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Captain
Join Date: Jun 2012
Posts: 4,145
# 21
08-23-2012, 09:12 AM
Quote:
Originally Posted by elandarksky View Post
So what your saying is you want,

A cloak (fed console)
A saucer Separation (another console)
AND the phaser lance? (compare to garumba as it's console ((yes its built in but essnetially a console)) )

3 consoles in a ship for the price of one, in a strong enough as it is ship with (strong as in 'durable) and strong dps output?

And this inst even the current FLAGSHIP.

VERY reasonable...
LOL, you can't put the lance on a ship with saucer separation. Besides, saucer separation is intended as a 'lifeboat mode' unlike MVAM.
A cloak on a Dread is as useful as a paper hat in the rain.
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG
Commander
Join Date: Jun 2012
Posts: 423
# 22
08-23-2012, 09:14 AM
Quote:
Originally Posted by elandarksky View Post
So what your saying is you want,

A cloak (fed console)
A saucer Separation (another console)
AND the phaser lance? (compare to garumba as it's console ((yes its built in but essnetially a console)) )

3 consoles in a ship for the price of one, in a strong enough as it is ship with (strong as in 'durable) and strong dps output?

And this inst even the current FLAGSHIP.

VERY reasonable...
No, just one console! The Cloak would be built in just like it is on your Klingon ships. The Phaser Lance is already built into the Ship. The only console would be the Saucer Separation which I say should disable the Phaser lance.

It also needs a slightly different bridge officer layout and perhaps, maybe another console upgrade slot. However, those two issue are less important than moving the Cloak to a default ability of the ship.
Ensign
Join Date: Aug 2012
Posts: 26
# 23
08-23-2012, 09:44 AM
The ship currently has a fed cloak console,phaser lance it needs a better turn rate (always has been the "big" issue) closer to the assault crusier.

The galaxy r has the sauser seperation console, the consolde was to be modified to include the galaxy x,

The lance when when seperated Al Rivera said it would be like a space shot gun.

Last edited by palpha3clearance; 08-23-2012 at 09:48 AM.
Lieutenant
Join Date: Aug 2012
Posts: 32
# 24
08-23-2012, 10:32 AM
Quote:
Originally Posted by lordmalak1 View Post
LOL, you can't put the lance on a ship with saucer separation. Besides, saucer separation is intended as a 'lifeboat mode' unlike MVAM.
A cloak on a Dread is as useful as a paper hat in the rain.
How could the cloak be useless for the Dreadnought? Besides being canon it works very well for this ship. It allows you to get in close and forward facing. The 20% dmg bonus once decloaked combined with other damage buffs allow for one shotting all but the very strongest opponents.
Career Officer
Join Date: Jun 2012
Posts: 185
# 25
08-23-2012, 03:22 PM
NO is good as is, go away silly newb.

Tell you what, you want a fleet dreadnaught? Fine, just one thing, give it a slightly better turn rate, and improoved hitpoints and another consle slot, like all the other ships. THATS it. It works as is now, now leave it be.
Lieutenant
Join Date: Aug 2012
Posts: 32
# 26
08-24-2012, 06:05 AM
Quote:
Originally Posted by insanerandomnes View Post
NO is good as is, go away silly newb.

Tell you what, you want a fleet dreadnaught? Fine, just one thing, give it a slightly better turn rate, and improoved hitpoints and another consle slot, like all the other ships. THATS it. It works as is now, now leave it be.
Yes, that would be perfect in my opinion.
Commander
Join Date: Jun 2012
Posts: 422
# 27
08-24-2012, 01:46 PM
You want a Refit of a ship that is already the Upgrade to the Refit of the Galaxy-class? Exactly how much do you think you can keep piling on a hull before simply engaging the impulse engines explodes the ship?

But, I guess having a Cloak and a Phaser Lance on top of what other standard cruisers get just isn't enough to make commanders of this ship happy. We need to add still more, or it won't be the most powerful ship ever built and ever to be built....and what's the point in having it otherwise?

So, let's add the Phase Cloak every Dreadnaught captain is screaming for to make the ship invunerable to attack, an Antiproton Beam Array-Pure to allow the ship to instantly destroy both the enemy ship in front of them and that pesky planet they were hiding behind, and a Genesis Torpedo Launcher to clean up entire enemy fleets while increasing the Federation's list of new worlds to explore! Oh, and can't forget the Universal Console - There Can Be Only One to make sure other Dreadnaughts are removed permanently from the game when destroyed by another Dreadnaught...can't have other players as powerful as you playing, after all.

I'm sure we'll get all this in just after the dev team gets done introducing the Fesarius class Light Cruiser and Tin Man Light Escort.
Lieutenant
Join Date: Aug 2012
Posts: 32
# 28
08-24-2012, 01:49 PM
Quote:
Originally Posted by danqueller View Post
You want a Refit of a ship that is already the Upgrade to the Refit of the Galaxy-class? Exactly how much do you think you can keep piling on a hull before simply engaging the impulse engines explodes the ship?

But, I guess having a Cloak and a Phaser Lance on top of what other standard cruisers get just isn't enough to make commanders of this ship happy. We need to add still more, or it won't be the most powerful ship ever built and ever to be built....and what's the point in having it otherwise?

So, let's add the Phase Cloak every Dreadnaught captain is screaming for to make the ship invunerable to attack, an Antiproton Beam Array-Pure to allow the ship to instantly destroy both the enemy ship in front of them and that pesky planet they were hiding behind, and a Genesis Torpedo Launcher to clean up entire enemy fleets while increasing the Federation's list of new worlds to explore! Oh, and can't forget the Universal Console - There Can Be Only One to make sure other Dreadnaughts are removed permanently from the game when destroyed by another Dreadnaught...can't have other players as powerful as you playing, after all.

I'm sure we'll get all this in just after the dev team gets done introducing the Fesarius class Light Cruiser and Tin Man Light Escort.
Sharing common traits with another ship and being the refit of another ship are completely different.

Please enlighten me to a T5 ship that doesn't have it's own unique ability? Does that ability also exist on the Dreadnought? I personally am not asking for the ship to be over-powered. I would just call it a reconfiguration of the console and BOFF layout.

Yet another useless response just for the sake of appearing witty...while your response is pretty funny and one of the more original ones you just don't understand.

Last edited by krylm; 08-24-2012 at 01:53 PM.
Commander
Join Date: Jun 2012
Posts: 423
# 29
08-24-2012, 01:53 PM
Well? I also want them to fix that awful Phaser Lance VFX. I mean, really, did they not watch the episode that featured the ship? Did they not see it fire? The game version looks too- bleh awful.

And it is not at all un-reasonable to ask that the cloak be built into the ship! Compare it to Klingon counterparts that don?t have to slot a cloaking device? I mean, common!
Captain
Join Date: Jun 2012
Posts: 4,145
# 30
08-24-2012, 02:02 PM
Quote:
Originally Posted by krylm View Post
How could the cloak be useless for the Dreadnought? Besides being canon it works very well for this ship. It allows you to get in close and forward facing. The 20% dmg bonus once decloaked combined with other damage buffs allow for one shotting all but the very strongest opponents.
From the Bortasqu description in the c-store:
Quote:
The Bortasqu' Class are the largest, most powerful battle cruisers in the KDF arsenal. Its massive hull affords it incredible resilience in battle, but it sacrifices turn rate for its bulk. The Bortasqu' Tactical Cruiser comes with a standard cloaking device, but its massive energy signature means the cloak is less effective than it would be on a smaller vessel.
...So you're saying the cloak works better on the Fed dread than the KDF ship ?
KBF Lord MalaK
Awoken Dead

Now shaddup about the queues, it's a BUG
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