Career Officer
Join Date: Jun 2012
Posts: 442
# 51
08-29-2012, 12:53 PM
Quote:
Originally Posted by trek21 View Post
To be fair, I did say some. And it's okay that you agree with the change.

But when I said overreacting, I was referring to the more vocal ones (which makes it hard to tell if they're justified in their annoyance, or doing it for no reason). I know people have their reasons, but seriously, the level of anger/hate/whatever the vocal ones express, they make it sound like it's much more terrible than it is...

And I can't stand that.

Which is ironic, I know, considering I frequent these forums, heh heh.
I am being vocal because the very initial system of how we obtained these DOFFs was flawed and caused this cascading spiral of events that we are in now. Because they chose to take a cheap and easy road to allow us access to the Fleet DOFFs (random packs) it has caused all of these issues.

From the get go, the Fleet DOFFs combined with the DOFF grinder were a recipe for disaster. Fleet DOFFs should have been purchasable from a DOFF store layout (e.g. Ferra and S'tass) and the DOFF grinder should carry a dilithium tax. But that would have required UI and Programming time to set up the new DOFF stores. They could have even been attached to the Security, Science, and Operations contacts on our Fleet Starbases to make those more worthwhile.

Then said Fleet DOFFs would have been a reward for Fleet Credits (intended purpose) and not "filler" for Starbase Projects, EC generators, and dilithium generators (unintended purpose). In addition, they could have charged more for them if we got to choose (I would have been happy to pay 10x more). Said Fleet DOFFs could have been bound like the Ferra, S'tass and STF Doffs and thus they would not be able to be altered via the DOFF grinder. They could have also flagged them as unique so you can only have one of each. Finally, they could have flagged them like the level progression packs where those DOFFs are bound but can also be slotted in Fleet Projects.

Taking the time and doing the Fleet DOFFs like this would have afforded Cryptic more control over them and would have alleviated all the subsequent issues we have now. Instead they went with a random lottery box which had the unintended consequences and ramifications we are seeing now.

Dismissing DOFFs for dilithium was not an issue until the system became overloaded with the "uncontrolled" Fleet DOFFs. I understand that it would have taken dev time and money to make this system correctly, but now how much time has been taken fixing the issue and was it still "cheaper" even factoring in now the level of frustration among the playerbase?

The easy road is not always the best road and now we will face issues of imbalances in Starbase Progression because I am sure the numbers for Dilithium generation they gathered for the fleet system accounted for generating dilithium via DOFF dismissal. So that will require changes.

My recommendation (and it will never happen) is for Cryptic take this as a lesson learned and start over.
  • Leave the current Fleet DOFFs in play they will disappear from the system.
  • Pull the Fleet DOFF packs down ASAP
  • Build the appropriate stores and UI with the safe guards (flags)
    • Flagged like DOFFs from leveling packs
    • Flagged as unique
    • Flagged as bound
    • Cost increased 10x in balance with free choice of which hones you want
  • Relaunch the Fleet DOFF stores with DOFF prices increased
  • Add in a dilithium cost to the DOFF grinder say 50
  • Change the dilithium rewards of DOFF dismissal to something more reasonable so you are not gaining anything by breaking them down say:
    • Common = 20 - Calculated as 60/3
    • Uncommon = 60 - Calcualted as 180/3
    • Rare = 180 - Calculated as 540/3
    • Very Rare = 540
    • Thus breaking a Very Rare Doff to three rares that you dismiss gives you a net dilithium loss (180 x 3)-50 = 490 < 540 thus making the DOFF grinder only useful for obtaining random DOFFs for Starbase Projects
    • The price for Very Rares goes up slightly (+40) but that is offset by the decrease for rares (-70), uncommons (-90), and commons (-55) for a net of 40 - 215 = -175
  • If DOFFs remain the main crunch for Starbase Projects I would recommend exploring and implementing the following IN ORDER.
    • Offering DOFF mini-packs from a set of daily story missions
    • Offering DOFFs and or mini-packs for current repeatable missions
    • Slightly altering the cooldowns of the current DOFF generating missions

If they do this now, it will save them the effort of re-balancing the entire Fleet Starbase System (which they just spent months making).

Last edited by commodoreshrvk; 08-29-2012 at 01:30 PM.
Survivor of Remus
Join Date: Jun 2012
Posts: 363
# 52
08-29-2012, 02:44 PM
Cryptic: pro advice:

Do not fix what isn't broken.
Fix what is broken.

Listen to Old Pro PvPers to find broken skills.
PvEers have NO understanding of the games mechanics Pvpers do, PvPers know whats overpowered and underpowered, pvers do not.
PvEr:AMS is underpowered, the cooldown is so long and it doesnt do anything
PvPer: AMS is Overpowered it makes my abilitys missfire makes every enemy invisible and causes my target to jump randomly, so i cant heal myself, it also makes my evasive manuvers dispell itself.
PvEr: Boarding party is awesome it procs disables and They cant get rid of it
PvPer: Boarding party sucks. it can be dispelled by the most used skill ingame
PvEr:WEAPONS IZ OVERPOWERDEZ I JUST GOT KILLED IN PVP NERF IT!
PvPer: Learn to heal! This si Pvp you NEED HEALING!
Pver:Whats healing, You dont need healing in STO
PvPer:Uhm yea you do, healer is the most important role
PvEr: healers are useless why do u need heals?
PvPer: To keep you alive
PvEr:But nothing can hurt me
PvPer: Players have 4x more dps then NPCs
PvEr:but... I just used Aceton beam how did you get rid of it?
PvPer: Hazzard emmiters...
PvEr:How did u kill me! I used engineering team as a prebuff
PvPer:Eng team isnt a prebuff
^ get the idea yet? If you dont i can continue this for hours.

And when you do something You make more money making things for everyone

Dont just apeal to idiots, Apeal to elite players, casual players, and n00bs. If an elite STF can be done in 10 minutes without ever getting hurt there is something wrong (ive beaten ISE in 10 minutes with 3 players) Have the easy Normal STFs for the regular players, and the elite stfs for the elite players. Now ur apealing to everyone so more players come play.

Add more ways to achive the goal. Players like choices. I want teh choice to either decomission doffs vrs Grind vrs STFs vrs Regular Missions. If i wanna rerun story missions for dilithium i should be able to. Get the stats for players doing Story missions, Story mission time to compleate average, and for every minute in that average you give a 5 dilithium reward, So if the average is 25 minutes to compleate the dilith reward is 125. Now u have several ways to get dilithium! More options more players will like it.

Thats all i have to say.

Last edited by brokenmirror2012; 08-29-2012 at 06:10 PM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 53
08-29-2012, 03:22 PM
Quote:
Originally Posted by brokenmirror2012 View Post
PvEers have NO understanding of the games mechanics
Cryptic: Pro advice:

Ignore players who lump entire groups together and speak in generalities without any facts to backup their crazy wild claims.

While it is true that some PvEers don't have any clue about the game mechanics, its equally true that some PvPers have no clue as well.

Thats all I have to say.
Career Officer
Join Date: Jun 2012
Posts: 93
# 54
08-29-2012, 03:38 PM
When is getting this fixed on tribble Video of Federation Fleet Starbase Glitch

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Lieutenant
Join Date: Jun 2012
Posts: 75
# 55
08-29-2012, 04:31 PM
Quote:
Originally Posted by commodoreshrvk View Post
  • Offering DOFF mini-packs from a set of daily story missions
  • Offering DOFFs and or mini-packs for current repeatable missions
  • Slightly altering the cooldowns of the current DOFF generating missions
[/list].
Slightly different suggestion. Move the academy missions for recruitment from being doff missions that 20 hours and 2 days to being near instant (like the exchange and reassign missions) but having their cooldowns visible at the recruitment contact. Nothing quite takes the piss out of the doff system as having half of your mission slots taken up by recruitment missions for half the week.
Survivor of Remus
Join Date: Jun 2012
Posts: 363
# 56
08-29-2012, 06:13 PM
Quote:
Originally Posted by boglejam73 View Post
Cryptic: Pro advice:

Ignore players who lump entire groups together and speak in generalities without any facts to backup their crazy wild claims.

While it is true that some PvEers don't have any clue about the game mechanics, its equally true that some PvPers have no clue as well.

Thats all I have to say.
PvErs DONT have the skills used agaisnt them. A skill that can do 75k Damage isnt OP to them because they dont have to deal with it, and NPCs have like 200k HP. A PvPer will get pissed off because the largest hull ive ever see is liek 65k on an oddy using Jevonite

and i changed it ti Pro Pvpers. PvErs cant value skills because 90% of the skills ingame Are not used agaisnt them. They dont get AMSed, they dont get Plasmonic leeched, they dont get Spammed by Syphon drones. Generaly pvpers understand the OPness of a skill becuase it is used agaisnt them. While some PvErs are aware of this because they either heard it or have pvped before.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 57
08-29-2012, 06:32 PM
Quote:
Originally Posted by brokenmirror2012 View Post
PvErs DONT have the skills used agaisnt them. A skill that can do 75k Damage isnt OP to them because they dont have to deal with it, and NPCs have like 200k HP. A PvPer will get pissed off because the largest hull ive ever see is liek 65k on an oddy using Jevonite

and i changed it ti Pro Pvpers. PvErs cant value skills because 90% of the skills ingame Are not used agaisnt them. They dont get AMSed, they dont get Plasmonic leeched, they dont get Spammed by Syphon drones. Generaly pvpers understand the OPness of a skill becuase it is used agaisnt them. While some PvErs are aware of this because they either heard it or have pvped before.
Yeah, whatever man. Guess we all can't be as l33t as you and the "pro" PvPers....
Lt. Commander
Join Date: Jun 2012
Posts: 131
# 58
08-29-2012, 06:49 PM
Quote:
Originally Posted by jonathanlonehawk View Post
Wow -- that's a serious change. Any reason as to why it was needed?
Because you can now buy an unlimited amount of DOFFs on demand for readily available Fleet Credits (exploitable), and the value of Zen on the dilithium exchange continues to crash (bad for business).

=/\= Transwarp 10.0 Victory Achieved on 26-July-2012, Six Months After F2P =/\=
Survivor of Remus
Join Date: Jun 2012
Posts: 363
# 59
08-29-2012, 07:31 PM
Quote:
Originally Posted by boglejam73 View Post
Yeah, whatever man. Guess we all can't be as l33t as you and the "pro" PvPers....
WHens the last time u got AMSed in pve, or got ur all ur powerlevels drained to 0 forever in pve? The majority of pvers couldnt name these skills and consols that can do this. U can be as l33t but U dont gain knowlage of skills from PvE because you cant see there true effects first hand.
Starfleet Veteran
Join Date: Jun 2012
Posts: 891
# 60
08-29-2012, 07:53 PM
Quote:
Originally Posted by brokenmirror2012 View Post
WHens the last time u got AMSed in pve, or got ur all ur powerlevels drained to 0 forever in pve? The majority of pvers couldnt name these skills and consols that can do this. U can be as l33t but U dont gain knowlage of skills from PvE because you cant see there true effects first hand.
and you don't gain any support or make anyone want to listen to your ideas when you pop up acting like the majority of the players (in case you hadn't heard, most people don't PvP in STO - maybe you noticed how long it takes to pop a queue?) are idiots and only PvPers have anything constructive to add to any buff/nerf conversation.

Guess the majority of us non-pro types still aren't worthy of your awesome l33tn3ss.
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