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Starfleet Veteran
Join Date: Jun 2012
Posts: 609
# 11
08-21-2012, 02:37 PM
Quote:
Originally Posted by ghostyandfrosty View Post
If the bug wasn't the best they wouldn't be sought after.

Also, frankly just look at that turn rate. It matches the patrol boat in every other aspect in durability. But is FAR more agile, worse yet it has better Inertia, and an impulse modifier. Which makes it all but impossible to keep up with one, without being in a much squishier MVAM or Defiant. But yet it's as Hard as a Patrol escort, coupled with a far more flexible boff layout.

If you put 2 pilots of equal skill against each other, but one has the bug and the other doesn't, the best you can hope for is to draw against a bug throwing every single trick in the book at it. You'll never actually beat a bug without one, if the other pilot is as good as you are, it's simply too agile, and too durable.
That isn't true, any pilot can slipup and make the wrong move at the wrong time and end up with a loss.

The Attack Ship does not give enough advantage to guarantee a win or even a tie.

Let us also remember that this is a lockbox ship, and not a standard $20 ship that is always there.

| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Empire Veteran
Join Date: Jun 2012
Posts: 6,627
# 12
08-21-2012, 02:43 PM
Quote:
Originally Posted by husanakx View Post
Ya if you fill them with 2 sci you end up with to little engi tank....

If you fill them with engi you end up really missing those sci heals.

The logical setup is patrol setup... ya the turn and extra speed are nothing to disregard for sure... it really is nice.

I would think most fleets are not very far off unlocking the other 2 fleet version escorts. So we will be seeing them run around shortly.

Honestly saying the fleet version Advanced escort is going to be more squishy then the BUG is crazy time.... I think that ship will be at least on par with the bug... and in the right hands should be a BUG hunter.
yes, since the stats for the fleet mvam escort were released, it looks like another bug tier ship. was PISSED when i read about the 5 tac console, on yet another ship. does a separated section on the MVAM escort turn on par with the bug? i imagine its damn close, or a bit beter.

the fleet defient with a cloak would technically be the best alpha striker, with the decloak damage bonus on top of the 5 consoles. so it can best the bug for initial damage, wile having a movement penalty. as if 17 base can be considered a penalty
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Captain
Join Date: Jun 2012
Posts: 1,037
# 13
08-21-2012, 02:49 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
5 tactical consoles buffing 4 DHCs for TT piercing, half your hulls gone bro alphas, being able to use 2 copies of RSP for the lulz, having more room for hull armor or turn consoles for more lulz, having a turn rate 10 points higher for milk coming out of my nose hilarity, and having a tiny bid more hull and shields as the final middle finger gesture to the fleet patrol, and everything else.

ya, sure, on par, right. if anyone was in doubt the bug ship was an i win button, they should look at this picture, they would be convinced it was. also note how the number of crew does not effect passive repair rate. thanks for making that clear, i didnt think it did. so it really is only the % alive that maters, the number of crew you have really is worthless just like i thought! LOL!


Well said, and is nice to see all the Bug users defending their I Win button.

Quote:
Originally Posted by dontdrunkimshoot View Post
does a separated section on the MVAM escort turn on par with the bug?
Sure, but alaso loss a lot of hull for that.. what does the Bug loss for that insane turn rate?

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Last edited by cerritourug; 08-21-2012 at 02:52 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 609
# 14
08-21-2012, 02:53 PM
Quote:
Originally Posted by cerritourug View Post
Well said, and is nice to see all the Bug users defending their I Win button.
There is nothing to defend. I win button? Nope, the numbers speak for themselves and that is not an I win Button.

Edit: Ill start using Fleet Patrol Escort, then people will be declaring my Fleet Patrol Escort an I Win Button.

| Join Date: January 2009 | Computer | Fleet: Broken Wings |

Last edited by mewi; 08-21-2012 at 02:56 PM.
Captain
Join Date: Jun 2012
Posts: 1,465
# 15
08-21-2012, 03:01 PM
Lets keep in mind those KDF Fleet Escort/Raiders w/5 Tac consoles 20+ turnrate ... oh yeah.

Bug ships have been quantitatively better than all other escorts since they were released. Same w/most other lotto ships and soon to be fleet ships. It's why I don't even bother taking off Plas Leech anymore which imo has been the most OP console if for no other reason than the 20+ power gain.
Empire Veteran
Join Date: Jun 2012
Posts: 351
# 16
08-21-2012, 03:09 PM
Quote:
Originally Posted by mewi View Post
( Click Here )

Same exact items, keep in mind 1 less tactical console, and the fleet patrol can have an additional science console for increased tankage. Also the Alive Crew.

I expect a lockbox ship to be better than what is readily available. The constant statements of "Jem'Hadar Attackship is an I Win Button" is misleading. The fact that I can see, is a lot of high end PvPers have Attack Ships, thus giving additional credit to the ship rather than the pilot.

But opinions?
There are no real I WIN Buttons in this game, except the launch Siphon Drone maybe.
That aside the Bug is simply a superior ship. As you have shown both ships have about equal defense, but the Bug is more maneuverable. Therefore he will have it easier to point his guns at an enemy or just avoid ending up in an enemy firing arc. Also the tac console is more useful than another sci and he still has more options concerning the Boff layout.
So do not worry, your lockbox ship IS better than everything readily available.

If you look at a duel between escorts it is a battle of turn rates and piloting skills. You try to stay out of your enemys firing arc while you keep you guns pointed at him. So the Bug already got the advantage. Now what do you want in you addition aci slot of the patrol escort? More shield cap? While it will help against burst in a prolonged fight it wont do much. The 5th tac console on the other hand... now that hurts.
Now if you look at a team setting the turn advantage might not be that important but the 5th tac console simply makes the bug superior in his role as dmg dealer. The additional sci console of the patrol escort might be a nice bonus but it wont help you kill stuff and you are tanky enough as it is so its not that much of an advantage.
Career Officer
Join Date: Jun 2012
Posts: 373
# 17
08-21-2012, 03:16 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
the numbers tell other wise. it is categorically better then any other escort. its then up to the user to suck in it, or excel. a top tier bug user has no equal.
It's superior? Yes
iWin? Hell no.

How do I know? I own one.
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Starfleet Veteran
Join Date: Jun 2012
Posts: 609
# 18
08-21-2012, 03:18 PM
Quote:
Originally Posted by aetam1 View Post
There are no real I WIN Buttons in this game, except the launch Siphon Drone maybe.
That aside the Bug is simply a superior ship. As you have shown both ships have about equal defense, but the Bug is more maneuverable. Therefore he will have it easier to point his guns at an enemy or just avoid ending up in an enemy firing arc. Also the tac console is more useful than another sci and he still has more options concerning the Boff layout.
So do not worry, your lockbox ship IS better than everything readily available.

If you look at a duel between escorts it is a battle of turn rates and piloting skills. You try to stay out of your enemys firing arc while you keep you guns pointed at him. So the Bug already got the advantage. Now what do you want in you addition aci slot of the patrol escort? More shield cap? While it will help against burst in a prolonged fight it wont do much. The 5th tac console on the other hand... now that hurts.
Now if you look at a team setting the turn advantage might not be that important but the 5th tac console simply makes the bug superior in his role as dmg dealer. The additional sci console of the patrol escort might be a nice bonus but it wont help you kill stuff and you are tanky enough as it is so its not that much of an advantage.
Shield cap? No, Emitter Array >

YOu assume there is only one way to fight, then again the additional turn can be made up VIA consoles without any significant drop in battle effectiveness.

| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Starfleet Veteran
Join Date: Jun 2012
Posts: 172
# 19
08-21-2012, 03:22 PM
News flash I just put crimson in a cruiser from the jemmy. Guess what? I still did around 700k dmg. Granted it takes abit longer.


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Career Officer
Join Date: Jun 2012
Posts: 217
# 20
08-21-2012, 03:26 PM
dontdrunk and Ghosty will complain until they get one. Not once did I come to the forums in the 6 months or so of not having a Bug to complain about it. Sure, I was annoyed when I came across one in PvP - I was jealous, duh! Yes, it's got better stats than any other escort, but by no means is it an I-Win button - that's entirely up to the person using it. Oh and it's a really ugly ship and why I regularly move back to my Defiant/MVAM and Armitage.

Also, it's a bit late to complain about it. Lockbox ships are here to stay, so complaining about a ship that arrived in December 2011 is pointless. What do you hope to achieve? Do you really think Cryptic will all of a sudden nerf it after almost a year of it being out? So far, the only thing they've done about it is buff it to compensate for the next level of ships - fleet ships. Catch up, people!

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