Ensign
Join Date: Aug 2012
Posts: 2
# 1 Away teams and duty officers
08-24-2012, 12:42 AM
Not a complete noob but I see they changed some things around in the game since PWI took over. On the away team, is there a limit to the level of the officers? I.E. I am engy and my ship can stock 1 commander engy, 1lt cmdr engy, 1 lt science, 1 lt tac, and 1 ensign science.

Can I run say myself (VA Upper Engy) 3 commander tacs and 1 commander science on the away team?

Duty officers same question, with a twist. Are duty officers required to be the posted ship station officers or can I roll up a set of officers to go in the duty stations and are they limited to level?
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 2
08-24-2012, 01:00 AM
Quote:
Originally Posted by aramath View Post
Not a complete noob but I see they changed some things around in the game since PWI took over. On the away team, is there a limit to the level of the officers? I.E. I am engy and my ship can stock 1 commander engy, 1lt cmdr engy, 1 lt science, 1 lt tac, and 1 ensign science.

Can I run say myself (VA Upper Engy) 3 commander tacs and 1 commander science on the away team?

Duty officers same question, with a twist. Are duty officers required to be the posted ship station officers or can I roll up a set of officers to go in the duty stations and are they limited to level?
I think you're misunderstanding the way Bridge and Duty officers work. There is no "level cap" on your bridge officers and there never has been, before or after F2P. And you can run whatever combination of officers in your Away Team as you like. I almost never run with my Tacs, for example. It doesn't matter what rank they have.

Bridge Officers are always at the highest rank you have promoted them to. In order to promote them you need to spend skill points (or expertise) to upgrade their skills, and then select "Promote" from the options menu in the Status window. Promoting officers (to a maximum rank of Commander) unlocks their skills.

The "Commander science" and other things you have on your ship are your Bridge Officer Stations. The only thing an Officer Station does is determine what officers can sit in the station (Tactical/Science/Engineering) and what level of unlocked skill they can use. So, even if you have a Commander Science officer, if you sit that officer in an Ensign Science Station, he will only be able to use the Ensign-level (lowest-level) power that he has.

As for Duty Officers, Duty Officers have no rank, just a quality. Purple > Blue > Green > White. Duty Officers are used for Duty Officer Assignments, and nowhere else. You may "equip" up to 10 Duty Officers (5 space and 5 ground) to give you special effects in combat depending on the type and quality of the Duty Officer. Equipping a Duty Officer means you can't send it out on an assignment, but that's it.
Ensign
Join Date: Aug 2012
Posts: 2
# 3
08-24-2012, 01:05 AM
Quote:
Originally Posted by unangbangkay View Post
I think you're misunderstanding the way Bridge and Duty officers work. There is no "level cap" on your bridge officers and there never has been, before or after F2P. And you can run whatever combination of officers in your Away Team as you like. I almost never run with my Tacs, for example. It doesn't matter what rank they have.

Bridge Officers are always at the highest rank you have promoted them to. In order to promote them you need to spend skill points (or expertise) to upgrade their skills, and then select "Promote" from the options menu in the Status window. Promoting officers (to a maximum rank of Commander) unlocks their skills.

The "Commander science" and other things you have on your ship are your Bridge Officer Stations. The only thing an Officer Station does is determine what officers can sit in the station (Tactical/Science/Engineering) and what level of unlocked skill they can use. So, even if you have a Commander Science officer, if you sit that officer in an Ensign Science Station, he will only be able to use the Ensign-level (lowest-level) power that he has.

As for Duty Officers, Duty Officers have no rank, just a quality. Purple > Blue > Green > White. Duty Officers are used for Duty Officer Assignments, and nowhere else. You may "equip" up to 10 Duty Officers (5 space and 5 ground) to give you special effects in combat depending on the type and quality of the Duty Officer. Equipping a Duty Officer means you can't send it out on an assignment, but that's it.

I mistated the duty officer. I meant the department head. This has to be a bridge officer. Does rank affect the missions they have?

What's the point in making officers that can't do more than the station allows. For away team it's pretty important because of the gear they can equip.

Oh and there is a rank cap if I recall correctly. You can't have any officer over commander. Also you can not promote an officer to equal rank to yourself, for lower levels. If I recall correctly if you do this, starfleet or kdf takes the officer away.

Last edited by aramath; 08-24-2012 at 01:16 AM.
Career Officer
Join Date: Jun 2012
Posts: 2,246
# 4
08-24-2012, 01:19 AM
Quote:
Originally Posted by aramath View Post
I mistated the duty officer. I meant the department head. This has to be a bridge officer. Does rank affect the missions they have?

What's the point in making officers that can't do more than the station allows. For away team it's pretty important because of the gear they can equip.
Department heads are optional, and their rank has no effect on the quality of the Doff assignments offered....

Now Whats the Point? For Space combat, the BOs are limited by the level of their console seat, and BO skill points spent on higher space skills are wasted. (That is, unless you want to try a different class of ship in the future, with a different console seat arrangement)

For Ground Combat, there is no artificial skill use restriction. So you want your away team to be of highest possible rank (to make those more advance ground available) and BO Skill points spent on those high rank skills to increase their effectiveness...

Quote:
Originally Posted by aramath View Post
...
Oh and there is a rank cap if I recall correctly. You can't have any officer over commander. Also you can not promote an officer to equal rank to yourself, for lower levels. If I recall correctly if you do this, starfleet or kdf takes the officer away.
Actually, you simply can't promote a BO to equal or greater rank then yourself, or accept in trade or transfer a BO equal or higher then yourself....

Last edited by grouchyotaku; 08-24-2012 at 01:23 AM.
Starfleet Veteran
Join Date: Jul 2012
Posts: 961
# 5
08-24-2012, 01:22 AM
Quote:
Originally Posted by aramath View Post
I mistated the duty officer. I meant the department head. This has to be a bridge officer. Does rank affect the missions they have?

What's the point in making officers that can't do more than the station allows. For away team it's pretty important because of the gear they can equip.
Department Heads don't matter right now. Plans are in place to make them more important but for now the rank of the officer doesn't matter. Department heads are only there to give you unlisted Doff missions.

Actually, there are several very good reasons to promote your officers to the maximum rank:

1. It unlocks their advanced abilities for use in ground missions - There are NO rank restrictions on Ground Away Team members. A Commander-level Away Team member can use four abilities instead of an Ensign's one ability.

2. Flexibility - This is important once you start switching ships or exploring new builds. If you want to change your ship, sometimes the skills you have don't apply to the new ship's slots or abilities, so you can swap in a new officer to make better use. For example, when I want to fly my Cruiser instead of my Escort, I usually switch the Tactical Officers sitting in the high-level tactical station. Why? Because on my Escort the high-level tactical station has an officer that uses a lot of cannon abilities, but my Cruiser uses beams, so those abilities are useless. Therefore, I swap her to a lower-level seat and put the other officer I have, the one with the many Beam abilities, into the nice chair.

It's faster, cheaper and more flexible than having only one set of officers and having to retrain them over and over.
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