Community Moderator
Join Date: Jun 2012
Posts: 862
# 21
08-28-2012, 04:24 PM
Quote:
Originally Posted by diogene0 View Post
This allowed you to get 2000 dil from a random purple doff with the ungrinder.
Ok, I'll grant I hadn't viewed it that way, I'll admit it shouldn't be possible to get more from the commons than their more valuable counterparts.

As it is:
White: 75
Uncommon: 150
Rare: 250
Very Rare: 500

So to make it non-advantageous I'd propose



Very Rare: 500
Rare: 150
Uncommon: 50
Common: 15

Surely that works better?
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Career Officer
Join Date: Jun 2012
Posts: 714
# 22 Thank you Thank you Thank you
08-28-2012, 04:30 PM
Nice to see folks are listening. It's much harder to earn the right doffs than it is to get dilithium. I can get my dilithium for the day in an hour or less by earning it. 2880 btran, 1440 daily reports, 1440 etas, 2400 defera.. you can even trade off with pvp or lore mission. I would much rather play the game to get dilithium than stand at the exchange and personnel officer all day. It's not that hard and I rarely dismiss officers because they can be upgraded or downgraded to get the right ones.

EC's are better spent on the consumables needed or the occasional duty officer purchase to complete a project or for weapons etc to level up my F2P characters. I'm running a two man fleet with alts and we have to maximize our time and resources to keep up everyday with our projects. This change only improves our capabilities because the duty officer grind is the most time consuming of any.
Career Officer
Join Date: Jun 2012
Posts: 344
# 23
08-28-2012, 04:32 PM
and what of the shooter overlay trays not working?
Rihannsu
Join Date: Jun 2012
Posts: 110
# 24
08-28-2012, 04:39 PM
oh good now all those completely useless diplomats, adviser, chefs and bartenders are even more worthless yet you always get atleast 1 or two of them no matter what you open. good job cryptic wonderful also those 50 different useless science doffs. yay.
Career Officer
Join Date: Jun 2012
Posts: 987
# 25
08-28-2012, 04:56 PM
Quote:
Originally Posted by zeuxidemus001 View Post
Blah so the 1500 dilithium for dismissing prisoners will now be 20 dilithium because every time i do the prisoner exchange on Qo'Nos the mission fails so is why I always dismissed them for the dilithium...

I imagine you are doing this because of that but the fact is if the prisoner mission didnt fail almost every single time you do it people would have used it...

Get your act together Cryptic.
Send Vulcans, Humans, Tellarites, and Bolians on the Forced Labor camps on Military Offensive Planets. Send Andorians and Ferengi on the Forced Labor Camps in the Star Clusters.
Empire Veteran
Join Date: Jun 2012
Posts: 2,693
# 26
08-28-2012, 05:12 PM
Quote:
Originally Posted by atatassault View Post
Send Vulcans, Humans, Tellarites, and Bolians on the Forced Labor camps on Military Offensive Planets. Send Andorians and Ferengi on the Forced Labor Camps in the Star Clusters.
Well being that there are only 20 assignments maximum you can use I would not have enough slots to do those and the other ones I do on a daily basis. So therefore it defeats the purpose of that one mission to get rid of 10 which it was stated the purpose of it but yet you miss the point pretty much all of those prisoner ones have a 99% chance to fail.

Plus I do not want to sit and doff all of these toons 24/7 is why they need to get their act together and make it actually work as they stated it was designed to work.
Empire Veteran
Join Date: Jun 2012
Posts: 1,652
# 27
08-28-2012, 05:32 PM
[quote=commodoreshrvk;5496401]
Quote:
Originally Posted by zer0niusrex View Post
Duty Officers:
  • Dilithium rewards granted for dismissing any Duty Officer have been reduced.
    • New rewards are as follows:
      • White: 1
      • Green: 10
      • Blue: 25
      • Purple: 50

I don't even have a word for this...does this mean the Dilithium cap will now be removed? Will it come with dilithium being rewarded for every mission now?

I know the answers to those seriously. Good luck trashing this game you guys are well on your way. I am totally glad I punched out!! Your knee-jerk developing will completely ruin the game, the community, and what little credibility your company has.
It's not that hard to earn Dilithilum in-game.

I used the Dismiss option frequently myself on colonists. But I don't mind the change, because in the daily Dil grind, it hardly did anything (a loss of 1,500 Dil every 5 days, roughly... oh no /sarcasm).

And sometimes, the reactions by the forum-goers seem knee-jerk... my two cents.
Was named Trek17, but still an author.
Career Officer
Join Date: Jun 2012
Posts: 443
# 28
08-28-2012, 05:46 PM
Quote:
Originally Posted by trek21 View Post
It's not that hard to earn Dilithilum in-game.

I used the Dismiss option frequently myself on colonists. But I don't mind the change, because in the daily Dil grind, it hardly did anything (a loss of 1,500 Dil every 5 days, roughly... oh no /sarcasm).

And sometimes, the reactions by the forum-goers seem knee-jerk... my two cents.
No one said it is not hard, however removing avenues for obtaining it and funneling everyone into only a handful of missions that reward it is what makes it a grind and tedious. Quite honestly, who cares how much and how fast you earn it, you can only refine 8-9K a day so the system is buffered. There is a massive Dilithium sink in game right now. But, if you do enjoy running and doing the same things over and over and over...so be it. Me, I prefer variety in a game.

There are better and more well thought out solutions to the issue than what was actually implemented.

Last edited by commodoreshrvk; 08-28-2012 at 05:48 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 1,652
# 29
08-28-2012, 05:51 PM
Quote:
Originally Posted by commodoreshrvk View Post
No one said it is not hard, however removing avenues for obtaining it and funneling everyone into only a handful of missions that reward it is what makes it a grind and tedious. Quite honestly, who cares how much and how fast you earn it, you can only refine 8-9K a day so the system is buffered. There is a massive Dilithium sink in game right now. But, if you do enjoy running and doing the same things over and over and over...so be it. Me, I prefer variety in a game.

There are better and more well thought out solutions to the issue than what was actually implemented.
Considering Dil grinding is already tedious... it's barely a blip anyway.

And just because there are better/well-thought out solutions doesn't mean they're practical to use or implement.
Was named Trek17, but still an author.
Career Officer
Join Date: Jun 2012
Posts: 352
# 30
08-28-2012, 05:58 PM
Thank you For fixing the fleet monster so we may once again Feed it Correctly. It is a shame the Dil rates Changed. But I am sure the majority of us have plenty of overflowing dilithium anyway, Lord knows I do.
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