Starfleet Veteran
Join Date: Jun 2012
Posts: 1,616
# 21
08-24-2012, 09:39 PM
type dam dps dam dpa dam dps
mk I DBB 141 112 mk XII 287 229 change of 146 117 per level 13.2 10.6 90 degree

mk I BA 100 80 mk XII 220 176 change of 120 096 per level 10.9 08.7 250 degree

some one said they didn't have the stats

with a high enough turn rate you can make 3 DBB work fairly well. Your no escort but given that you can keep your nose on target you can do higher damage than a standard broad side. But you have to adapt to strafing run tactics.

Head in hyt bo apo Pass ewp or riker manuver drop mines if you have them turn evasive manuvers eptw park or repeat.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Career Officer
Join Date: Jun 2012
Posts: 1,309
# 22
08-25-2012, 04:40 AM
Quote:
Originally Posted by ussultimatum View Post
For dual APB, yes seems to be.

That's why I've held off on the Regent and remain in the Ody.





It could go both ways.

On one hand, sure taking BFAW 2 instead of BFAW 1 will help your personal output a bit, on the other hand APB 1 will help the output of the entire team - which I would imagine is a boon to PUG teams.

To be perfectly honest I haven't done a PUG queue ESTF in a very, very long time - so I admit it's a bit outside of my regular game experience.

What I remember, vaguely, of the PUG queue is that I eventually stopped flying anything but Escorts due to the over-prevalence of Cruisers and the generally terrible quality of players and builds.
There's the catch. It's only great if they are ready to take advantage of it. It's somewhat like having GW. Give it a few seconds to really get a nice grouping on some probes and its goodbye probes. But who on a pug waits for that? Can't really blame them to much as maybe they just don't know its coming or what you expect? The matches aren't that long.

So on this little tac layout that you get on this ship, if you just go with the sensible 4, 2 spreads, 2 scatters. Having 2 sci's is nice not even SO much for yourself, but because u can use it on a team mate.

As a team build in Elites or even in any team build hell let them argue over who's bringing the beta to dinner. Just by being a team you know they'll be far far ahead of the curve in any case!

Cheers and happy flying!

And use cannons!

Bye!
If I don't respond to posts on this forum don't be offended. I don't sub or follow any of them.
Career Officer
Join Date: Jun 2012
Posts: 219
# 23
08-25-2012, 03:55 PM
It seems to me a total waste of what the ship brings to the table.


It has a wide angle launcher...intended for broadsides.........Using duals will defeat that purpose entirely.

There are other ships this build would be better suited for entirely IMO


I run the ship with 3 torps and the rest beams and i can maintain, as a tac, good dps for a cruiser......but you would be firing only 3 duals and or from the rear 3 beams at any one time...not good dps......if i am reading your build right.


With my build my weapons power never really falls below 90


My answer would be to get rid of this ship entirely and use a oddy for the same task 3 duals up front with a torp and 3 beams in the rear with a torp. But alas you already own the ship so make the nest u can with it. I also use turret over beams in the rear..allow for the full frontal beatdown.
Napoleon's final defeat came at Waterloo. Must've been embarrassing. You're the f'ing emperor. You conquered all of Europe, only to lose in a place with a stupid name like Waterloo. Or Watergate, or Whitewater. Note to politicans: Stay on land.
Captain
Join Date: Jun 2012
Posts: 3,101
# 24
08-25-2012, 04:03 PM
I agree with others that mentioned the single cannons up front turrets in rear setup. The 180 degree arc of the cannons will match your torpedo exactly, and is easier for a cruiser to keep in their firing arc then DBB, and cannon rpid fire or scatter volley will buff all your weapons, not just your front ones like if you use FAW with DBB up front and turrets rear.

I already used to do single cannons on a regular assault cruiser using cannon rapid fire 1, it does much better DPS then when I was using a broadside beam setup.
Starfleet Veteran
Join Date: Jun 2012
Posts: 734
# 25
08-25-2012, 04:05 PM
Quote:
Originally Posted by adabisi View Post
My answer would be to get rid of this ship entirely and use a oddy for the same task 3 duals up front with a torp and 3 beams in the rear with a torp. But alas you already own the ship so make the nest u can with it. I also use turret over beams in the rear..allow for the full frontal beatdown.
The Oddy turn rate is very slow to use with dual beams although it can be done. The Sov/Regent works far better as you can take Fire at Will II & III, x2 Tac teams and Torpedo high yield and still have an ice turn rate.
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