Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 11
08-23-2012, 08:49 AM
Quote:
Originally Posted by thecosmic1 View Post
Any time you're just using sweat equity it's free, IMO.

Most of us have tens, if not hundreds, of thousands of Fleet Credits - and most of the Fleet Store items are sub-standard compared to what we already have - and you can make 1,440 Dilithium in about 10 minutes.

If I can convert 5 SB DOFFs into 3 useful DOFFS that can save me a lot of ECs on the Exchange or dollars in the C-Store. If that's how it works it seems like an OK deal for me. But I'm not hung-up on Immediate Gratification. I'm willing to work a little to get what I want.
Thats great and all, but the entire supposed purpose of the Fleet DOFF vendor was so that people with crazy amounts of fleet credit could have something to spend them on that would actually aid in advancing the fleet projects. Small fleets could get past being stuck on not having 30 security officers by investing some of the fleet credits they earned thru grinding into purchasing DOFFs. If the DOFFs aren't usable on fleet projects, what is the point of that guys existence?

And having no way to distinguish between a project-slottable DOFF and an unslottable DOFF listed on the exchange makes purchases there a little bit like russian roulette. If I plunk down 800k for a common sensor officer I damn sure want to know I can use it on a project.

EDIT: Also, I don't want to have to go to the fleet base, buy commons, go back to SFA, trade them up. Then trade them down, and then repeat. I want to play the game, not shlepp back and forth from sirius to eta erandi and back again.

But hey - its working as intended.

Last edited by boglejam73; 08-23-2012 at 08:52 AM.
Lt. Commander
Join Date: Jul 2012
Posts: 232
# 12
08-23-2012, 08:50 AM
Oh, just to make sure we're all on the same page:

Contributing Fleet DOffs worked before today's patch.
It's being changed with the patch that's going live today.
Here's the link to the bug report on the Tribble server version:
http://sto-forum.perfectworld.com/sh....php?p=5398171

Yes, outrage incoming.
Career Officer
Join Date: Jun 2012
Posts: 323
# 13
08-23-2012, 08:51 AM
Quote:
Originally Posted by baudl View Post
don't give me "thats impossible", because i did it yesterday and nearly filled 3 sepperate assignments with doffs worth approximately 130k fleet credits from sepperate toons.

PS: it seems military boxes favour tactical doffs...in a 7 to 3 ratio...but thats just subjective observation
I'll double check once the server goes online but I'm coming from this:

http://sto-forum.perfectworld.com/sh...1&postcount=20
STF Elite Advanced Tactics
Captain
Join Date: Jun 2012
Posts: 3,024
# 14
08-23-2012, 08:52 AM
thats insane, who's freaking idea was that? fire him...now!
Go pro or go home
Captain
Join Date: Jun 2012
Posts: 7,435
# 15
08-23-2012, 09:00 AM
Quote:
Originally Posted by boglejam73 View Post
Thats great and all, but the entire supposed purpose of the Fleet DOFF vendor was so that people with crazy amounts of fleet credit could have something to spend them on that would actually aid in advancing the fleet projects.
My question was can you convert SB DOFFs into regular DOFFs and then use them in Fleet projects? If you can then that's better then not being able to use them at all.

Of course I'd rather they just give us less SB DOFFs for the FCs rather then make us go through the conversion process, but if it's conversion process or not be able to use them at all I'll deal with the conversion process.

Yes, it sucks that I'll have to convert them - assuming I can. But I can also see it from Cryptic's perspective in that they want people to buy DOFF Packs from the C-Store - so they're going to make it as tedious a process as they can so that people will just pony-up the bucks rather then do the work.
Career Officer
Join Date: Jun 2012
Posts: 323
# 16
08-23-2012, 09:02 AM
Quote:
Originally Posted by baudl View Post
thats insane, who's freaking idea was that? fire him...now!
In corporate world they usually promote those people...

I am sure that the intention was to make the starbase grind as tough as possible, but introducing nuub traps into it is just too much.

I would not be surprised that shredder doffs will not be usable on fleet projects soon...

What I don't understand however, that instead of making the game pleasant to play, the boys are putting a lot of effort to make it as unpleaseant as it they can.

And judging by dil prices and reduced fleet bank lag the playerbase is thinning out...
STF Elite Advanced Tactics
Captain
Join Date: Jun 2012
Posts: 3,024
# 17
08-23-2012, 09:05 AM
The funny thing is the amount of information given out on the subject:

http://sto-forum.perfectworld.com/sh...31#post5401231

2 sentences, that don't even explain one quarter of the aactual change.

Just WOW!

this game is slowly dying...PVP dead...PVE a grindfest not even the most grindy asian grinders i played could live up to it.
And the season 6 patch kind of seemed to be a revitalising thing for this game, but turned out to be just another nail on it's coffin.
Fleet ships that cost the same amount of money as the original version for a 10% performance increase.
Some ships not even comparable statwise with other t5 ships. (klingon ship t5 with less than 17k hp wtf!)
Go pro or go home

Last edited by baudl; 08-23-2012 at 09:14 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 18
08-23-2012, 09:07 AM
Quote:
Originally Posted by thecosmic1 View Post
My question was can you convert SB DOFFs into regular DOFFs and then use them in Fleet projects? If you can then that's better then not being able to use them at all.

Of course I'd rather they just give us less SB DOFFs for the FCs rather then make us go through the conversion process, but if it's conversion process or not be able to use them at all I'll deal with the conversion process.

Yes, it sucks that I'll have to convert them - assuming I can. But I can also see it from Cryptic's perspective in that they want people to buy DOFF Packs from the C-Store - so they're going to make it as tedious a process as they can so that people will just pony-up the bucks rather then do the work.
They can accomplish the same player time vs. c-store convenience ratio by simply raising the cost of the Fleet DOFF rather than making everyone jump thru their as*es and travel back and forth to convert one useless DOFF into a useful DOFF (assuming that its possible. We don't even know if the Fleet DOFFs can be traded in with the personnel officer yet...)

People complained that the projects DOFF requirements were screwy, exchange wrecking, and had nothing to spend their fleet credits on. Cryptic comes up with a really good solution (fleet DOFFs) and then after a week decides to make the solution totally worthless? Completely boneheaded. Either they shouldn't have intro'd fleet Doffs at all or they should have done their math beforehand if they didn't realize it was going to undervalue c-store doff packs.
Career Officer
Join Date: Jun 2012
Posts: 323
# 19
08-23-2012, 09:09 AM
Quote:
Originally Posted by thecosmic1 View Post
Yes, it sucks that I'll have to convert them - assuming I can. But I can also see it from Cryptic's perspective in that they want people to buy DOFF Packs from the C-Store - so they're going to make it as tedious a process as they can so that people will just pony-up the bucks rather then do the work.
I could be wrong here, but basic fed doff pack cost 300 zen (let's say 3 buks) and gives 5 doffs of random quality/specialty. Having opened 10 such packs the other day I got 50 doffs: say 3 blues, 5 greens, the rest is white. Now here's the kicker:

ONLY ONE SECURITY SPECIALTY DOFF out of 50 doffs/10 packs.

That's one security doff for 30 buks. I got 2 sensor doffs too but that's beside the point.

I assume we will never see the stats on how good the doff packs are selling, but you tell me, given the experience outlined above if you need 30 security doffs are you going to spend real money on doff packs?

Seriously?
STF Elite Advanced Tactics
Career Officer
Join Date: Jun 2012
Posts: 323
# 20
08-23-2012, 09:20 AM
Quote:
Originally Posted by boglejam73 View Post
They can accomplish the same player time vs. c-store convenience ratio by simply raising the cost of the Fleet DOFF rather than making everyone jump thru their as*es and travel back and forth to convert one useless DOFF into a useful DOFF (assuming that its possible. We don't even know if the Fleet DOFFs can be traded in with the personnel officer yet...)

People complained that the projects DOFF requirements were screwy, exchange wrecking, and had nothing to spend their fleet credits on. Cryptic comes up with a really good solution (fleet DOFFs) and then after a week decides to make the solution totally worthless? Completely boneheaded. Either they shouldn't have intro'd fleet Doffs at all or they should have done their math beforehand if they didn't realize it was going to undervalue c-store doff packs.
You are forgetting thou that doffs that you get from basic recruitment packs are TOTALLY RANDOM. For all I know (and this is actual experience) you can get 5 white civilians out of a doff pack.

Ah screw the actual experience, let's use the exchange to tell us what's available in the game in large quantities. Average price on usual white doffs 50k. Security doffs go for 200k, that's 4 times as much. And bartenders go for 18k.

Now we can say that many fleets are building the military T2 60 security + 60 tacticals per projects so we can drop the factor to 3 to account for that. Now we can tell that security doffs are yeilded in game 3 times as less as all the rest of the doffs.

And I don't even mention that advanced fleet weapons suck and suddenly elite fleet weapons have dissapeared from the fleet description pages. So I'm curious when elite fleet weapons are available?
STF Elite Advanced Tactics
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