Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Career Officer
Join Date: Jun 2012
Posts: 883
Disregarding modifiers and criticals, with breen 2 piece, full torpedo spec, 4 mk12 purple consoles

For just one torpedo:

Rapid = 4545.3 damage, 8.5s cooldown
Mk 12 Regular = 4669.5 damage, 10.5s cooldown

For three torpedoes (eg. full kinetic science ship)

With 0 projectile doffs, rapids do 20.24% more DPS:
Rapid transphasic DPS = 1604.22
Non-rapid DPS = 1334.14

With 1 doff rapids do 22.44% more DPS:
Rapid transphasic DPS = 2075.23
Non-rapid DPS = 1694.83


With 2 doffs rapid fire does 22.56% more DPS:
Rapid transphasic DPS = 2594.16
Non-rapid DPS = 2116.61

With 3 doffs rapids do 20.30% more DPS:
Rapid transphasic DPS = 3104.81
Non-rapid DPS = 2580.98

Either the rapids need to be toned down, or the regular transphasics need a buff... or some combination of the two. The ever so slightly higher burst damage of the regular transphasic is not worth the huge decrease in DPS.

If you want to verify my findings, here is the code I used to calculate my values, sorry in advance that the quote function killed the formatting a bit:

Quote:
#include <iostream>
using namespace std;

struct TorpedoType{
float Damage;
float Cooldown;
}Rapid, Regular;


double dps (float Damage, float Cooldown, int Doffs)
{
float TorpedoOneCd = 0; float TorpedoTwoCd = 0; float TorpedoThreeCd = 0;
float Gcd = 0;
double TotalDam = 0;
srand(1);
int Random = 0;
for (double n=0; n<13000000 // each n being half a second
{


if (TorpedoOneCd == 0 && Gcd == 0)
{
TotalDam += Damage;
TorpedoOneCd = Cooldown;
Gcd = 1;
for (int i=Doffs; i>0; i--)
{
Random = (int)(rand() % 100);
if (Random <= 19)
{
if (TorpedoOneCd > 5) TorpedoOneCd -= 5;
else TorpedoOneCd = 0;
if (TorpedoTwoCd > 5) TorpedoTwoCd -= 5;
else TorpedoTwoCd = 0;
if (TorpedoThreeCd > 5) TorpedoThreeCd -= 5;
else TorpedoThreeCd = 0;
}
}

}
if (TorpedoTwoCd == 0 && Gcd == 0)
{
TotalDam += Damage;
TorpedoTwoCd = Cooldown;
Gcd = 1;
for (int i=Doffs; i>0; i--)
{
Random = (int)(rand() % 100);
if (Random <= 19)
{
if (TorpedoOneCd > 5) TorpedoOneCd -= 5;
else TorpedoOneCd = 0;
if (TorpedoTwoCd > 5) TorpedoTwoCd -= 5;
else TorpedoTwoCd = 0;
if (TorpedoThreeCd > 5) TorpedoThreeCd -= 5;
else TorpedoThreeCd = 0;
}
}
}
if (TorpedoThreeCd == 0 && Gcd == 0)
{
TotalDam += Damage;
TorpedoThreeCd = Cooldown;
Gcd = 1;
for (int i=Doffs; i>0; i--)
{
Random = (int)(rand() % 100);
if (Random <= 19)
{
if (TorpedoOneCd > 5) TorpedoOneCd -= 5;
else TorpedoOneCd = 0;
if (TorpedoTwoCd > 5) TorpedoTwoCd -= 5;
else TorpedoTwoCd = 0;
if (TorpedoThreeCd > 5) TorpedoThreeCd -= 5;
else TorpedoThreeCd = 0;
}
}
}
if (TorpedoOneCd > 0) TorpedoOneCd -=0.5;
if (TorpedoTwoCd > 0) TorpedoTwoCd -=0.5;
if (TorpedoThreeCd > 0) TorpedoThreeCd -= 0.5;
if (Gcd > 0) Gcd -=0.5;
n += 0.5;
}
return TotalDam / 13000000;
}

main(int)
{
Rapid.Damage = 4545.3;
Rapid.Cooldown = 8.5;
Regular.Damage = 4669.5;
Regular.Cooldown = 10.5;

cout << "With 0 doffs, Rapid Torpedo DPS is: "
<< dps(Rapid.Damage, Rapid.Cooldown, 0) << endl;
cout << "With 0 doffs, Regular Torpedo DPS is: "
<< dps(Regular.Damage, Regular.Cooldown, 0) << endl; endl;


cout << "With 1 doff, Rapid Torpedo DPS is: "
<< dps(Rapid.Damage, Rapid.Cooldown, 1) << endl;
cout << "With 1 doff, Regular Torpedo DPS is: "
<< dps(Regular.Damage, Regular.Cooldown, 1) << endl; endl;


cout << "With 2 doffs, Rapid Torpedo DPS is: "
<< dps(Rapid.Damage, Rapid.Cooldown, 2) << endl;
cout << "With 2 doffs, Regular Torpedo DPS is: "
<< dps(Regular.Damage, Regular.Cooldown, 2) << endl; endl;


cout << "With 3 doffs, Rapid Torpedo DPS is: "
<< dps(Rapid.Damage, Rapid.Cooldown, 3) << endl;
cout << "With 3 doffs, Regular Torpedo DPS is: "
<< dps(Regular.Damage, Regular.Cooldown, 3) << endl; endl;


system("pause");
return 0;
}

Last edited by hurleybird; 08-28-2012 at 10:02 PM.
Career Officer
Join Date: Jun 2012
Posts: 514
# 2
08-28-2012, 09:38 PM
indeed transphasics are underpowered atm.

But i suppose they are awesome for PvE, so why would they care? :p

Besides, my next uber hax build will be 3 dhc, 1 transsexual torp, and 4 torpedo consoles!

Last edited by marctraiderz; 08-28-2012 at 09:42 PM.
Career Officer
Join Date: Jul 2012
Posts: 44
# 3
08-28-2012, 09:38 PM
Yes Hurelybird this is a good assessment and i agree with you 100% lets see if cryptic follows suit

Good CHNHK proof kkthnxchnhk
Galron Says PEW PEW!!!!!!!!
Career Officer
Join Date: Jul 2012
Posts: 44
# 4
08-28-2012, 09:40 PM
Another severly underpowered weapon class are PLASMA they have been under powered since the launch of the game

Cryptic needs to CHNHK Plasma weapons so they can actualluy be usuable
Galron Says PEW PEW!!!!!!!!
Career Officer
Join Date: Jun 2012
Posts: 883
# 5
08-28-2012, 09:42 PM
Not saying that transphasics are underpowered, just that the regular transphasics are far inferior to the ones you can get easily just by running a mission. As a burstier weapon, the regular transphasics should do a bit less dps, but not 20-23% ... 10-13% would be a better difference.

But yes, plasma needs a buff regardless.

Last edited by hurleybird; 08-28-2012 at 09:45 PM.
Lt. Commander
Join Date: Jun 2012
Posts: 225
# 6
08-28-2012, 11:01 PM
Quote:
Originally Posted by hurleybird View Post
Not saying that transphasics are underpowered, just that the regular transphasics are far inferior to the ones you can get easily just by running a mission. As a burstier weapon, the regular transphasics should do a bit less dps, but not 20-23% ... 10-13% would be a better difference.

But yes, plasma needs a buff regardless.
i agree with your assessment. regular anything in this game at this point is generally underpowered. there are umpteen "run this mission" items, many in use and many overlooked. However i dont see this need as critical or super relevant. fix tac team first etc
Career Officer
Join Date: Jun 2012
Posts: 883
# 7
08-29-2012, 12:25 AM
It is an easy fix though, just change a number a few percentage points.
Captain
Join Date: Jun 2012
Posts: 1,354
# 8
08-29-2012, 01:32 AM
This is just Panda blasphemy. Giving the Panda force away to the heathens! How dare you Jorf, how dare you?
aka NazHuggyBear2

"No, there is no real problem with P2W in STO. Obviously, if you fight against someone with an equal level of skill in the game, better equipment will give you an edge. But usually, it is the skill level that determines the outcome, not the P2W." - Sprinkles
Starfleet Veteran
Join Date: Jun 2012
Posts: 888
# 9
08-29-2012, 03:39 AM
Quote:
Originally Posted by hurleybird View Post
Either the rapids need to be toned down, or the regular transphasics need a buff... or some combination of the two. The ever so slightly higher burst damage of the regular transphasic is not worth the huge decrease in DPS.

If you want to verify my findings, here is the code I used to calculate my values, sorry in advance that the quote function killed the formatting a bit:
I think your math is wrong as 3 regular transphasics pretty much fire the same speed as 3 rapid so I do not see how rapid could be pulling out more DPS. When you say ?being half a second? that is not fire rate is it? Fire rate caps out at 2 seconds max.

On a full torpedo boat (I run 4 torps front) there is not a huge decrease in DPS in fact there is a increase in DPS and burst.

Transphasics are not underpowered and the rapid fire torpedos are the lower DPS ones when talking about the higher end. Plus regular transphasics give higher damage with torpedo skills over rapid torps.
Empire Veteran
Join Date: Jun 2012
Posts: 7,074
# 10
08-29-2012, 04:20 AM
how interesting that there is a thread like this, when at the same time theres this panda/crits/whatever premade running around going all out with transphasics and tractor repulsers
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 05:05 AM.