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Career Officer
Join Date: Aug 2012
Posts: 20
From everything I gather, escorts should be using cannons, and cruisers should broadside. and damned if I know what science ships should be doing. So, whats a good use case for dual beam arrays?
Captain
Join Date: Jun 2012
Posts: 936
# 2
08-16-2012, 04:10 PM
(not an expert here but)

From what i know/seen/used,

Dual are good on science ships with high turn rates like recon science, (i my recon science has 2fore dual beams and 2 rear turrets (with croniton fore and tricobalt aft)

Dual beams are normally equiped on an escort (just one though) the rest of the load out being cannons/turrets and maybe a torpedo, and Boff power Beam Overload III for a spike of damage e.g. a finishing move, or a way to drop your oponent's shield facing on initial attack.
(Having one beam is also handy if you use subsystem targeting on a ship with 3 tactical ensign seats, e.g. 2 tactical team I and 1 Target --subsystem)

That's the only uses i can think of ^^
Captain
Join Date: Jun 2012
Posts: 3,049
# 3
08-16-2012, 04:13 PM
Combined with Beam Overload they can make some pretty good spike damage. I've seen them used on the various C-store VA escorts as something with that extra ensign slot for BO1 to allow for an all-energy build instead of a torpedo launcher. They're also useful on sci ships if you go for a torpedo-boat or pseudo-escort build, combined with 1 or 2 torps and 3 rear turrets, (the small arc not mattering since you're trying to stay forward-arc anyway) and giving you a big main gun that can still use the sci ship's inherent subsystem targeting. Its a niche weapon, but it does have a couple of solid uses.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,231
# 4
08-16-2012, 04:17 PM
You could combine 3x Dual Heavy Cannons, and 1x Dual Beam Array on an Escort.
That way you can use Cannon Rapid Fire and Beam Overload to put out a fair bit of damage.

I'm running 2x DHC and the Quad Cannon, + Quantum Torp for fun though.
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Captain
Join Date: Jun 2012
Posts: 745
# 5
08-16-2012, 04:19 PM
Quote:
Originally Posted by elandarksky View Post
(not an expert here but)

From what i know/seen/used,

Dual are good on science ships with high turn rates like recon science, (i my recon science has 2fore dual beams and 2 rear turrets (with croniton fore and tricobalt aft)

Dual beams are normally equiped on an escort (just one though) the rest of the load out being cannons/turrets and maybe a torpedo, and Boff power Beam Overload III for a spike of damage e.g. a finishing move, or a way to drop your oponent's shield facing on initial attack.
(Having one beam is also handy if you use subsystem targeting on a ship with 3 tactical ensign seats, e.g. 2 tactical team I and 1 Target --subsystem)

That's the only uses i can think of ^^
Seconding the "alternative to a torpedo for spike damage on escorts"

One or two on the fore of a cruiser to improve forward damage, in conjunction with the usual 5-6 beam arrays. (example Fore: 2xBA/2xDBB AFT: 4xBA). Gives you some forward punch without gimping the normal broadside damage and work with other beam skills.

KDF cruisers that have a better turn rate than fed ones might run all DBBs fore.
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Lt. Commander
Join Date: Jun 2012
Posts: 227
# 6
08-16-2012, 06:12 PM
I use 3X Tetryon DBBs on my DSSV and it's awesome. Keep my weapon power high with batteries and EPTWs and pop Beam Overload when the shields are down and can do some decent DPS for science.
Captain
Join Date: Jun 2012
Posts: 1,865
# 7
08-17-2012, 08:36 AM
1) Dual beam banks can be used by any ship that is being flown like an escort while can't slot cannons (dual, dual heavies) or still too slow to only use cannons. I have a lot of fun with DBBs in my Vor'cha.

2) Dual beam banks, usually a single copy, can complement an escort's loadout.
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Ensign
Join Date: Jul 2012
Posts: 6
# 8
08-18-2012, 07:39 AM
I find them most useful on the forward section of a cruiser as they give you some added punch over the normal beam array. Running a modified "dragon" build lets you really hammer things such as nanite generators etc in stf's. I personally never run DBB on my escorts as it just doesn't mesh with the DHC/turret builds I prefer.

They work fairly well on science ships as they have the turn rates to keep them on target and mesh really well with the subsytem targeting ability. TBH I find they simply work best on the non carrier science ships thna any other ship in the game. My Luna class with Antiproton DBB fore and a quantum torp can lay out some respectable burst DPS with BO/HY all the while putting the screws to your enemies shileds/weapons/enginges etc.
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