Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Closed Thread
 
Thread Tools Display Modes
Career Officer
Join Date: Jun 2012
Posts: 566
# 41
08-21-2012, 08:44 PM
Not to be on anybody's side, but first time I flew the bug was a pve fleet action, to get used to it. Everything in front of cannons was dead in seconds. Then I took it to few pvp pugs, same fate, everything died in secs (while fully buffed). I even happened to be in a good kling pug against a premade, I ended up having the best dps, and keep in mind that I'm not a good escort pilot considering that past months I played the fat butted bortasqu. I tend to oversteer a lot, lol. Now imagine what blackjack or crimson or Husanak or cptH or yoda or aytanhi or you name that great escort pilot can do with it. I looked at the difference between 4 tac consoles and 5. I had mkxi purple tac consoles and dhc mkxi accx3. I don't remember exactly, but with apa, gdf @100%, tt1 and apo1, I had something like 150-250 extra damage per shot. Also not sure if the damage is energy damage (lolaron, disruptor) or just dps. Maybe a bug pilot could kindly take a quick look, I was too lazy to go to shipyard to switch back to the bug just for stats. Anyways, add that there are few shots a sec, in 10 secs you could rack few thousands that could make the difference between 90% hull and respawn. So maybe not an iwin "device" like siphons but definitely a big advantage in the right hands.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...

Last edited by trueprom3theus; 08-21-2012 at 09:10 PM.
Career Officer
Join Date: Jul 2012
Posts: 5
# 42
08-21-2012, 08:55 PM
Back to the OP, if you're still following Mewi...

A couple of people have pointed out the synergy of the Fleet Patrol Escort and Attack Ships. The Bug ship captains I've played against have all used a Fleet Patrol BOF layout, as husanakx suggested as being the logical setup. In a PVP setting I couldn't imagine too many people deviating from this proscribed setup and then generally it would be in specific premade instances.

So with that conclusion made you are comparing like with like, though the attack ship has the edge in raw turning which is what PVPers tend to salivate or grind their teeth over. The hull and shield strength doesn't play into the equation for me given the style of play most PVP matches take (I.E. 4-5 ships targeting 1 opponent ship; in these cases a few thousand hull points aren't going to save you, nor your turning prowess, but that extend shield and heals from your buddies might).

Let's face it though if you both know what you're doing 1v1 = stalemate unless you're willing to hang around for a very protracted fight. Doesn't matter what you're flying (T4+), unless of course you get a mother load of crit luck or are cooking the books with a impenetrable M.A.C.O. shield, nasty power drones etc.

Attack ships don't kill people, people kill people.
Lieutenant
Join Date: Jul 2012
Posts: 78
# 43
08-21-2012, 10:00 PM
Right now the bug ships are better than the vanilla scorts. But honestly what box ship isn't better than the vanilla?

The fleet ships are more than the equal to the Jem, you just don't see many yet as the fleet base is such a large pve investment.
Nixus
Captain
Join Date: Jul 2012
Posts: 1,273
# 44
08-21-2012, 10:06 PM
Quote:
Originally Posted by warmaker001b View Post
Hilarious to see people defend the Jem'Hadar bug ship as not op. The raw stats say otherwise, which is in an entirely different league of their own.

The most fragile, most oftenly destroyed ship on screen in all Star Trek-dom, is the most powerful ship in STO. Then again, this is the same game that dictates that the ancient Excelsior-class is superior to the later developed Galaxy-class. Even more powerful than the later developed and cutting edge advanced Sovereign-class.
Actually, I thought the Mirandas were the most-destroyed ship on screen?

You see annihilated Mirandas in First Contact (battle with the Borg Cube) and pretty much every other large-scale battle scene. They're cannon fodder. . .

Last edited by travelingmaster; 08-21-2012 at 10:08 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 609
# 45
08-21-2012, 11:16 PM
Quote:
Originally Posted by heronfarm View Post
Back to the OP, if you're still following Mewi...

A couple of people have pointed out the synergy of the Fleet Patrol Escort and Attack Ships. The Bug ship captains I've played against have all used a Fleet Patrol BOF layout, as husanakx suggested as being the logical setup. In a PVP setting I couldn't imagine too many people deviating from this proscribed setup and then generally it would be in specific premade instances.

So with that conclusion made you are comparing like with like, though the attack ship has the edge in raw turning which is what PVPers tend to salivate or grind their teeth over. The hull and shield strength doesn't play into the equation for me given the style of play most PVP matches take (I.E. 4-5 ships targeting 1 opponent ship; in these cases a few thousand hull points aren't going to save you, nor your turning prowess, but that extend shield and heals from your buddies might).

Let's face it though if you both know what you're doing 1v1 = stalemate unless you're willing to hang around for a very protracted fight. Doesn't matter what you're flying (T4+), unless of course you get a mother load of crit luck or are cooking the books with a impenetrable M.A.C.O. shield, nasty power drones etc.

Attack ships don't kill people, people kill people.
Well my favorite part is the endless stream of PvPers ( mostly BoPs ) saying the reason why I tank them is because of my Attack Ship, despite the obvious that I can tank ( if not more ) in a Fleet Patrol Escort lol.

| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Career Officer
Join Date: Jun 2012
Posts: 339
# 46
08-21-2012, 11:48 PM
I think describing any ship in STO as an "I WIN button" is unfair and does us all a real disservice.

So, in the future could we please try a little restraint and perhaps opt for calling it the:

"Cake N' Eat It"?

or

"Instant Teabag"?

Last edited by doomicile; 08-21-2012 at 11:50 PM.
Career Officer
Join Date: Jun 2012
Posts: 735
# 47
08-21-2012, 11:55 PM
As far as the stats go, the clearly prove that the BUG is much stronger. This is especially true in a 1v1 dogfight, where turnrate is the difference between pointing 4 or 0 DHCs at your target.


Quote:
Originally Posted by darkfader1988 View Post
relax all guys, at the end its all about skill, and that 5th tac console really doesnt do much. Well, i didnt notice much anyway!
Hmm... on my Bortas, I can really feel the difference...

One more console should be about 7% more damage. In a situation where you have just enough DPS to break the shields and nothing more, an extra 7% will melt the hull as well.
Starfleet Veteran
Join Date: Jun 2012
Posts: 609
# 48
08-22-2012, 12:07 AM
Quote:
Originally Posted by dassemsto View Post
As far as the stats go, the clearly prove that the BUG is much stronger. This is especially true in a 1v1 dogfight, where turnrate is the difference between pointing 4 or 0 DHCs at your target.



Hmm... on my Bortas, I can really feel the difference...

One more console should be about 7% more damage. In a situation where you have just enough DPS to break the shields and nothing more, an extra 7% will melt the hull as well.
No one is arguing that the Attack Ship isn't stronger. What we are arguing is that things are being blown out of proportion.

"Much stronger" is also relatively exaggerated, the Attack Ship can turn faster. But the Fleet Patrol can out tank it. While turn rate may be excellent for aiming DHCs, there are other ways to kill people and other factors that can be accounted for.

Additional Tact Console also feels greatly exaggerated also.

| Join Date: January 2009 | Computer | Fleet: Broken Wings |
Starfleet Veteran
Join Date: Jun 2012
Posts: 472
# 49
08-22-2012, 01:02 AM
A turn rate of 38? Are you using the advanced fleet engines with triple turn and single speed modifier? As soon as elite fleet stuff comes out, I guess it's no longer necessary to grind STF gear.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Career Officer
Join Date: Jun 2012
Posts: 2,144
# 50
08-22-2012, 06:04 AM
Just started using the Fleet Escort retrofit in the Gladius skin. It's as close to my bug as anything I've flown, almost as quick, almost as much DPS but less resilient. You do need a T2 Starbase to get it but I recommend it if you would like a bug but can't get one.

As for the Bug, LOL it's insane, I always said I wouldn't get one because it was unbalanced. Eventually I gave in and bought one when they were cheap (180 million). So glad I did, who cares about balance when you can't stop laughing as you play, everything I point it at dies, the only time it's pushed hard is against another bug (assuming it's set up right) and those battles are epic. Do everything you can to get one, ransom your grandmother, sell a kidney, whatever, it's the best fun you can have with your clothes on
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 11:19 PM.