Career Officer
Join Date: Jun 2012
Posts: 1,173
# 101
08-23-2012, 11:57 AM
The funny thing is, even though it would be less than optimal, somehow denoting them so you can tell the difference on the exchange would be enough.

I'm going to guess that perhaps this will drive prices down? Gah who knows. Their silence is deafening.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 102
08-23-2012, 11:58 AM
Quote:
Originally Posted by obsidiusrex View Post
By that logic, we'd just have one massive categroy for the entire forums. Why bother organizing anything at all?


Fair enough, but before you jump ship, let's wait to see what the explanation is. I'd like to see what their reasoning is too. Is it to prevent some sort of exploit? To me, just as most people in this thread, it seems counter-intuitive to the system. If one wants to submit SB Doffs into SB projects, it seems like it would just be paying for SB projects with...

Oh, I see...

I wonder if the profit in Fleet Marks for submitting an SB Doff > The cost in Fleet Marks for buying the SB Doff in the first place. Yes, if so, that would be a major exploit. Any other work-arounds besides disallowing them from use in SB projects? I'd have to think about that...
a common fleet doff cost 500 fleet creds. Submit him for a project and you earn 150. Not exactly a net gain there leading to an exploit that I see.

And if this is the only reason they did this, then the obvious freaking solution was to raise the cost of the common fleet doff to offset the mark payout if you used it in a project.

Considering the vast majority of Fleet DOFF awarded were spce/ground warfare specialists which aren't useable on projects, this argument really doesn't go anywhere....
Lt. Commander
Join Date: Jun 2012
Posts: 128
# 103
08-23-2012, 12:01 PM
Quote:
Originally Posted by badname834854 View Post
The funny thing is, even though it would be less than optimal, somehow denoting them so you can tell the difference on the exchange would be enough.

I'm going to guess that perhaps this will drive prices down? Gah who knows. Their silence is deafening.
My thoughts exactly. If they had done this by mistake, i would think there would be some sort of response by now.

Theyre either horrible at game design or horrible at CS.

Oh well, going to put a couple hundered fleet doffs on the exchange for lulz.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 104
08-23-2012, 12:01 PM
Quote:
Originally Posted by boglejam73 View Post
a common fleet doff cost 500 fleet creds. Submit him for a project and you earn 150. Not exactly a net gain there leading to an exploit that I see.

And if this is the only reason they did this, then the obvious freaking solution was to raise the cost of the common fleet doff to offset the mark payout if you used it in a project.

Considering the vast majority of Fleet DOFF awarded were spce/ground warfare specialists which aren't useable on projects, this argument really doesn't go anywhere....
They have a very interesting use: the grinder. It's magic. You should give a try.

So they are definitely usefull. It's not a removal of the feature, it's just a nerf.
Lt. Commander
Join Date: Jun 2012
Posts: 132
# 105
08-23-2012, 12:06 PM
Quote:
Originally Posted by obsidiusrex View Post
By that logic, we'd just have one massive categroy for the entire forums. Why bother organizing anything at all?


Fair enough, but before you jump ship, let's wait to see what the explanation is. I'd like to see what their reasoning is too. Is it to prevent some sort of exploit? To me, just as most people in this thread, it seems counter-intuitive to the system. If one wants to submit SB Doffs into SB projects, it seems like it would just be paying for SB projects with...

Oh, I see...

I wonder if the profit in Fleet Marks for submitting an SB Doff > The cost in Fleet Marks for buying the SB Doff in the first place. Yes, if so, that would be a major exploit. Any other work-arounds besides disallowing them from use in SB projects? I'd have to think about that...
Hmmmmm I see where you are going there. I deal with people problem, not math, in the real world so I can speak intelligently on this. Won't stop me from speaking to what I do THINK I know though

A single white Fleet Doff costs 500 Fleet Credits

A single Fleet Credit = 1 Dilithium

One Fleet Mark = 50 Fleet Credits

So one Fleet Doff effectively costs 10 Fleet Marks.

When you contribute a non-civillian DOFF you get 150 Fleet Credits which is equal to 3 Fleet Marks.

My Brain hurts... someone else take over please......!!!
Lt. Commander
Join Date: Jul 2012
Posts: 197
# 106
08-23-2012, 12:06 PM
Quote:
Originally Posted by diogene0 View Post
They have a very interesting use: the grinder. It's magic. You should give a try.

So they are definitely usefull. It's not a removal of the feature, it's just a nerf.
nerf?... I call it "blows chunks"!

Sorry, my patience is starting to wane (not with you of course)

Thx
Survivor of Romulus
Join Date: Jul 2012
Posts: 466
# 107
08-23-2012, 12:07 PM
The duty officers you tried to put in are working as intended. Today's patch means that doffs that originated from the personal officer cannot be put into projects. However, they can be sold on the exchange with no way of knowing.

I recommend submitting a ticket explaining the situation you are in, and point out that they have deliberately destroyed the entire doff market. Also, ask that the person who made the decision be fired.
Career Officer
Join Date: Jun 2012
Posts: 323
# 108
08-23-2012, 12:07 PM
Why has this been moved?

this is a game breaking issue, as those doffs are now on exchange and IT IS IMPOSSIBLE TO TELL if a doff is sb doff or not.
STF Elite Advanced Tactics
Lt. Commander
Join Date: Jun 2012
Posts: 132
# 109
08-23-2012, 12:07 PM
Quote:
Originally Posted by f9thryker View Post
cost Of A Common Fleet Doff (random) - 500 Fleet Credit
Cost Of A Common Fleet Doff (eng, Sci Or Tac) - 750 Fleet Credits

Reward For Donating A Common Doff - 150 Fleet Credits.


I Fail To See How That Is An Exploit, If Im Losing 350-600 Fleet Credits Per Doff Just To Help Level My Own Starbase...
Doh!!!!!!!~
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 110
08-23-2012, 12:08 PM
Quote:
Originally Posted by diogene0 View Post
They have a very interesting use: the grinder. It's magic. You should give a try.

So they are definitely usefull. It's not a removal of the feature, it's just a nerf.
go to eta erandi, go to fleet base, buys doffs, leave fleet base, go to sirius, go to sol, go to SFA, do upgrade fleet doffs to green mission, do downgrade green doff back to white mission, leave sfa, go to sirius, go to eta erandi......

oh yeah, thats magical alright. Magically retarded and a huge waste of time. But you keep on defending it, buddy. You DOFF your little heart out.

I'd prefer they just fix the problem they created by either rasing the prices of the fleet doffs or marking them as recognizably un-usable.

Huzzah...working as intended.

Last edited by boglejam73; 08-23-2012 at 12:12 PM.
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