Career Officer
Join Date: Jul 2012
Posts: 574
OK, this might have been asked before, but for the life of me can't find.

I'm looking at re-loading out my cruiser (Ody Tac). I do not PvP, PvE, or STF, just for reference.

My question is this... would it be better to leave it how I have it:

Phaser Beam array (fwd & aft)
Anti-proton beam array (fwd & aft)
Quantum Topr (fwd)
Har' Pheng (fwd)
Plasma torp aft
Transphasic cluster torp aft

The toon running the ship is a tac lvl50, so I don't remember off the top of my head, but all the marks should be X or better, I think the arrays are XI.

Should I leave it as is, or should I change the anti-protons out and put in phaser arrays?

Thanks in advance for the advice.
Commander
Join Date: Jul 2012
Posts: 312
# 2
08-28-2012, 03:53 PM
I used cruisers for a long time.

I would put either the anti-protons or the phasers in. Pick one and load up 6 of them.
I would just have 3 beams in front with Har' Pheng, or Quantum. With 3 beams and a Quantum in the back. Put just Phaser or Anti-proton consoles in the Tac slots.

That will give you more DPS.

Also, if you don't PVP, PVE, or STF then what do you do if you don't mind me asking?

Kyle
Delta Fleet Command
Captain
Join Date: Jun 2012
Posts: 531
# 3
08-28-2012, 03:59 PM
Pick one energy type and run with it. Then for your tac consoles get the console for that beam type. I would only put one torpedo forward and one aft.
Career Officer
Join Date: Jul 2012
Posts: 574
# 4
08-28-2012, 04:14 PM
Quote:
Originally Posted by kylesal24 View Post
I used cruisers for a long time.

I would put either the anti-protons or the phasers in. Pick one and load up 6 of them.
I would just have 3 beams in front with Har' Pheng, or Quantum. With 3 beams and a Quantum in the back. Put just Phaser or Anti-proton consoles in the Tac slots.

That will give you more DPS.

Also, if you don't PVP, PVE, or STF then what do you do if you don't mind me asking?

Kyle
Well, I do a solo "fleet", and this one guy is my main toon, so he does a lot of the dil scrounging and Fleet Marks.

I do run story missions. Have a couple of other toons that I'm leveling up doing the stories. i haven't played them in a while and though it would be nice to go through them again.
Career Officer
Join Date: Jul 2012
Posts: 574
# 5
08-28-2012, 04:16 PM
Quote:
Originally Posted by bohiap View Post
Pick one energy type and run with it. Then for your tac consoles get the console for that beam type. I would only put one torpedo forward and one aft.
I've noticed that is the general advice, about running with one energy type.

Your second point about the tac console, was what I was planning on doing.

It was a matter of which energy type was better, phaser or a-p.
Commander
Join Date: Jul 2012
Posts: 312
# 6
08-28-2012, 06:25 PM
Ah, ok. I was just wondering.

Phaser gives a 2.5% proc to disable a random subsystem.
Anti-Proton gives a 2% chance to crit with a higher damage crit.

AP is great on escorts because of the extra damage.

I would go with the one you have more consoles for. If not then would you rather crit or disable something?

Kyle
Delta Fleet Command
Career Officer
Join Date: Jul 2012
Posts: 574
# 7
08-29-2012, 09:27 AM
Quote:
Originally Posted by kylesal24 View Post
Ah, ok. I was just wondering.

Phaser gives a 2.5% proc to disable a random subsystem.
Anti-Proton gives a 2% chance to crit with a higher damage crit.

AP is great on escorts because of the extra damage.

I would go with the one you have more consoles for. If not then would you rather crit or disable something?

Kyle
That's cool.

Yeah, I kinda play for the stories and such, but never get enough time to the Foundry missions... I keep hearing that they're really good. I did play one though, and was amazed.

I'm still of two minds which energy choice I want to go with. Hmmm... tough call.
Commander
Join Date: Jul 2012
Posts: 312
# 8
08-29-2012, 09:57 AM
How many AP beams do you have?
How many Phaser beams do you have?

How many AP consoles do you have?
How many Phaser consoles do you have?

The one that you have the most of in total go with that. Just an idea for helping your problem.
I would go AP myself. In the middle of switching from Phasers to AP.

Kyle
Delta Fleet Command
Career Officer
Join Date: Jun 2012
Posts: 440
# 9
08-29-2012, 10:05 AM
The current setup I use in my tac oddy atm is 2 AP beam arrays 2 quants fore 3 AP beam arrays 1 quant aft with 3 mk xii purple ap mags, rest of the consoles are the 3 oddy set point defense etc. (i listed my previous build in another thread but that was a sci oddy build and no setup to max dps potential in the oddy)
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Lieutenant
Join Date: Jun 2012
Posts: 42
# 10
08-29-2012, 10:07 AM
Quote:
Originally Posted by kylesal24 View Post
Ah, ok. I was just wondering.

Phaser gives a 2.5% proc to disable a random subsystem.
Anti-Proton gives a 2% chance to crit with a higher damage crit.

AP is great on escorts because of the extra damage.

I would go with the one you have more consoles for. If not then would you rather crit or disable something?

Kyle
From my understanding of Anti-Proton, it has no " 2.5% proc" per say, it just has a native +20 to Critical Severity (a CrtD modifier) so in theory, if your crit chance is higher than the base 2.5%, with skill, borg console, or other modifers (Attack Pattern Alpha), AP is actually better at dealing raw damage, much more than any other energy type.

Spec'd into Energy Weapon Specialization, Borg Console (+0.92% Crit Chance)
And Anti-Proton Weapons
http://www.stowiki.org/Skill:_Starsh...lization#Notes

[Advanced Fleet Antiproton Beam Array Mk XII [Dmg]x3 [CrtH]]
Is what I have on my Oddyessy cruiser. My crit chance is 7.1% all totaled out.
I'm an engineer, and my build is specifically for tanking and healing, but I also put out about 2,000-3,000 DPS, depending on my time on target, and distance to target or how much damage I'm taking. (Power transfer from Weapons to Aux for uber tanking, boosting my sci heals and Aux2SIF).
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