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Captain
Join Date: Jun 2012
Posts: 568
# 9
08-31-2012, 11:48 AM
Quote:
Originally Posted by maelwy5 View Post
I'm not a position to fire up a copy of the game at the moment, but I'd suspect the most surefire way to check would be to equip a low-mark covariant shield (to reduce capacity and regen as much as possible) and get someone to launch a steady stream of Quantums at your ship. The torp hits at the start should inflict very similar amounts of hull damage to the shot that drops your shield facing, but any shots after your facing completely drops should be ~4 times at strong. Redistributing shields should allow the 'hits on minimal shielding' test to be repeated a few times without too much fuss.

It's easiest to see in PVE versus Borg Heavy Plasma Torps - assuming that you survive being hit by one of these shots, the numbers you see in the damage log should be pretty accurate. (I seem to remember that any hits that manage to completely kill you don't properly display their resistance-reduced numbers in the combat log, but it should be easy enough to survive a shot from Normal Non-Tac Cubes for testing purposes...)
Home from work, so did a quick test to check if the mechanic had changed since my last one.

Looks like it has.

After the remaining damage is deducted from your Shield Capacity in part #2 (b): above, it now gets multiplied back up again before it's deducted from your Hull Capacity. (The upshot is as pottsey5g said earlier: only the "remaining" shield capacity currently applies that 75% Kinetic resistance figure)

Results below.

[Note the two red numbers in each test, the first is the total raw damage inflicted by the torpedo (before any resistances) and the second is what I assume was actually received by the ship (after compensating for the shield's 75% resistance). This second value is lower than the first due to shield and hull damage resistance buffs, the first of which is invisible, but the second of which was listed in my UI as 15.6%]


Torp Hit fully absorbed by shields:

[Combat (Self)] Nikki's Photon Torpedo dealt 719 (3087) shield damage to you.
[Combat (Self)] Nikki deals 343 (4062) Kinetic Damage to you with Photon Torpedo.


Covariant Shield @76 Energy
Total damage Inflicted: 719+343=1062
(Shields absorbed 719. 719*3=2157, so expected total would be ~3219)

----------------------------

Torp Hit partially absorbed by shields (Shields at 388 capacity):

[Combat (Self)] Nikki's Photon Torpedo dealt 388 (1665) shield damage to you.
[Combat (Self)] Nikki deals 1659 (3937) Kinetic Damage to you with Photon Torpedo.


Covariant Shield @76 Energy
Total damage Inflicted: 388+1659=2047
(Shields absorbed 388. 388*3=1164 so expected total would be ~3211)


Torp Hit partially absorbed by shields (Shields at 194 capacity):

[Combat (Self)] Nikki's Photon Torpedo dealt 194 (833) shield damage to you.
[Combat (Self)] Nikki deals 2355 (3775) Kinetic Damage to you with Photon Torpedo.


Covariant Shield @76 Energy
Total damage Inflicted: 194+2355=2549
(Shields absorbed 194. 194*3=582 so expected total would be ~3131)


Torp Hit partially absorbed by shields (Shields at 54 capacity):

[Combat (Self)] Nikki's Photon Torpedo dealt 54 (232) shield damage to you.
[Combat (Self)] Nikki deals 2913 (3724) Kinetic Damage to you with Photon Torpedo.


Covariant Shield @76 Energy
Total damage Inflicted: 54+2913=2967
(Shields absorbed 54. 54*3=162, so expected total would be ~3129)

----------------------------

Torp Hit not absorbed by shields at all (Shields at 0 capacity):

[Combat (Self)] Nikki deals 3369 (3990) Kinetic Damage to you with Photon Torpedo.

Total damage Inflicted: 3369

[ <<<--- @Maelwys --->>> ]

Last edited by maelwy5; 08-31-2012 at 12:01 PM.
 

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