Captain
Join Date: Jun 2012
Posts: 964
# 11
09-02-2012, 05:07 AM
Add Aecton Assimilator to that list of mine cleaning
Captain
Join Date: Jul 2012
Posts: 1,273
# 12
09-02-2012, 04:31 PM
Quote:
Originally Posted by dassemsto View Post
hmm... maybe I can make a list.... just for fun...

Active boff abilities to clear mines:
Warp Plasma
Scramble (scramble me, and my mines will kill me)
TBR
PSW
FAW
GW
Tykens

Passives (to run away from the mines, who travel slowly):
Evasive
EPtoE
Engine battery
AuxtoD
Subspace jumper

Consoles:
Impulse burst
"warp-plasma related consoles"
Isometric charge
AMS
(Point defence)
Edit: Acetone Assimilator! (the best mine clearer of all!)


or... carry a photon mine launcer on autofire.

If everything else fails, target and shoot the mines.

Any one of these counters, if timed well, will save a ship from my dirty trics!
In my BoP, I utilize a few of those passives. I don't have room for the active skills in my preferred build. I usually just hit evasive maneuvers or Pattern Omega to haul my behind out of the area quickly.
Career Officer
Join Date: Jun 2012
Posts: 735
# 13
09-02-2012, 06:22 PM
Quote:
Originally Posted by travelingmaster View Post
In my BoP, I utilize a few of those passives. I don't have room for the active skills in my preferred build. I usually just hit evasive maneuvers or Pattern Omega to haul my behind out of the area quickly.
Yup, it's funny to see how most people don't consider my mines a threath... (ofc, some can not see them because of poor UI settings). I've had a lot of dogfights, where my opponent for some reasons don't suspect a trap, even when seeing that my escort has two blue phasers with no power as its only weapons...

I think the idea of stationary hard-hitting objects is adding something of a new layer to PvP. "Active defence" has never been much of an issue for other ships than escorts, who try to blow up their opponent before he can wear down the escorts defences. Now all captains have to use some attention and also build their ships to avoid getting tric-popped.
Captain
Join Date: Jul 2012
Posts: 1,273
# 14
09-02-2012, 07:19 PM
Quote:
Originally Posted by dassemsto View Post
Yup, it's funny to see how most people don't consider my mines a threath... (ofc, some can not see them because of poor UI settings). I've had a lot of dogfights, where my opponent for some reasons don't suspect a trap, even when seeing that my escort has two blue phasers with no power as its only weapons...

I think the idea of stationary hard-hitting objects is adding something of a new layer to PvP. "Active defence" has never been much of an issue for other ships than escorts, who try to blow up their opponent before he can wear down the escorts defences. Now all captains have to use some attention and also build their ships to avoid getting tric-popped.
Yeah, I don't underestimate tricobalt mines (especially since I fly a Hegh'ta in PVP), now that they are far more effective through shields. Nobody else should, either. The other mines are manageable. . .it's the trics that can kill you if you're not careful.
Career Officer
Join Date: Jun 2012
Posts: 883
# 15
09-03-2012, 07:25 AM
Basically, they need to make tric mines visible even when you have the 'hide mine boxes' option enabled.
Career Officer
Join Date: Jun 2012
Posts: 514
# 16
09-03-2012, 07:34 AM
Quote:
Originally Posted by hurleybird View Post
Basically, they need to make tric mines visible even when you have the 'hide mine boxes' option enabled.

Lets talk about optimizing the UI first and make it properly GPU accelerated yes? I'd rather have as least as much reticles as possible, at least with my older PC.

You need a good i5/7 with good instruction per clock performance or a very fast clockspeed in order not to drop your fps to below <60 in a spam heavy area lol (Where 3D rendering of the mines is obviously not the culprit)
Career Officer
Join Date: Jun 2012
Posts: 735
# 17
09-03-2012, 07:44 AM
Quote:
Originally Posted by hurleybird View Post
Basically, they need to make tric mines visible even when you have the 'hide mine boxes' option enabled.
Quote:
Originally Posted by marctraiderz View Post
Lets talk about optimizing the UI first and make it properly GPU accelerated yes? I'd rather have as least as much reticles as possible, at least with my older PC.

You need a good i5/7 with good instruction per clock performance or a very fast clockspeed in order not to drop your fps to below <60 in a spam heavy area lol (Where 3D rendering of the mines is obviously not the culprit)
I say we equip all tric mines with firework devices! It will be spectacular, and the lag guarantees a clean kill!

But yeah, trics are a UI issue more than anything else, and the UI sucks big time.

How about giving the tric mines an intense bloom effect? Just to make them visible without invoving the UI? Or would that mess up people with weak GFX cards? I like the idea of dropping clusters of little stars
Ensign
Join Date: Jun 2012
Posts: 24
# 18
09-03-2012, 07:46 AM
reduce_mip 512
reduce_min 16

unlit 5

white spots will burn in your retina.
Career Officer
Join Date: Jun 2012
Posts: 735
# 19
09-03-2012, 07:51 AM
Quote:
Originally Posted by exal7 View Post
reduce_mip 512
reduce_min 16

unlit 5

white spots will burn in your retina.
but it has to be for tric mines and heavy torps only... so you know what mines you can/can't afford to ignore... or... it just occured to me... maybe if they were just a little bit different looking? So it would add an element of difficulty/skill to the equation...
Ensign
Join Date: Jun 2012
Posts: 24
# 20
09-03-2012, 07:56 AM
Show npc name -> mouse over
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