This may be an old thread but if people are reading it still there are a few things that need to be clarified.
Originally Posted by Archived Post
GET A DPS METER.
********************** WHY YOU SHOULD GET A DPS METER - I started playing STO 3 weeks ago, after hitting 50 in 3 days and starting Elite STF's I knew I was sucking... after much research I found this DPS meter and started tweaking. I went from 800 DPS per Elite STF or about 1.5-2 million damage done to 7200 DPS and 15-18 MILLION DAMAGE DONE. IN STARBASE 24 I HAVE RANKED 1ST 43 TIMES IN A ROW. I have not seen a SINGLE person do more than HALF the DPS or total damage done in a Elite STF since my last tweak 1 week ago. I run 10-30 Elite STF's a day.************************************
Getting a DPS meter is the FIRST STEP to recognize your problems and fix them.
This is incorrect in many ways. Yes, I agree the DPS meter is a good tool .. but it ONLY (Again: ONLY) helps you improve your build when used under controlled test situations.
The why is simple: The 'dps meter' program only adds up your damage and divides it over time. All your damage no matter what it was or what it hit.
In essence, you can be firing AOE beam or cannon or torpedo at a cluster of ships with a gate or cube behind it and hitting them all for 10 minutes and not killing any of them or even bringing their shields down....and the DPS meter will say: OMG YOU DID SO MUCH DAMAGE! .
...now you see why the dps meter is not a good indicator of performance if used in an elite stf or any other place other than a very controlled test environment.
STEP 2 "WEAPON AND SKILL POINT OPTIMIZATION"
--------------------- Load Outs
NOTE: This guide will only cover All Beam Weapons because it is the highest possible DPS/Damage layout. CANNONS + 1 TORP ARE STILL AWESOME JUST BUILD YOURSELF CORRECTLY.
1. All Beam Weapons (Max possible dps from 6k to 9 or 10k depending if your amazing)
2. Cannons + 1 Torp (Max possible 4.5k to 7k depending on skill note-- does have higher single target damage but doesnt come close in AOE) MAKE SURE YOU USE 1 TORP TAC CONSOLE.
Cannons have the highest sustained DPS output if your ship and cannon is spec'd correctly. Key word: Sustained.
Beams have the most reliable sustained damage due to them not losing that much damage over distances.
Torpedoes have the highest damage against hulls.
Combo of ship weapons vary. A full cannon ship will significantly outdamage a cannon+torpedo ship but it won't outdamage a full beam ship if both are set to fire past 5km range. Inside 5km yes the cannons do much better.
Full projectile ships can do ungodly damage every 1 minute by combining mines and torpedoes. They are spike damage ships.
Only viable weapon types to maximize damage-
THESE ARE YOUR ONLY OPTIONS TO OPTIMIZE DPS AND DAMAGE. DO NOT RUN BEAM AND TORPS OR CANNONS AND BEAMS OR ALL CANNONS IF YOU DONT BELIEVE ME GET THE DPS METER AND RUN ELITE STF'S TO TEST--- I DONT HAVE TIME TO GIVE A DETAILED EXPLAINATION WHY.
So very wrong. Again he is basing this on the unreliable dps meter.
In general, disruptor and antiproton perform better for damage due to their particular procs. All other weapon types have their procs geared to specific ship builds. A power drain ship with polarons can and does kill faster than a full antiproton ship because shutting a ship down means hull hits the entire time..whereas the full AP ship has to deal with shields popping up constantly. Tetryon likewise is excellent for low wep power support ships as it strips shields for friendlies (very nice when used with tetryon glider too).
The list goes on. The point is, each weapon can be as damaging as another if its used with the right combination of abilities.
- DO NOT USE BEAM OVERLOAD
- DO NOT USE BEAM TARGET SUBSYSTEM
- If you use these it will screw up your DPS
Here's a perfect example of why the OP is seeing fantasy high DPS on the dps meter program. If he doesn't use beam overload then he must be using fire at will on his all-beam ship. Fire at will does a lot of damage to multiple RANDOM targets...so the dps meter just adds it up and presents it as OMFG damage to the gullible.
Case in point, an 8-beam odyssey using fire at will nonstop at multiple targets and never killing or really hurting one of them will out-dps an escort that kills all those multiple targets in one pass (one at a time) because the dps meter merely adds damage up it doesnt really see how effective the damage is.
Beam overload IS an extremely good ability. Beam ships set up to do heavy damage rely on it.
Subsystem target abilities can increase your DPS exponentially. Targeting engines and knocking them out will increase the damage target receives (and the amount of critical hits inflicted on it) by a significant amount. It lowers the target's defense rating. Engine subsystem attack followed by a beam overload 3 = very,very high damage.
DEBUNKING THE COMMON MYTH - "DPS calculators dont calculate my SKILL."
TRUTH - They do. Using DPS meters effectively will translate into you optimizing your class/skills/weapon layouts and combat techniques. If I didn't work on my survivability, combat awareness, broadsiding, time before engagement I WOULD NOT DO 7K DPS. Being skilled translates to a higher DPS/Damage done.
Funny thing is 7k dps is actually quite low for an escort.
DPS meters do not show effective damage, only total dumb damage inflicted.
Play smart, do it right. Have fun.
Named after a carrier launched before it was ready, without a working air wing and a crew of novices. Sunk on its maiden voyage. Ring a bell Cryptic?