Commander
Join Date: Jun 2012
Posts: 384
# 841
08-21-2012, 04:52 PM
Quote:
Originally Posted by voporak View Post
I
CSE cube heavy plasma torps
CSE BoP heavy plasma torps (yes, they do a LOT)
CSE Negh'var isometric charges
ISE cube heavy plasma torps
ISE sphere heavy plasma torps (also do a lot)
ISE gate heayv plasma torps
ISE tactical cube heavy plasma torps
KASE Donatra's scimitar disruptor blast

.
not agree alot of this thinks cant 1 shot my karfi for example this ship have only 2xarmors and low hull so if i can not be 1 shottet by most of this thinks why you?

can you say what armors you use ?

dronata blast kills me the new iso skill from negh var kills me to 2x one hit but sometimes not for any reason the other thinks are not any prob.

Last edited by lostmoony; 08-21-2012 at 04:55 PM.
Commander
Join Date: Jun 2012
Posts: 321
# 842
08-21-2012, 05:10 PM
Quote:
Originally Posted by voporak View Post
CSE BoP heavy plasma torps (yes, they do a LOT)
ISE sphere heavy plasma torps (also do a lot)
Don't take this question the wrong way, but are you sure you're not have lag or graphical issues or something that might result in you taking more hits than you realise, and it's actually not a 1-hit but a 4-5 in quick succession?

Cos I can reliably say I've never been one shotted by either of those, in any ship (Tac in 3 different Escorts, Eng/Battlecruiser, Eng/Garumba, Sci/Sci, Sci/Kar'Fi). And whilst I'm good at STFs, I'm not exceptionally good. I know at least 20 people better than me. I'm not sure I've even seen a sphere launch a HY Plasma (at least not a targettable one anyway).

I really only get done by Tac cubes, gates and Donatra. Ordinary cubes only get me if I make a mistake or they TB & Torp me whilst my Omega and PH are both on cooldown.

Last edited by skhc; 08-21-2012 at 05:12 PM.
Captain
Join Date: Jun 2012
Posts: 5,409
# 843
08-21-2012, 05:48 PM
Yes, my game does lag. And the BoP one hit kill with a heavy plasma torp is actually the torp followed by their weapons but the torp takes care of most of it. As for the Kar'fi, that can be no comparison. The Kar'fi is a big and more survivable thing. The Defiant is literally cannons mounted on glass with impulse engines to fly it around. And since it only has three engineering consoles and I put field gens in the science slot, I have no room for armor.

EDIT: Let's not forget the invisitorps...
Quote:
Originally Posted by askray View Post
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Quote:
Originally Posted by voporak View Post
Welcome to the STO forums, where the evolutionary clock ticks backwards.
Commander
Join Date: Jun 2012
Posts: 384
# 844
08-21-2012, 10:53 PM
armors have there place in eng slots not scie slot so how you can not have room there?
you have nthing put into your eng slots?

and karfi have much mure shild then a defiant"Escort?" right but the hull is lame 36k vs escorts 33k and he have only 2 armor slots i know escorts can cary 3 or some escorts 4, for example the new isometric ignores your shild if i understand it right so only your hull+armors importend to get 1 shotet or not, same like plasma dmg/dot higher resis =lower dmg = stay alive.
Commander
Join Date: Jun 2012
Posts: 387
# 845
08-21-2012, 11:17 PM
Quote:
Originally Posted by lostmoony View Post
armors have there place in eng slots not scie slot so how you can not have room there?
you have nthing put into your eng slots?

and karfi have much mure shild then a defiant"Escort?" right but the hull is lame 36k vs escorts 33k and he have only 2 armor slots i know escorts can cary 3 or some escorts 4, for example the new isometric ignores your shild if i understand it right so only your hull+armors importend to get 1 shotet or not, same like plasma dmg/dot higher resis =lower dmg = stay alive.
You have never gotten one shotted by the infamous invisa torps, but you are posting in the legendary 'stf horror story' thread?
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines

Last edited by dood98998; 08-21-2012 at 11:20 PM.
Career Officer
Join Date: Jun 2012
Posts: 4,816
# 846
08-22-2012, 02:17 AM
Played CSE earlier.

Everyone in the team was getting shot down, and we were all saying the same thing - the Negh'Var's were shooting around and spamming those damn isometric charges all over the place, I'm sure the BOP's were spawning faster, and the Raptors were just pests.

Managed to get one-shotted by a Negh'Var too (though had been plasma-spammed with HE on cooldown at the time).

That and their CONSTANT plasma spam (which now eats through the hull rather quickly, even with armor) has made Cure a major headache which I can't really be bothered with anymore.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Captain
Join Date: Jun 2012
Posts: 568
# 847
08-22-2012, 02:27 AM
Quote:
Originally Posted by dood98998 View Post
You have never gotten one shotted by the infamous invisa torps, but you are posting in the legendary 'stf horror story' thread?
In fairness, I'm very rarely 1-shotted in my Kar'fi too... whereas on a Fed Escort it's far more common.

The trick isn't any extra Hull or shields though - it's power drain.

Klingon-side, most people are at least using Plasmonic Leech, and when I attack a cube on my Kar'fi I'll also drop an Aceton Assimilator. The combined power drain from those two sources can lower the weapons energy power of any PVE foe so much that its beams just tickle you and the only real threat is its torpedos...

Then you have the Kar'fis Commander level Science Slot, which usually houses at least one copy of Gravity Well or Tykens Rift or TBR or PSW, all of which negate Heavy Torps. (And Tykens also adds even more power drain - to the point at which you'll see an Elite Tac Cubes' shields dropping quite regularly)

So if Beams are negated, and Heavy Torps are negated, that leaves regular torps - which outside of a very lucky crit can be handled via resistance buffs (Aux2SIF, HE, etc) and armor consoles (Neutronium/Monotanium, etc).

[ <<<--- @Maelwys --->>> ]
Commander
Join Date: Jun 2012
Posts: 384
# 848
08-22-2012, 08:38 AM
Quote:
Originally Posted by dood98998 View Post
You have never gotten one shotted by the infamous invisa torps, but you are posting in the legendary 'stf horror story' thread?
i got shotet in my first 2 stfs days befor i get khg shild longer nobody need to have best ingame shild and die with that is not possible i think.

and this invis torpedos never seen or they hit me always with not importend dmg i never got higher plasma dot then ~400, armors ftw lol

only from dronata blast skill i can die with the fragile karfi or this isometric... or if i have alot of luck in a cure mission that says a no dps team than happens the funny think after first cube kill 2 sides 3x raptors start if they come to middle they kill anythink if i get agro ~3-4+ raptors my khg shild also not more helps the attak power from the raptors is to great so i dieeeeeeeee.

Last edited by lostmoony; 08-22-2012 at 08:40 AM.
Lieutenant
Join Date: Jun 2012
Posts: 65
# 849
08-22-2012, 10:28 AM
Just finished a rather horrible KASE:
Say "Hi" like I normally do, no response which isn't unusual these days.
Cube and two sphere's go down pretty quick, so I think it will be a pretty good run. Boy was I wrong.
We all fly to the left side, take out the cube pretty quickly, but when it pops, I notice that Nanite Sphere's are already headed our way
I ask who doesn't know about the 10% rule, and one person says "you never called 10% rule at the beginning"
Really? You have to call 10% at the beginning? In ELITE?! I just facepalmed
Takes about 5 minutes before we can even begin to shoot the transformer because everyone else is playing with the regular spheres and getting killed, while I'm trying to mop up the nanite spheres.
Then I notice my one of my nightmares...EVERYONE but me has ship injuries, again, i facepalmed.
Asked if anyone knew how to fix there injuries, and 10% guy said "yea, thats why i've got these worker bees flying around" I then explain to him about Crit/Maj/Min Components for his ship, trying to be nice and everything.
That was a mistake in itself. Started rambling about its a new ship, he has a Tac Retro, and he forgot to put on his MACO crap. I just rolled my eyes.
Anyway, finally get the transformer down, and make it over to the right side. Things get even worse.
I'm shooting the cube, and everyone else is dying. They respawn and go back to helping with the cube, or so I thought, another person decided to take on the gens.
We pop the Cube, and about that time the gen blows and out come the nanite spheres...again.
So the four go after them while I decide to just take out the rest of the generators, I mean, can't get worse than it already is.
Well, all four died....again. Respawn'd....and died yet again. Look at all their injuries, and just couldn't believe it.
Get all the gens down, then start working on the nanite spheres, get a couple blown up, and realize that its just me. Everyone has died so many times that they're "stuck" in respawn hell.
Get all but one taken care of by the time they all respawn, they come back, start shooting the transformer. I get the last sphere taken care of and also start taking down the transformer. It blows, finally.
We're almost done. Or not. Get to work on the gate, and two people go after the tac cube. With all their injuries it was like hitting an elephant with a pebble. Needless to say, they died, again. And so did the two shooting the gate, because they got to close. The gate took forever with them being in constant Respawn Hell (3+min or whatever they were up to at that point) Eventually I got the gate popped, and then went after the tac cube. Again, everyone died...3 or 4 maybe 5 times by the time the cube was destroyed.
I'd have to say that was THE worst STF I've ever been in
Captain
Join Date: Jun 2012
Posts: 5,409
# 850
08-22-2012, 02:02 PM
Oh yeah, forgot to mention the Cloak, Borg, and Subspace jump consoles are in my engineering slots and that's why I have no armor. Might've helped to metnion that...
Quote:
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Welcome to the STO forums, where the evolutionary clock ticks backwards.
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