Career Officer
Join Date: Jul 2012
Posts: 574
# 11
08-21-2012, 01:07 PM
Quote:
Originally Posted by voporak View Post
The benefits of consoles stack.

For engineering and science consoles, they have diminishing returns (1st is what it shows, 2nd is half, 3rd is one fourth, so on).
For tactical consoles it stacks without diminishing returns.
What if you put different armor consoles on?
Do the benefits combine?
Captain
Join Date: Jun 2012
Posts: 4,254
# 12
08-21-2012, 01:23 PM
Quote:
Originally Posted by rifter1969 View Post
What if you put different armor consoles on?
Do the benefits combine?
I think the effects still stack with diminishing returns. Example:

Console 1 gives a bonus to kinetic damage resistence
Console 2 gives a bonus to energy damage resistence and a bonus to kinetic damage resistence

If you equip them both, you'd come out with the kinetic damage resistence diminishing but the energy resistence the still the same. At least I'm pretty sure that's how it works.
Quote:
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Ensign
Join Date: Jul 2012
Posts: 23
# 13
08-21-2012, 01:43 PM
Is there a place to see how much your shield damage resistance is? When you put on armor it works against your hull only. But when you put on a shield that says 20% disruptor resistence, where can you see that number?
Career Officer
Join Date: Jun 2012
Posts: 8
# 14
08-21-2012, 02:04 PM
Quote:
Originally Posted by julissa2 View Post
Is there a place to see how much your shield damage resistance is? When you put on armor it works against your hull only. But when you put on a shield that says 20% disruptor resistence, where can you see that number?
If you bring up your ship status in *non-sector space* (ie. system space), you can see your resists under "Defense" as well as other stats in the same window. You should be able to see things change as you swap consoles.
Ensign
Join Date: Jul 2012
Posts: 23
# 15
08-21-2012, 02:31 PM
Those resistances it shows are for hull only are they not?
Captain
Join Date: Jun 2012
Posts: 971
# 16
08-21-2012, 03:16 PM
Quote:
Originally Posted by julissa2 View Post
Those resistances it shows are for hull only are they not?
Yes. The resistance numbers in Defense are for Hull damage resistance.
Ensign
Join Date: Jul 2012
Posts: 23
# 17
08-21-2012, 04:33 PM
Quote:
Originally Posted by julissa2 View Post
Is there a place to see how much your shield damage resistance is? When you put on armor it works against your hull only. But when you put on a shield that says 20% disruptor resistence, where can you see that number?
So then can anyone answer...the above post then...
Commander
Join Date: Jul 2012
Posts: 312
# 18
08-21-2012, 04:47 PM
If I remember right there is not a place to see it.

Also. Aux power gives you more hull resist. Shield power gives you more shield resist.

Kyle
Delta Fleet Command
Captain
Join Date: Jun 2012
Posts: 771
# 19
08-21-2012, 05:57 PM
Consoles do stack, and the consoles themselves don't have diminishing returns.

ie: Two weapon power +2 consoles will give you just as much power as a single weapon power +4 console would.
Or two +20 kinetic damage resist consoles will be the same as a single +40 kinetic damage resist.

The only thing to note is just the way certain stats work. For example, stacking resist consoles will increase your time to live, which is not the same as increasing your total % resistance. Or in your example of a a RCS, it's effect is based on your ship's base turn rate, so you still won't see as much difference on slower turning ships.

There are some hard limits on the numbers, but it's not something you realistically have to worry about as you're not naturally going to be able to hit those limits outside of specific situations with short term buffs.

With resist consoles, while the amount of percentage bonus decreases, the curve flattens out, the benefit of helping you survive longer is the same for each additional console you use, unless you're hitting the 75% limit because it's increasing your time to live by the same amount.

This is because percentage resistance isn't linear, but exponential.

If you have 1000 hull points, for the sake of example, and you have 0% resistance, and someone shoots you with a weapon that does 100 damage each second, you will die in 10 seconds. If you add a +50 resist console (note: all numbers arbitrarily made up here for this example, +50 resist probably doesn't give exactly 20% resist from 0%) and it adds 20% resistance, then you would instead take 80 damage each second, meaning it would take 12.5 seconds for you to die.

If you added another +50 console, you don't go to 40% resistance though (which would mean you die in 16.66 seconds). Instead, you would go to 33.33% resistance. So that sounds like diminishing returns, right? Except each console still increases the time you have to live by 2.5 seconds each.

If you were to add a 3rd console of the same type, your resists would only go to 42.85% resist, but again, it's still adding 2.5 seconds to your time to live.

So even though the your resistance percentage point doesn't go up as much when you add more points, it will still increase your time to live by the same amount unless you're hitting the cap.
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Starfleet Veteran
Join Date: Aug 2012
Posts: 62
# 20
08-21-2012, 06:05 PM
As a rule of thumb, generally anything "%" based should stack, anything that is "+" is subject to diminishing returns. Field Generators stack (when they were twice as effective they didn't), just as weapon damage consoles do. Just like the skill system, the more you put into it, the less you actually get out of it per point, but it does provide an increase (though 5% hull resist might be better served with 35% turn rate speed or something as such). Personally I try to cap it at 2-3 consoles per "+" type for a moderate benefit unless I'm running a specific build.
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