Quote:
Originally Posted by lostmoony
and in reality the differenz is 5% like i sayed some posts befor thats why i switch to rainbow setup multi procs work for me better then 5% REAL max dmg differenz!
or so it says 970 dmg with 3x30 consoles and 930 dmg with 3x20% consoles.(beam)

You're comparing addititive damage buffs after diminishing returns. So that value is unsuprising.
Even so, with every weapon cycle you have a 2.5% chance to trigger a proc (exception: Polarized Tetryons are 10% chance; and Antiprotons have a different mechanic). Is a 2.5% chance at a different proc really going to be better than 5% more net damage...?
As an example: Lets assume you're running with 6x Disruptor Arrays, and decide to swap out 3 of these for 3x Tetryons. And that in swapping out 3x Arrays for a different type, it reduces your net damage by that 5% figure you quoted earlier...
Weapon cycles (assuming no buffs) are 0.33 Cycles/Sec for DHCs/Cannons/Turrets and 0.20 for Beams.
With 3x Beam Arrays that's a cumulative potential of 0.60 cycles/second. Or an average proc activation chance of 0.025*0.6=1.5% every second. The shield drain provided by Tetryon Weapons will vary depending on your skillpoint allocation, but on my Tac with 9/9 points in Flow Capacitors, it's quoted as 523.7 Damage to shields. With the above proc activation chance of 1.5%/sec, that's an average of
7.8555 extra shield damage per second from all three arrays combined. Swapping out for Polarized Tetryons for their increased proc chance of 10% would grant a cumulative proc chance of: 0.1*0.6=6%/sec, bringing the drain up to
31.422 extra shield damage per second.
Now consider the DPS loss values you quoted above from swapping away from a sameenergytype setup: 970930=40 Damage from each of your six beam arrays, or
240 damage total  this is
30 times the average DPS increase you'd get from from swapping 3 arrays to "normal" Tetryons and
8 times the average increase from Polarized Tetryons.
And as an aside, swapping out three Disruptor arrays for Tetryons would mean you'd also drop from an average disruptor proc uptime of 36.6% (18x "2.5% chance" over 15 seconds) to 20.4% (9x "2.5% chance" over 15 seconds) which would result in you doing an average of 1.62% less Hull Damage over time (3.66%*102.04%*10). From the value you quoted for your six Beam Arrays, this would translate into an average loss of 90.396 Hull DPS: three times the additional Shield DPS you'd be getting from the Tetryons.
Bottom line:
You lose DPS from swapping away from a sametypeenergy setup. Any additional damage potential you might gain from other procs is not ever going to cover this loss, it's just going to make you look pretty.