Quote:
Originally Posted by maelwy5
Prove it.

|
In fact, don't bother. I got sick and tired of being accused of spreading misinformation, and you constantly arguing with no data to back you up... so for the audience's viewing pleasure, I proudly present:
How to test if weird stuff is happening with weapons power buffs from different sources
-----------------------------------------------------------------
Step #1: Beams.
Take a Federation Escort, with 2 beam arrays.
Weapons power setting is at 95, which gives us a total power of 125.
The extra energy is all from passive or "permanent style" weapons buffs.
If we fire both weapons, we can see the level our weapons power dips to is 115.
+ 2x Beam Arrays, 125/95 -
screenshot
This is consistent with a power drain of 10 for two beam arrays.
This establishes our baseline.
-------------
Now, with that same ship, raise the weapons power level setting to 100 - which brings us up to a final level of 130. Again, all passive bonuses.
If this extra passive power bonus gives us a buffer above 125, then we can expect the power dip during our weapons cycle to only bring us down to 120 instead of our previous value of 115.
+ 2x Beam Arrays, 130/100 -
screenshot
Well, Whaddaya know? It drops to 120.
-------------
OK, so we've proved that "permanent" bonuses are working as a buffer above 125.
What about "temporary" bonuses?
Lets try that again at 125/95, and this time use "EPS Power Transfer".
+ 2x Beam Arrays, 125/95 (with EPS) -
screenshot
Oh... the power stays at 125, so it looks like the "Temporary" buff of EPS works as a buffer as well.
-------------
What about a different buff like EPTW1?
+ 2x Beam Arrays, 125/95 (with EPTW1) -
screenshot
Again, it stays at 125. Looks like EPTW works as a buffer too.
And so, we've proven that there is no difference in weapons power buff sources with Beams.
-----------------------------------------------------------------
Step #2: Cannons.
"Hang on!" you might say... "that could just be due to a bug in beams, right? Like the one Maelwy5 talked about earlier and actually spent all that time testing on his spreadsheet? I bet that flekh is right and CANNONS are affected by 'temporary' power buffs and not by 'permanent' ones!"
So let's try that again, same setup, except with 2x Cannons instead of 2x Beam Arrays.
+ 2x Cannons, 130/100 -
screenshot
Ah HAH! So weapons power dips to 115. No permanent buff above 125 applies to cannons!
What about those "temporary" buffs then?
+ 2x Cannons, 125/95 (with EPS) -
screenshot
+ 2x Cannons, 125/95 (with EPTW1) -
screenshot
Again weapons power dips to 115.
"Gosh, it looks like Maelwy5 was right and there's no difference in buff sources... who'd have thought it?"
-----------------------------------------------------------------
So, yeah.
We've just proven that BEAMS are affected by Weapons Power over 125, and CANNONS are not.
Which, strangely enough, is exactly what I said earlier...
