Career Officer
Join Date: Jun 2012
Posts: 4,994
To mirror the Best STF and Worst STF experience threads respectively, I thought it might be interesting to have a similar thread pertaining to the (new) Fleet Missions/Actions.

So I'll start!

Best (so far):
Played Starbase Incursion at lunchtime today (BST) and wound up in a team of experienced players. We took down 24 saboteurs in the first wave, killed all four saboteurs in the second wave and managed to kill the Captain in the third wave. Healthy amount of Fleet Marks obtained as a result and all agreed that it had been easily the best ground Fleet action we'd played.

Worst (so far):
A few days back I beamed in to find myself with a group of dunderheads, one of whom was quite happy for me to heal him whenever he was killed (which was quite frequently) yet had no inclination to do the same for me when I was shot down trying to revive him. Anyway, we got the Gorn - only about eight saboteurs killed in wave one, only one saboteur killed in wave two (without meaning to sound arrogant, most of the team were apparently stuck in respawn oblivion for most of wave two and I was the one who managed to make the single kill) and goes without saying that the Captain may as well have pointed at us and laughed as we were never going to get anywhere near him.

Another bad example: Colony Invasion; another group of Dunderheads who ignored all of the optionals - seriously, whilst they did at least shoot at the first Hirgoen trying to download the data, they ran past dying colonists, ignored diplomats right to the end, leaving me to fight the Mugato alone (and I didn?t quite manage to kill it before the mission ended either).

And space: Can't think of a 'best' so far, as it seems like the only real achievement is keeping the starbase you're supposed to protect in one piece (or rescuing a decent number of freighters), but certainly in Blockade, I've had instances where very few freighters have been rescued.

And to be honest, most instances of Fleet Defence I have played have felt like Pyrrhic victories since the end result is often a Starbase with 0% integrity and all/almost all outlying facilities sabotaged.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.

Last edited by reyan01; 08-23-2012 at 08:04 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,228
# 2
08-23-2012, 09:10 AM
Made it through level five on No Win last night.
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I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Starfleet Veteran
Join Date: Jun 2012
Posts: 320
# 3
08-23-2012, 09:39 AM
Entered Fed SB Defense in my Excelsior-R along with 2 other cruisers and 2 escorts. The 2 escorts bugged out leaving us cruisers. Long story short, 3 cruisers successfully completed the mission with 13 seconds to spare.
"All I ask is a tall ship and a star... to steer her by." You... You could feel the wind at your back in those days. The sounds of the sea... beneath you, and even if you take away the wind and the water... it's still the same. The ship is yours. You can feel her. And the stars are still there, Bones. ~ James T. Kirk | Imgur

Commander
Join Date: Jul 2012
Posts: 427
# 4
08-23-2012, 09:42 AM
I had a fleet alert timer run out yesterday with one enemy ship still on the field. A ship that was almost dead. That's more disappointing than failing early.
Demons run when a good man goes to war.
Ensign
Join Date: Aug 2012
Posts: 26
# 5
08-23-2012, 10:00 AM
Best- starbase 24 ground mission was my fav, then the DS9 ground mission, both of which have been taken away best fleet action I could bring my away team with. Remove this great stuff during a content drought??? Not very bright, loved terradome,infected and khitomer accord.

Then I liked the Star base 24, DS9 space Fleet Actions

Worst- the cure previous to the revamp, the big dig, most of the fleet actions I do not care for.
Career Officer
Join Date: Jun 2012
Posts: 4,994
# 6
08-23-2012, 10:24 AM
Quote:
Originally Posted by velktra View Post
I had a fleet alert timer run out yesterday with one enemy ship still on the field. A ship that was almost dead. That's more disappointing than failing early.
Agreed - that does suck, and is actually probably worse than failing the optional on an STF by mere seconds.
Quote:
Originally Posted by robdmc View Post
Remember, this place [Captain's Table] is so desolate that upon entering the Aenigma Nebula you will be prompted with a warp out box because the game thinks you flew there by mistake.
Commander
Join Date: Jul 2012
Posts: 427
# 7
08-24-2012, 05:59 PM
Quote:
Originally Posted by reyan01 View Post
Agreed - that does suck, and is actually probably worse than failing the optional on an STF by mere seconds.
At least STFs keep going once the optional is failed, lol.
Demons run when a good man goes to war.
Starfleet Veteran
Join Date: Jul 2012
Posts: 23
# 8
08-24-2012, 06:41 PM
Best - Teams that communicate well and achieve all optionals and objects.

Worst - Leechers... nuff said.. :\
Live Long and Prosper!
Or Die Trying!
==== Try my new Foundry Mission: "Operation Demon Storm" ====
Captain
Join Date: Jul 2012
Posts: 3,270
# 9
08-26-2012, 05:44 PM
The other day i stuck my Excelsior-R into the 20 man fleet action (baring in mind it can comfortably take down CSE Negh'vars alone and unaided without dying at all) turn it to a ship that is supposed to be of equal standing to me and I spend 5 minutes scratching it's shield on 1 side (getting absolutely nowhere) until 2 escorts turn up and demolish the thing...

That from my point of view is simply wrong...
Commander
Join Date: Jul 2012
Posts: 312
# 10
08-26-2012, 08:04 PM
1 quick thing. reyan01 you can still kill the beast after the mission ends. You just have to kill him before the 180 second timer ends to get the bonus marks.
That is all.

Kyle
Delta Fleet Command
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