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Career Officer
Join Date: Jun 2012
Posts: 5,560
# 11
08-25-2012, 07:31 PM
Quote:
Originally Posted by standupguy86 View Post
Thats not a viable solution. The Foundry just isnt appealing to the majority of players at this time.
Yeah. See, I think this (and a lot of Cryptic's approach) would work great with a toy franchise.

Ninja Turtles, Transformers (taken, currently, with both western and Chinese MMOs in development), G.I.Joe, Power Rangers, Looney Tunes... These are properties with a basic setup that supports broad scenarios. They're action focused. People are used to buying them piecemeal and creating sandbox stories with them from their childhood.

Trek is different. Trek has an element of that but a Trek sandbox is almost like a Dallas or a Twin Peaks action sandbox game. It's like a Law & Order Grand Theft Auto clone. To be Trek, the situations have to be detailed. The plots have to be reactive. This makes the development either handcrafted by necessity or with an in-depth, interpersonal roleplay stat system. Things don't happen in Trek because LOGIC demands it or as a natural consequence of ACTION but because the themes and issues, the character development and ideologies of the stories demand it.
Commander
Join Date: Jun 2012
Posts: 325
# 12
08-25-2012, 07:43 PM
'customization' is not a replacement for content. content is things to do. you can only change your appearance or your ships appearance so many times before you finally realize you've got nothing to do. not that they could take the steps you're suggesting anyways - as cbs still says what is and isn't allowed in terms of ships and aliens

the foundry is not a solution. aside from the fact that the bad missions outnumber the good ones, the fact is, its the developers responsibility to support this game. if they can't do that, the game is simply not going to survive. it is not our job to do their job for them - and pay them to do it. such a mentality is absolutely unacceptable
Lieutenant
Join Date: Aug 2012
Posts: 87
# 13
08-25-2012, 07:53 PM
Quote:
Originally Posted by lazarus51166 View Post
the foundry is not a solution. aside from the fact that the bad missions outnumber the good ones, the fact is, its the developers responsibility to support this game. if they can't do that, the game is simply not going to survive. it is not our job to do their job for them - and pay them to do it. such a mentality is absolutely unacceptable
Bad missions have nothing to do with the foundry spotlights getting rewards. Those missions have already been established as being good. And your right; it isnt our job to make content. But if you are faced with the choice between a foundry spotlight with good rewards every week or...nothing... then feel free to choose "nothing" if that makes you feel better about yourself. But I'll choose the spotlight and be enjoying my rewards.
Empire Veteran
Join Date: Jun 2012
Posts: 1,329
# 14
08-25-2012, 08:03 PM
OP... In times past I would have said your suggestions were impossible because it would allow people to really break the IP but at this point I actually agree with you. Seems how this game cannot be considered anything remotely Canon anymore there is no real reason not to go whole hog and just make things up as we go along. Your ideas would be fascinating and as someone who LOVES testing out different combinations I would be in heaven.
Career Officer
Join Date: Jun 2012
Posts: 5,560
# 15
08-25-2012, 08:04 PM
Quote:
Originally Posted by lazarus51166 View Post
'customization' is not a replacement for content. content is things to do. you can only change your appearance or your ships appearance so many times before you finally realize you've got nothing to do. not that they could take the steps you're suggesting anyways - as cbs still says what is and isn't allowed in terms of ships and aliens

the foundry is not a solution. aside from the fact that the bad missions outnumber the good ones, the fact is, its the developers responsibility to support this game. if they can't do that, the game is simply not going to survive. it is not our job to do their job for them - and pay them to do it. such a mentality is absolutely unacceptable
Which goes back to a feeling I've expressed privately and publicly a lot:

Okay, PWE has questioned what the monetization approach for the Foundry is. We know that from Stahl interviews.

The monetization approach is that it's a good testing ground for expertise. It's been shown that mod tools are one of the best ways to guage and locate job applicants and can also be a way of obtaining cheaper labor.

Expertise costs money. Training costs money. Done right, the Foundry can reduce waste by providing Cryptic with better job applicants with less commitment and less labor overhead.

If the Foundry can be brought up a few notches, professional Foundry authors can be a reality. The thing is, when you have pro Foundry authors, that likely means giving them a bit more advanced toolset than the general Foundry but less advanced than actual dev tools. "Pro Foundry" missions also need to be masked in a way so they look like official missions.

Other game companies use mod tools to test and screen job applicants. If this produces a more specialized workforce, that is where Cryptic and PWE reap the financial rewards of the Foundry... in addition to the idea of remote employees, either "work from home" freelancers or at a second central location that is cheaper to maintain.

It makes sense to have your servers and IT people in silicon valley and I can see perks to centralizing systems design there.

I think you'd see massive savings on content production by locating them offsite in a cheaper city with a tool that is less technical. Because then you could have a farm team of people with English BAs (heck, in this economy? Lit. Ph.Ds) for a third the price of content team in Los Gatos. All you need is an inner city computer lab with a conference room in Cleveland or Chattanooga.
Lieutenant
Join Date: Aug 2012
Posts: 67
# 16
08-25-2012, 08:18 PM
It is not in doubt that Cryptic/PW considers the foundry important, because they are investing a ton of resources into NW's foundry. The only question is when STO will see the benefits of all of that work.
Community Moderator
Join Date: Jun 2012
Posts: 1,659
# 17
08-25-2012, 09:17 PM
Quote:
Originally Posted by stof4nb0y View Post
Unless you are talking about doing the exploit missions, it would take a couple of hours to do 3 full length foundry missions. That is an absurd amount of time for the small reward, which is the same reward you get for doing 3 star cluster missions.
OK, but, you're asking for Cryptic to give you more reasons to do Foundry missions. They take the same amount of time whether the reason you're doing them is because they were called out in the mission journal, or because you want dilithium.

Unless you're saying you want Cryptic to give you more reasons to do them, but you're still not going to do them then either.
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Career Officer
Join Date: Jun 2012
Posts: 189
# 18
08-25-2012, 09:33 PM
Quote:
Originally Posted by stof4nb0y View Post
The only real solution to the content issue is start attaching real rewards to the foundry spotlight missions. That would give people a completely new mission to do every single week, with a real reward for doing so. The only question is how long it will take them to finally get around to doing it.
The problem with this is that it's not a content issue, its a reward issue. There is plenty of "Content" in the game in the form of the foundry. We just don't want to do it because the reward sucks.

if it wasn't clear i'm mostly agreeing with you, but its not a content issue.

Content is nearly unlimited thanks to the foundry, it just needs to have better rewards and a better reward system. Investigate Officer Reports giving 1440 dilithium for doing three foundry missions is a joke, most everyone who runs this for farming dilithium are running missions that are completed in seconds by just running up to an NPC (no effort at all). Turn it in, get your dilithium, rinse and repeat when the timer runs out.

Each mission needs to have its own rewards, preferrably based on its difficulty.
Lieutenant
Join Date: Aug 2012
Posts: 67
# 19
08-25-2012, 09:34 PM
Quote:
Originally Posted by syberghost View Post
OK, but, you're asking for Cryptic to give you more reasons to do Foundry missions. They take the same amount of time whether the reason you're doing them is because they were called out in the mission journal, or because you want dilithium.

Unless you're saying you want Cryptic to give you more reasons to do them, but you're still not going to do them then either.
Your assuming it has to be one or the other, but it doesnt. You should be able to play a long foundry mission that you actually enjoy and also be rewarded for the amount of time it takes. Lets also remember that the devs have already said they are working on adding rewards to spotlight missions, so this is something that is already in the works. Its not like we're asking for anything unreasonable here, so there is no need to be condescending.

Quote:
Originally Posted by claransa View Post
Each mission needs to have its own rewards, preferrably based on its difficulty.
It is very unlikely that every single foundry mission will ever have its own specific rewards based on any factor other than standard loot drops. However, adding rewards to the specific spotlight missions should happen, and it should happen sooner rather than latter.

Last edited by sl1ckm1ster; 08-25-2012 at 09:42 PM.
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