Rihannsu
Join Date: Jun 2012
Posts: 1,532
# 21
08-28-2012, 08:17 AM
I m all for from 3 -> 1, don't care how much work it is to code.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Ensign
Join Date: Jun 2012
Posts: 16
# 22
08-28-2012, 08:21 AM
I think you're only posting this suggestion because you can't get the 3 of those.
Tome - Mosquito Squadron/SVK Elite
Career Officer
Join Date: Jun 2012
Posts: 371
# 23
08-28-2012, 08:39 AM
Quote:
Originally Posted by sedlo74656 View Post
I think you're only posting this suggestion because you can't get the 3 of those.
Come on, lol.

Purple BFI's are freely available in as large a bound quantity as desirable to anybody with the know how
Fancy an exclusive, extended 21 day trial of eve online?
Sign up (heck, it's free for almost a full month, using the link) and see what you think.
Captain
Join Date: Jun 2012
Posts: 668
# 24
08-28-2012, 11:16 AM
Quote:
Originally Posted by marctraiderz View Post
Where I do agree that the heal amount can be rediculous, the proc itself is actually quite fun because sometimes it works and sometimes it doesn't. Gives a bit of uncertainty in a match or in your healcycle which i find fun
Yes I would say a 87% chance for one hot heal proc is unreliable.

Of course there is also a 87% chance that you at least get one of the consolation prize instant shield heals.

Lets none of us kid our selves..... 50% chance to proc x 3... is more reliable then the borg proc. lol

Guys like MT and myself in our bugs.... well we get Blowed up real good in our bugs to, once per week or so. You did make me laugh a bit this morning though MT... uncertainty in our heal cycles... mhahaha thats good.

Last edited by husanakx; 08-28-2012 at 12:45 PM.
Captain
Join Date: Jun 2012
Posts: 668
# 25
08-28-2012, 11:21 AM
Quote:
Originally Posted by sedlo74656 View Post
I think you're only posting this suggestion because you can't get the 3 of those.
Oh you can bet that naz has 3 purples on everyone of his 10+ toons... Naz likely has every purple doff combo you could think of. Its just a fact that no matter what you test doff wise there are only a few stand out... this must be broken... doffs. Shield Doff is the first one on the list... I hear the conn officer has a fix on tribble. We'll see if they ever take a look at the distro.
Career Officer
Join Date: Jun 2012
Posts: 870
# 26
08-28-2012, 11:57 AM
Quote:
Originally Posted by fakehilbert View Post
I think fixing the proc so that one have can at most one BFI proc active on oneself would be enough to significantly improve the situation. Whether limiting the number of Doffs one can equip is also needed is a different question, but I suggest removing the BFI proc stacking first and see how much it reduces the problem.
This. Once again, Hilbert is right on the money.
Lieutenant
Join Date: Jul 2012
Posts: 75
# 27
08-28-2012, 12:17 PM
Quote:
Originally Posted by fakehilbert View Post
I think that the main problem isn't with multiple Doffs, but with the proc stacking.

I think fixing the proc so that one have can at most one BFI proc active on oneself would be enough to significantly improve the situation. Whether limiting the number of Doffs one can equip is also needed is a different question, but I suggest removing the BFI proc stacking first and see how much it reduces the problem.

Naz is right, it's just way way way to powerful, and this is from someone who has them on every ship. Escorts should not out heal healers, and they contribute to matches where either no one dies or pvp newbies get frustrated because they can't dent someone's shields.

You don't even need to check a log to see it (although it's painfully clear there). Just look at any scoreboard where BFI are in play. Should a tac escort really be out healing a dedicated healer, or even be close in score? I don't think so.
Nixus
Lt. Commander
Join Date: Jul 2012
Posts: 182
# 28
08-28-2012, 12:23 PM
Quote:
Originally Posted by zyphoid7 View Post
Naz is right, it's just way way way to powerful, and this is from someone who has them on every ship. Escorts should not out heal healers, and they contribute to matches where either no one dies or pvp newbies get frustrated because they can't dent someone's shields.

You don't even need to check a log to see it (although it's painfully clear there). Just look at any scoreboard where BFI are in play. Should a tac escort really be out healing a dedicated healer, or even be close in score? I don't think so.
Well if your having trouble with escorts out healing you maybe you should workin on healing a little more dont blame it on the doffs.

Quote of the week:
Quote:
Originally Posted by sollvax View Post
a pure cannon build is always less effective than original starfleet specs

correct build is as it comes out of the factory
Lt. Commander
Join Date: Aug 2012
Posts: 118
# 29
08-28-2012, 04:07 PM
Guys it's not that the BFI doff is op, it's that too many other doffs are so broken that this one seems to be overpowered and unbalanced.

Let me explain.
It seems that, for every stackable doff type, if you stack two or three you get a free ability, slightly better than the original.
Working examples:
- Technician: you stack two and you have a photonic officer 1, you stack three and you have a photonic officer 2 (both better than the original).
- Damage Control Engineer: you stack three and you have a good chance (35% x 3) to have a free Emergency Power to X. Also in this case is better than the original (example: double epts3 on some sci ships)
- Conn Officer Tac Team: you stack two and you have a free tactical team, you stack three and you have an "Always on" tactical team.
- Development lab scientist: you stack two and you have a free science team, you stack three and you have an "Always available" science team.
.... and so on.
- Shield distribution officers: you stack two or three and you get a free RSP, but better.


Real problem are those doffs where even stacking three you don't have a decent chance to
see the doff proc happen, usally the chance is 50%.

Examples (excluding ultra rare doffs):
-energy weapons officers (20% x 3 cooldown reduction chance)
-projectile weapons officers (20% x 3 cooldown reduction chance)
-deflector officers (25% chance x 3)

Another problem is with doffs that cannot be stacked and that have a very low chance to proc
Examples
- gravimetric scientist
- warp core engineer

If you consider all above, you discover that the balance problem relies in this simple fact:
- ESCORTS captains can choose doffs that can "complete" their builds, adding missing healing abilities.
- SCIENCE and CRUISER captains cannot add to their builds the corresponding offensive abilities that are missing in their builds. Or, if they can, the chance to proc is lower and the resulting builds are more chance-based.

That must be fixed.
It's not bad to see an escort healing itself as a cruiser when the captain decide to spend his doffs to do so, what's bad is that at the same time we cannot have (most) cruisers and science ships do the same with their offensive abilities, therefore they also opt for slotting shield distribution officers or conn officers and the result is too much healing in arenas.
Empire Veteran
Join Date: Jun 2012
Posts: 5,932
# 30
08-28-2012, 05:21 PM
Quote:
Originally Posted by francescos772 View Post
Guys it's not that the BFI doff is op, it's that too many other doffs are so broken that this one seems to be overpowered and unbalanced.

Let me explain.
It seems that, for every stackable doff type, if you stack two or three you get a free ability, slightly better than the original.
Working examples:
- Technician: you stack two and you have a photonic officer 1, you stack three and you have a photonic officer 2 (both better than the original).
- Damage Control Engineer: you stack three and you have a good chance (35% x 3) to have a free Emergency Power to X. Also in this case is better than the original (example: double epts3 on some sci ships)
- Conn Officer Tac Team: you stack two and you have a free tactical team, you stack three and you have an "Always on" tactical team.
- Development lab scientist: you stack two and you have a free science team, you stack three and you have an "Always available" science team.
.... and so on.
- Shield distribution officers: you stack two or three and you get a free RSP, but better.


Real problem are those doffs where even stacking three you don't have a decent chance to
see the doff proc happen, usally the chance is 50%.

Examples (excluding ultra rare doffs):
-energy weapons officers (20% x 3 cooldown reduction chance)
-projectile weapons officers (20% x 3 cooldown reduction chance)
-deflector officers (25% chance x 3)

Another problem is with doffs that cannot be stacked and that have a very low chance to proc
Examples
- gravimetric scientist
- warp core engineer

If you consider all above, you discover that the balance problem relies in this simple fact:
- ESCORTS captains can choose doffs that can "complete" their builds, adding missing healing abilities.
- SCIENCE and CRUISER captains cannot add to their builds the corresponding offensive abilities that are missing in their builds. Or, if they can, the chance to proc is lower and the resulting builds are more chance-based.

That must be fixed.
It's not bad to see an escort healing itself as a cruiser when the captain decide to spend his doffs to do so, what's bad is that at the same time we cannot have (most) cruisers and science ships do the same with their offensive abilities, therefore they also opt for slotting shield distribution officers or conn officers and the result is too much healing in arenas.
those energy weapon doffs are garbage. if they worked more like damage control doffs they would be great. damage control doffs as long as you have 2 kinds of EPtX skills has to fail it's roles 2 times in a row before it leaves you hanging, they end up being dead reliable in practice, a swear by them. that would only also be the case for those energy weapon doffs if there was a single doff that handled all cannon, beam, and maybe even projectiles abilities. every time you used one of those tac abilities, it might proc and shorten the cooldown on your other tac abilities weather it be beam overload or cannon rapid fire. or just make them like the team skill doffs, knocking a set number of seconds off every time.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
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