth digit quite regular. Not that I would amp up with a power cell on purpose when I see some player close to a transformator. *whistles innocently*
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