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Lieutenant
Join Date: Jun 2012
Posts: 63
# 21
08-15-2012, 06:07 PM
Hmm... Don't have a BOP or Raptor at Brig Gen or above (I could GET one, but that will take some time/dilithium/Zen) All my old Raptors/BOP are the lower level versions. (Including an original Lieutenant grade B'rel. But that's hardly going to be useful.)

The Commander lvl K'tinga/D7 I have might be a decent possibility. A bit light on the weapons/hull/BOFF slots, but it's zippy as all hell for a cruiser. For the express purpose of that convoy run, it might work out if I can't get my Vor'cha to do the job.

Looking to the future, when I have more dilithium, the Hegh'tal Raptor looks like a good choice. Would love to have the B'rel retrofit, but damn that's expensive.
Lieutenant
Join Date: Jun 2012
Posts: 48
# 22
08-15-2012, 06:48 PM
Your current ship can do it no problem.

I've done all those runs in varies different ships, like the Vo'Quv with beam, the Kar'fi with cannons, Guramba, and a Qin raptor, and all with the different captain choices, tac, sci, and engi.

The one thing that remains true through out all the missions, all the ships, and all the captain types, is haveing the correct load out of weapons, consoles, and boff skills.

Given how easy these missions are, you can pretty much ditch all defensive consoles in favour of ones that help your dps, all but the basic heals in the form of hazard emitters, EPTS, and TT can be ditched in favour of offensive skills that help damage/disable/slow the freighters/escorts, and the same can be applied to devices.

Weapon wise, I'd recommend 3 dhc's, 1 quant (or chrono for target speed reduction) torp up front, aft weapons I'd reckon 3 turrets and another torp, or tractor mines to help you slow/stop the freighters, I'm not totally sure, but I feel the energy drain from 7 energy weapons fireing may counter the added dps/dmg provided by a 4th turret.

Consoles wise, my suggestion is repeat the blood of the empire mission for mk xi rare RCS consoles, get 2 or 3 of them to help speed your turn rate up, put any uni consoles you have in your sci slots, and fill your tac slots with consoles that boost your cannon dmg type. Fill in the rest with what will assist you in speed control of the freighters, or what ever takes your fancy.

The way I deal with erickson system optional is:

Fly out to the path of the closest freighters (with or without cloak), then I hit any dmg buffs I have (atk pattern alpha/bravo, cannon scatter volley, but not torp spread that can kill the transports) and attack the civilian escort with the first group, once the escort is dead, continue to disable those freighters, get in range and loot ( you should be able to do this while being at max range of the other 2 escorts flying nearby), i then evasive/full impulse to the back group and do the same thing, kill the escort, disable and loot the transports, then finally get over to the last group as quickly as I can (if i'm after max chance to get a stack of 5 particle traces) and repeat what I had done with the first 2 groups. Best I've managed so far is 5/6 of those freighters.

After that, I swing back, and either mop up the last 2 escorts, or just pop the shield, clean up everything that shoots at me, disable and loot the last 2 freighters, complete the mission, warp out.

As for the Hegh'ta and B'rel bops, the Hegh'ta is king for filling almost any role, the B'rel is best used as a torp boat as that is the role it really shines at. Another good option is to run with a Qin heavy raptor, is more sturdy than a bop, and can deal a little more dmg, even the fleet 200k creds raptor would be a good one to use for this, plus it saves your dil.



Edit: Sorry for the text wall.
Lieutenant
Join Date: Jun 2012
Posts: 63
# 23
08-15-2012, 11:37 PM
Okay - Update.

Did weapons and console mods as suggested.

Did Pi Canis Sortie Alpha. All three missions are a variation on the same type, destroy ships while jamming. Nothing complex.

Uh... wow...

The Fed ships were evaporating in about 5-8 seconds apiece! Even Typhoon battleships!

I mean - my old set-up was still getting the job done. But I'm pretty sure stuff went boom in about 1/3 the time as previously!

I had the mouse on the jamming button and pressed immediately at the beginning of each attack, but honestly? Stuff went *BOOM* so fast I wonder if it was even necessary!

Right. Well. It's late so I may hold off on Pi Canis Bravo till tomorrow. But this was a good start!

Quote:
Sorry for the text wall.
Not at all! It really helped!
Lieutenant
Join Date: Jun 2012
Posts: 63
# 24
08-19-2012, 05:03 PM
Updated update.

Well after 3 more failures, I finally got it done. The first couple of tries I made bone-headed mistakes that I realized right from the start. (Wrong BOFF layout because I had just gotten off of a Borg Alert and forgot to change back was one.) The third was a failure only because I muffed the timing and I saw immediately what I had done wrong and knew I could correct it.

And that timing is damn tricky. You really have to work HARD to stop ANY of the freighters from crossing that middle set of buoys. (Chroniton torpedoes REALLY REALLY help!) But if you can, it becomes almost a cake-walk because you can just blow the hell out of the one Fed ship that opposes you. Then stop a couple of the freighters that have repaired themselves enough to move again and re-apply the hurt on the rest to give you time to transport the cargo.

Y'know, I can be a vindictive sort sometimes. I could have just let the freighters go after I got their cargo... But no - this mission sent me too much frustration. It was time for payback. I allowed a couple of them to cross the buoys for the sole purpose of luring more fed ships in.

And then I left nothing but VAPOR of them all!

As the old Klingon proverb goes - Revenge is a dish best served cold. And it is very cold in space.
Lt. Commander
Join Date: Jun 2012
Posts: 249
# 25
08-19-2012, 05:35 PM
With my BoP or Raptor I just use AoE attacks immidiately after warp-in. I avoid agressing the first escort. After looting the first 3 freighters I kill the 1st escort, then 2nd escort.
Then again a AoE time on the second pack of reighters. Just brute force, nothing fancy.
But works for me. Only risk is killing the freighters by accident.
Lieutenant
Join Date: Jun 2012
Posts: 63
# 26
08-19-2012, 05:40 PM
Yeah - I should have mentioned - part of what makes it tricky is trying to leave the freighters intact long enough to get the cargo! If all I had to concern myself with was total destruction, this would be far easier to do from the start!
Captain
Join Date: Jun 2012
Posts: 3,201
# 27
08-20-2012, 01:11 PM
Quote:
Originally Posted by logandarklighter View Post
Updated update.

Well after 3 more failures, I finally got it done.
And then I left nothing but VAPOR of them all!

As the old Klingon proverb goes - Revenge is a dish best served cold. And it is very cold in space.

Ya, sweet aint it ? Too bad there's no bonus for ensuring nothing leaves the system but you. Oh well, congrads- the more you practice the easier it becomes. Just remember what I told you about INV space.
KBF Lord MalaK
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Captain
Join Date: Jun 2012
Posts: 3,201
# 28
08-24-2012, 08:11 AM
Well the "What has been seen cannot be unseen" ship sure puts a wrinkle in this mission, I didn't see it 5 times in alpha sorte last night, and tho a nuisance in beta sorte it has totally changed the freighter raid mission.

New strategy: FULL impulse (while cloaked) to lead freighter and disable the entire group while healing thyself then disable following pack and DON'T heal. When you die and respawn the defender wont be there so the freighters can be looted at your leisure.
KBF Lord MalaK
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Lieutenant
Join Date: Jun 2012
Posts: 63
# 29
08-24-2012, 10:10 AM
Er... What? What ship are you referring to?

And... was just thinking about doing another run of Pi Canus. Should I wait on the Convoy until I find out what I'm in for?

( I keep hearing Jeremy Clarkson's voice in my head saying, "How hard could it be?" )
Captain
Join Date: Jun 2012
Posts: 3,201
# 30
08-24-2012, 10:23 AM
Quote:
Originally Posted by logandarklighter View Post
Er... What? What ship are you referring to?

And... was just thinking about doing another run of Pi Canus. Should I wait on the Convoy until I find out what I'm in for?

( I keep hearing Jeremy Clarkson's voice in my head saying, "How hard could it be?" )
Heh, you HAVE been away for a while. Do the freighter raid first, that way IF you blow the optional you'll save time by avoiding the other missions optionals.
KBF Lord MalaK
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