Commander
Join Date: Jun 2012
Posts: 374
# 21
08-27-2012, 02:01 PM
Quote:
Originally Posted by admiralthorr360 View Post
TBRs (Tractor Beam Repulsors) various pulses, various distances various re-targeting and takes longer for torpedoes to reach ships in some cases. I've observed and noticed with the same person clicking it all the time can make the game last longer.... yep fun fun. Only useful use they have is when you're tractored and things might explode on top of you if you don't thus saving 30-60 seconds at best of having to respawn.
its actually one of the most useful things when you are in a pug for some elite stf. with that power, you can push back the spheres in infected, the assimilated klingon ships from the kang and in KA, you can push back the probes. saved a lot of stfs for me
Commander
Join Date: Jun 2012
Posts: 423
# 22
08-27-2012, 02:12 PM
Most useless powers of STO? dare I say the QA team ability? I kid, I kid? haha.
Captain
Join Date: Jun 2012
Posts: 5,498
# 23
08-27-2012, 04:16 PM
centersolace, you've obviously never used BO with a dual beam bank on a cloaked ship. I can just line up, activate a bunch of abilities, decloak, and fire. Over 30k damage easy. BO can be absolutely devastating when used properly, so you might want to try it out before saying it's useless. On the other hand, abandon ship and ramming speed are useless since we can't set a timer or lock onto a ship. I mean come on, how do you miss a ship?
Republic Veteran
Join Date: Jul 2012
Posts: 147
# 24
08-27-2012, 05:27 PM
Quote:
Originally Posted by tebsu View Post
its actually one of the most useful things when you are in a pug for some elite stf. with that power, you can push back the spheres in infected, the assimilated klingon ships from the kang and in KA, you can push back the probes. saved a lot of stfs for me
I guess if used right it's cool. I've just experienced a lot of inexperienced users using them or figuring them out x.x I guess.
Captain
Join Date: Jun 2012
Posts: 1,241
# 25
08-27-2012, 05:29 PM
Quote:
Originally Posted by supergaminggeek View Post
Ground: Sweeping Strikes. We can already melee, dammit!
Space: Photonic Fleet. Nothing but fake ships.
Sweeping strikes is the most powerful melee move you can use. You're far more damaging with it with NO WEAPON equipped than with the most damaging sword/bat'leth.

Its so good because it can be spammed since it has no timer, is 360 aoe and can knock back targets.

Photonic fleet increases in effectiveness based on capt. skills. Read the description of it and you'll see.

Quote:
Originally Posted by centersolace View Post
Photonic Fleet is nice to get a little bit of extra DPS, and to screw with carriers. Abandon ship is a good "I'M TAKING YOU WITH ME PUNK!!!" ability (keybinds help with this one).

Beam Overload however, has no... practical... use... at... all.
I agree with abandon ship. For me its pointless because most deaths are so fast there just isnt time to react. If I could not click a heal fast enough how can I click abandon ship fast enough?

Beam Overload is a VERY good ability. Perhaps one of the most powerful available. Hint: You combine it with another set ability and with a certain ship setup and its just brutal.


Personally the most useless ability in my opinion is directed energy modulation.

Yes, it is good on paper but in practical use its just silly. The bleedthrough damage is so small that normal ship crew repair under combat fixes the damage...and PVE npc's have SO MUCH hull that its like trying to cut through a solid lead pole with a kitchen knife.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Lt. Commander
Join Date: Jun 2012
Posts: 131
# 26
08-27-2012, 07:39 PM
Quote:
Originally Posted by admiralthorr360 View Post
TBRs (Tractor Beam Repulsors) various pulses, various distances various re-targeting and takes longer for torpedoes to reach ships in some cases.
The best starbase defense and No Win's I've been on have at least 2 people who know how to use repulsors well.

Seriously, in No Win some NPCs will park their ships square on the transport until they blow up.

=/\= Transwarp 10.0 Victory Achieved on 26-July-2012, Six Months After F2P =/\=
Captain
Join Date: Jun 2012
Posts: 11,104
# 27
08-27-2012, 09:42 PM
Quote:
Originally Posted by voporak View Post
centersolace, you've obviously never used BO with a dual beam bank on a cloaked ship. I can just line up, activate a bunch of abilities, decloak, and fire. Over 30k damage easy. BO can be absolutely devastating when used properly, so you might want to try it out before saying it's useless.
Quote:
Originally Posted by cmdrskyfaller View Post
Beam Overload is a VERY good ability. Perhaps one of the most powerful available. Hint: You combine it with another set ability and with a certain ship setup and its just brutal.
"I do not like Green BoPs. They are annoying and make me wheeze. I will not fly one with a goat, I will not fly one with a coat. I do not like BoP's and ham, I do not like them Sam-I-Am."

I do not like the ships they are useful on, therefore, I have little use for the ability. It's not ignorance at all.

Quote:
Originally Posted by cmdrskyfaller View Post
I agree with abandon ship. For me its pointless because most deaths are so fast there just isnt time to react. If I could not click a heal fast enough how can I click abandon ship fast enough?
Quote:
Originally Posted by voporak View Post
On the other hand, abandon ship and ramming speed are useless since we can't set a timer or lock onto a ship. I mean come on, how do you miss a ship?
Keybinds are your friends.......

Quote:
Originally Posted by cmdrskyfaller View Post
Personally the most useless ability in my opinion is directed energy modulation.
It's better than Aceton Beam.
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Empire Veteran
Join Date: Jun 2012
Posts: 306
# 28
08-27-2012, 09:48 PM
Quote:
Originally Posted by centersolace View Post
"I do not like Green BoPs. They are annoying and make me wheeze. I will not fly one with a goat, I will not fly one with a coat. I do not like BoP's and ham, I do not like them Sam-I-Am."
I lol'd.

Quote:
Originally Posted by centersolace View Post
It's better than Aceton Beam.
Aceton Beam isn't good for damaging an enemy, but it's awesome for keeping an enemy from damaging you. It reduces their energy weapon damage by at least 50% (for AB1). It's great for boss fights.
Star Trek: Online - Now with 100% more dinosaurs!!
Empire Veteran
Join Date: Jun 2012
Posts: 817
# 29
08-28-2012, 01:46 AM
Quote:
Originally Posted by zordar01 View Post
Aceton Beam isn't good for damaging an enemy, but it's awesome for keeping an enemy from damaging you. It reduces their energy weapon damage by at least 50% (for AB1). It's great for boss fights.
Yeah this. The fact that it does some DoT is a bonus, the main reason you roll with one is for tanking. Debuffing their energy weapons damage gives you some time to heal up and let cool downs happen.

Is an integral part of how I can single handily tank an elite tac cube in a cruiser and not die.
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Commander
Join Date: Jun 2012
Posts: 432
# 30
09-02-2012, 03:24 AM
Quote:
Originally Posted by kyeto13 View Post
My vote is Mask Energy Signature.. Complete waste of a boff slot for a half ass cloak that a half blind escort can see.
In PvE it's near useless. In PvP? It's a poorman cloak. Without some skill in stealth your very likely to be seen very far out. About 5Km +/- 1Km is the range I get spotted. Which is to say, I'm likely already uncloaked and firing. That's not why I use it though.

The not getting spotted part is nice, but the +30-50% defense is very nice when a escort tries swooping in.
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