Captain
Join Date: Aug 2012
Posts: 1,738
# 21
08-13-2012, 10:46 AM
As a science officers ship the science version is a complete failure
For someone playing a science officer

The commander boff as a engineer ruins it

Also the phaser beams aft fire out of the right warp engine , that looks terrible
I have not tried the operations version out yet with my engineer character but I have
High hopes it's better
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 22
08-13-2012, 11:15 AM
Quote:
Originally Posted by naldoran View Post
The Odyssey is not bad at DPS, especially in PvP; anyone who's had the pleasure of going up against the Pandas (or even those silly TSI folks) in PvP know that the Odyssey can dish out extremely respectable damage and fantastic healing; it all depends on how you build it.

I'd actually call the OP's ship layout a bit sub-par when designing for DPS since it was running dual beam banks on a ship with poor turn rate; even separated, you'll have much better time on-target with eight beam arrays. Before anyone starts pointing out what that does to your weapon power levels, take a look at this build: Link. The two copies of Emergency to Weapons keep my weapons power at 125, and I still have plenty left over for shields and aux-based heals. That build allows me to dish out very decent damage in PvP, while keeping my teammates alive. If you want something with a little more solo-tanking ability, put a copy of Tac Team on there; I don't bother with it, instead relying on Extend Shields or asking the escort nicely to give me one.

Having those 8 beams at 125 weapons power gives me a wide broadside where I can bring a lot of firepower to bear, instead of the narrow arc you get from dual beam banks and torpedoes. The OP also has a few too many universal consoles on his ship I think; I only ever bother with the saucer separation, leaving more room for a neutronium console which would help with that tanking, extra field generators and emitter arrays / SIF generators to boost healing strength.

Not to contradict your post, of which I agree with overall - but just to nitpick:


Having those 8 beams at 125 weapons power gives me a wide broadside where I can bring a lot of firepower to bear, instead of the narrow arc you get from dual beam banks and torpedoes.

Technically speaking, a 90 degree fore arc is actually wider than the broadside overlap of Fore/Aft Beam Arrays (70 degrees).

It's just massively easier to keep a target in the broadside arc than it is the fore arc.
Career Officer
Join Date: Jun 2012
Posts: 152
# 23
08-13-2012, 12:58 PM
Nitpick accepted; I do however have two of those 70-degree arcs from which to unleash primary firepower, instead of a single forward one.
12th Fleet | Sad Pandas | Starfleet M.A.C.O.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 24
08-13-2012, 02:52 PM
Quote:
Originally Posted by naldoran View Post
Nitpick accepted; I do however have two of those 70-degree arcs from which to unleash primary firepower, instead of a single forward one.

Absolutely, the coverage is overall greater and even in the worst case scenario you can always have at least 4 beams on target.

Last edited by ussultimatum; 08-13-2012 at 02:54 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 227
# 25
08-13-2012, 08:17 PM
Odyssesy is a great ship if played by someone who knows what they are doing, but honestly for a science or tac captain there are much better options. You can make it work but at it's heart, the Ody is an Engineer's ship. I even feel that way about the so-called Science and Tactical versions of it.

For an ENG it's an absolutely awesome tank and with field generators you can get some ridiculous cap on your shields. Mine are well over 15k per facing with just a simple Mk XI Covariant CAPX2. I use my Oddy to tank STFs(on normal) and my shields rarely get in the red and at best my hull drops to 97%. To help with DPS I'm running a full disruptor beam boat with tons of weapon batteries and EPTW II and III. When the debuff kicks in I can easily do 2-3k per beam hit and criticals are awesome.
Career Officer
Join Date: Jun 2012
Posts: 4,222
# 26
08-14-2012, 01:12 AM
Quote:
Originally Posted by dashuk2381 View Post
Odyssesy is a great ship if played by someone who knows what they are doing, but honestly for a science or tac captain there are much better options. You can make it work but at it's heart, the Ody is an Engineer's ship. I even feel that way about the so-called Science and Tactical versions of it.

For an ENG it's an absolutely awesome tank and with field generators you can get some ridiculous cap on your shields. Mine are well over 15k per facing with just a simple Mk XI Covariant CAPX2. I use my Oddy to tank STFs(on normal) and my shields rarely get in the red and at best my hull drops to 97%. To help with DPS I'm running a full disruptor beam boat with tons of weapon batteries and EPTW II and III. When the debuff kicks in I can easily do 2-3k per beam hit and criticals are awesome.
Agreed - my sci officer has an Odyssey, which I do use on occasion, but I found that I missed being able to use sub-system targeting, which (obviously) isn't available on the Sci-Odyssey.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Commander
Join Date: Jul 2012
Posts: 426
# 27
08-14-2012, 09:13 AM
Quote:
Originally Posted by reyan01 View Post
Agreed - my sci officer has an Odyssey, which I do use on occasion, but I found that I missed being able to use sub-system targeting, which (obviously) isn't available on the Sci-Odyssey.
That drove me crazy with the free one too. The ship they gave you to test had subsystem targeting. I think it had more weapons too. It turned faster. It was one badass ship.

Then I opened my Odyssey box and went at it. No subsystem targeting. same amount of weapons as my standard science ship (shouldn't it have more? It's a cruiser!). Turns like a brick. I think it lasted a couple of weeks, maybe a month, before I went back to my recon science ship.

The Odyssey is beautiful, but she's not the ship for me. At least, not on science!
Demons run when a good man goes to war.
Empire Veteran
Join Date: Jun 2012
Posts: 1,328
# 28
08-18-2012, 02:47 AM
Quote:
Originally Posted by reyan01 View Post
The Odyssey is a fantastic ship that has the sad distinction of having attracted a large number of bad players. Players who thought 'Flagship = I win button'.

It's a shame, because the Odyssey appears to do great things in the hands of a decent player. Unfortunately, by the same token, I've seen quite a few badly set-up explode-boats that fired horrible rainbows everywhere and seemed to enjoy spending time in respawn oblivion.

It's probably the aforementioned players who badmouth it.

Besides, the Regent class will soon take it's place. Mark my words, it won't be long before we 'hear' crying about the Regent's turn rate/lack of DPS etc etc from players who both want an 'I win' console and are ignorant of the fact that their setup is the problem.
Oh no doubt the Regent will get its day in the Troll pit. It is not that amazing as a ship when compared to the Odyssey so now we will also get the "Odyssey is OP because my Regent can't one hit kill it!" stuff.

It seems a fair number of those who badmouth it want it to tank for them or expect it to deal the same sort of damage an Escort does. It CAN deal HUGE amounts of damage in the hands of someone who can wield this beast with a good setup but like most cruisers instead of dealing heavy DPS it deals crippling spike damage. I find this is particularly wicked for Escorts to deal with considering most of them are not well setup to handle super spike crits and if you can time your attack correctly they can be in serious trouble.


Quote:
Originally Posted by orondis View Post
Nice fight and you did rather well considering.

That said, that vid pretty much proved how useless it is in regards to DPS. Of the three ships you were fighting, only one had a tact team and he was also the only one who didn't die(Incognito, who I'm sure I've fought before). Your first kill didn't even use a single shield buff the entirety of the time you were shooting at him. Also you appeared to have trouble whenever anyone got behind you (something Incognito seemed to realise).

Hmm, if you're up for it I'd like to test out my eng/armitage(no pets) against you.
I am @Shinkuu_Akagan in game. Feel free to look me up. I can take Incognito alone without a problem and sitting on my butt is not wise LOL. My biggest guns are in the front like everyone but I am not harmless there and a single Escort, with pets or not, would find it very very very hard to kill me. The problem with killing Incog in this vid is that I was constantly being Phaser Procced, Tyken's Rifted, or Sub Nuked. I almost had him when I got him alone for a second but the Odyssey kills via Spike Damage not DPS like an Escort so it is important to be able to focus on one target without having your Spike Nerfed. When I focused on Thinkwell I kept her from using her abilities so well on me so I could actually bring her down. As for Shadina, one of her biggest failings was often getting stuck in my wake which is almost certain death.


Quote:
Originally Posted by trev06 View Post
I fly an Oddy as well. Think they are awesome ships. As healers/tanks they are awesome. That said, dps will never be our strong suit. Also, since its been mentioned, Ive gone one on one with a fleetmate in a properly specced armitage, pets and all.

The Oddy properly specced can tank the armitage very well. I'm poor at pvp, and even I held off my determined fleetmate for upwards of ten minutes until he finally won by over coming my heals slowly over time.

He then switched to a defiant and tried alpha striking from cloak. I could tank his worse and he had to scoot out before my disruptors ate into his Hull past 40%.

She's a great ship, but as its been said, she gets a bad name from the crap players that think a flagship will make them super invincible.

The Armitage is a rather surprisingly tough escort. It is tougher than any other I have seen so far and the Phaser Procs from its Peregrines can be a real death-knell if they hit the right ones at the right time. For instance a good proc on Engines and Shields at the same time usually = Doom for anything. I find the Atrox fighter swarm very frightening for that reason. I have seen ships basically paralyzed by 12 Peregrines.

That said... Yeah... The Odyssey is practically insanely tough... I would also note I am holding off all these guys at once and I have jack and didly for tanking skills on my Captain lol. So if that is not a bit scary then I do not know what is.
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