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Originally Posted by yandereprincess
I don't think the extra "spike" of having the other half of your deployable wings available from the start to be worth it.
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Not exactly correct. The dread loses in pet damage because it cannot replace lost pets or completely swap pet types on the go.
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Considering as all that extra damage you're going on about is just going to impact the shields and not do much.
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You do realize pets do AI type damage right? They do not get damage the same reduction when hitting the shields. Look at the combat log and see the bops/todujs/whatever hitting the target's shield for thousands of damage whereas your own torpedoes hit for barely a few hundred.
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In that which matters, that extra spike at the beginning will pale in comparison to what's needed, long sustained high DPS. And if both carrier variants will only be able to deploy the same exact number of ships in total, the Dread will win out in the DPS fight every time in situations that matter.
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Once again, too much focus on weapon damage as if it was the only thing that mattered. You cant truly expect a science ship to compete with a tac ship (which is what the VoQuv is in comparison). Sustained DPS .. yes, the dread does have an advantage on that. Its why it is the
dreadnought variant. The carrier variant has different boff slots and console slots which makes it more of a science ship.
As far as both deploying the same # of wings: The carrier variant can replace losses constantly and quickly whereas the dread is limited to replacing two at a time. You may have not noticed but in a VoQuv right now, any pet but the bird of prey (which survives longer) tend to lose half of their numbers on every kill they make..simply because the system is not set up to have the pets escape the blast on their own and the 'attack new target' order has a delayed response (pets stop in midair before heading to new target) which lets the explosion catch them.
The VoD'leh carrier, with its smaller armament loadout would be fighting as a carrier. Aka controlling the pets. Any competent carrier pilot knows how to use the attack/recall cycle to have the pets DPS triple and keep them effective. With 4 wings launched at once and with the ability to replace all 4 at once the carrier maintains its pet dps the whole time whereas the VoQuv variant cannot.
More importantly, the ability to have two or more different pet types ready for launch at any time. This is a benefit that is underestimated.
Remember: Carrier variant has sensor analysis. Has lt cmdr science (not tac). Can launch 4 wings at once. All these things help pet damage. Pet damage which is enhanced by the faster launch ability and the multiple pet type launch ability.
Combine that with the flight deck officer bonuses and you can glimpse how darn good a carrier variant would be for team support and damage assist via pets.
I.K.S. Shinano
Named after a carrier launched before it was ready, without a working air wing and a crew of novices. Sunk on its maiden voyage. Ring a bell Cryptic?