Commander
Join Date: Jun 2012
Posts: 321
# 911
09-02-2012, 04:34 PM
Quote:
Originally Posted by markhawkman View Post
Now that I think about it.... Wasn't the Phaser skill and the other damage type skills Admiral level stuff? that might explain why I never bothered... None of my chars made admiral before Doffs were added to the game.
My recollection, which may be wrong, is that the energy specific skills were spaced across three different tiers. Antiproton and Polaron were RA, Tet & Plasma (I think) were Captain and Phaser and Disruptor were Commander skills. They had a bigger effect than the difference in the consoles, so rainbowing was a worse idea than now. Now you could have skillpoints in more than 1 energy type and therefore rainbow effectively, but it'd be a waste of skillpoints towards a single energy build. Plus there was a lot of QQing about how unfair it was to have to spend 2x as much Skillpoints to max Antiproton as max phaser. So that's why it got cut in the skillpoint change.

Quote:
Originally Posted by markhawkman View Post
Anyways, the way things work currently, the bonus of tactical consoles is calculated seperately from other damage boosts, and honestly isn't awe inspiring....

Number shaped objects:
Antiproton beam array MK XI [CrtH][Dmg]x2
With 2 +16.2% consoles: 208.2 DPS (It's a first edition Oddy, it only has 2 tac console slots)
With 1 console: 195.2 DPS
with no consoles: 182.2 DPS

sooo... I get +13 DPS per console, sure I could do somewhat higher damage with damage type consoles, but meh....
Yeah, it something you can get by without. But there's no trade-off for it. You don't really get anything in return for the damage loss because the weapons don't proc enough for you to mix the procs as a viable tactic. So that's why I avoid it.

Also, I think any buffs you deploy in game are on top of your console bonuses. I'm not 100% sure though.




On topic, it wasn't a mission fail or anything, but I had an STF today where the rest of the team seemed to be doing so little damage that I pulled all the aggro every time I opened fire. In a beamboat Kar'Fi (cos I can't manouvre one of those things nearly well enough for a cannon build) that relies on it's fighters for about a third of its damage output. Can't remember the last time I died 4 times in Infected.
Captain
Join Date: Jun 2012
Posts: 568
# 912
09-02-2012, 04:38 PM
Quote:
Originally Posted by dood98998 View Post
lets go back to bad stf experiences before syber comes in with his 'banwagon' and destroys the longest standing no-necroed thread in sto history
OK. I'll bite.

Yesterday in a KASE, myself and a cruiser had finished clearing our side and started on the gateway. At this point, I glanced over to see how the others were getting on on the far side. It turned out that a pair of Escorts had managed to pull both their (left) side's cubes into the middle of that area, beside the gateway. They'd somehow killed both Transformers (it's possible our 5th team member had helped with this before they quit the match) but couldn't make any progress on the gateway itself. Every time they tried to dart in-and-out to fire at the gate or the Cubes, they kept being tractored and killed. The few times they didn't get tractored on their first attack run, they retreated as soon as they started taking any damage.

Oh yes, and every single probe was getting past them.
This sort of thing is just plain painful to watch.

Eventually once my Armitage was done fighting both their cubes simultaneously (by parking directly underneath one to keep out of the way of its Torpedo Arcs, and just plain weathering the damage from the second one), I flew it precisely 8.5KM away from the gateway, parked there, and proceeded to both demolish the gate and take care of every single probe that spawned.

It's such a shame some Escort pilots don't realise the capabilities of their ship. Ignoring how survivable you can make yourself and treating everything like a hit-and-run is just plain silly. But of course, everyone in here already knows that... right?

[ <<<--- @Maelwys --->>> ]

Last edited by maelwy5; 09-02-2012 at 04:48 PM.
Rihannsu
Join Date: Jun 2012
Posts: 14,346
# 913
09-02-2012, 09:43 PM
Quote:
Originally Posted by skhc View Post
Yeah, it something you can get by without. But there's no trade-off for it. You don't really get anything in return for the damage loss because the weapons don't proc enough for you to mix the procs as a viable tactic. So that's why I avoid it.

Also, I think any buffs you deploy in game are on top of your console bonuses. I'm not 100% sure though.
IIRC I started building a Rainbow ship right after season 5 release... I'm not sure exactly though... Anyways though, that char has a ship that focuses more on durability(2xEptS, HE, etc) than firepower, although she does have a few offensive skills(HYT, FaW, VWP) Anyways though, I only have 1 out of 11 chars that actually uses a rainbow ship, the others each have an assigned damage type because of the DPS thing... Most use either Phasers or Disruptors, although one plays a Pyro build with Plasma beams and Harghs.
Quote:
Originally Posted by dood98998 View Post
multiply it by 8 (number of beam arrays) and the multiply it by 2 (weapon power at 100+) so its about 450 dps boost, which is 225 per consol. thats big for a cruiser, even more effect on an escort, which means big dps loss on skittle boat.
Uh... not really. You'd have to have either an insanely good plan, or flat out insanity to run 8 Beam arrays. It takes a LOT to keep from having your power levels crash when using 8 arrays. So I'm not doing it. And no I don't have 100+ weapon power.... It's a tank build.... not a DPS build.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Captain
Join Date: Jun 2012
Posts: 568
# 914
09-03-2012, 01:50 AM
Quote:
Originally Posted by markhawkman View Post
You'd have to have either an insanely good plan, or flat out insanity to run 8 Beam arrays. It takes a LOT to keep from having your power levels crash when using 8 arrays. So I'm not doing it. And no I don't have 100+ weapon power.... It's a tank build.... not a DPS build.
I'm curious how you'd hold aggro for tanking things on such a build.

If any of my cruiser tank builds (and I do have a few) ran with less than maximum Weapons Power and heavy investment into the "Starship Threat Control" skill, they wouldn't be able to hold aggro over a competent Escort. Damage output plays a large role in generating sufficient levels of hate on a foe for "tanking".

As an aside, I've never been fond of 8 arrays either (preferring a 2x Torp and 6x Array setup for additional spike damage) but if you're hitting 100 weapons power or higher, you won't need to worry about losing any DPS via power drain by taking 8 beams over 7 beams.

[ <<<--- @Maelwys --->>> ]
Ensign
Join Date: Aug 2012
Posts: 9
# 915
09-03-2012, 05:13 AM
Ok, on the topic of rainbow warriors.

I had a good one today. It was a cure normal space. I flew left like normal and noticed that everyone else went right. Two headed to the kang and one guy just yelled Noobs and left. This leaves 4.

I stood my ground and took on the right nodes, then the cube. I was watching an escort at the kang anialating anything that got too close. Two people, both with rainbow beams, were working on the left cube. I killed my cube and went on to the second.

Now keep in mind, I'm running an odessy with disrupters and a single torpedo launcher. I have 1 XII and the rest at a mix of X and XI.

I'm working on the second cube, the two rainbow warriors are working on the third and the escort is still doing a great job at the kang.

I kill the second cube with no help from anyone and head off to the third. The two rainbow warriors still have two nodes to go!

I finish everything off for them and we still have one minute to spare.

So much for rainbow warriors having any kind of dps.

No time for editing, sorry, I'm at work.
Commander
Join Date: Jun 2012
Posts: 384
# 916
09-03-2012, 10:16 AM
just for fun a sad story what happend to me yesterday,

first time a KASE fail for me:/

jump in with 5 players 1 player loged out for unknown reason or DC so we are 4 in the mission delete cube works nice not fast but works afther that drama start i jump to first nanite generator to knok them out most times 2 random players take defense vortex position automatikly, not this time after i cleared fast first gen i noticed 4 probes pas vortex so i jump there to check out what not works then i see NOBODY protect vortex afther player 4 noticed the same he log out with no coment.

i take defense position but my big fail i am running at moment on a carrier says jump from side 1 to 2 in serious time to protect both sides no way turnrate is much to lame for that gamestyle so i ask in teamchat a secound player for vortex prot , no coment.....

afther ~6 min a random player 4 jump into the mission and his first words are **** i warp into a ****ed up mission i say yes sorry , he make no coment flight 50km away and simply go afk player 1+2 what stil in mission with me reach afther ~7 min to aktivate 2 cubes but they dont kill them they fly away after they was 2 times killed and attak random nonsense the free flying cubes come to me.

so i have to handle 2 sides probes solo+2 cubes now so i also decide to stop try to win the total desaster on any way.....

sad sad sad first time i see a KASE failing, only 2 vortex protectors neeedet thats all and that was not possible with 3 players.......
Commander
Join Date: Jun 2012
Posts: 387
# 917
09-03-2012, 11:19 AM
Quote:
Originally Posted by markhawkman View Post
IIRC I started building a Rainbow ship right after season 5 release... I'm not sure exactly though... Anyways though, that char has a ship that focuses more on durability(2xEptS, HE, etc) than firepower, although she does have a few offensive skills(HYT, FaW, VWP) Anyways though, I only have 1 out of 11 chars that actually uses a rainbow ship, the others each have an assigned damage type because of the DPS thing... Most use either Phasers or Disruptors, although one plays a Pyro build with Plasma beams and Harghs.Uh... not really. You'd have to have either an insanely good plan, or flat out insanity to run 8 Beam arrays. It takes a LOT to keep from having your power levels crash when using 8 arrays. So I'm not doing it. And no I don't have 100+ weapon power.... It's a tank build.... not a DPS build.
eptw1+eptw3 spam. keeps my weapon power at 80+ running 8 beam arrays all using faw.
which ship aer you using? mine's a tank, but a tank always has SOME kind of gun the dragon tank layout only works with the bo layout form the assult cruiser, star cruiser, or oddy.
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
Ensign
Join Date: Aug 2012
Posts: 8
# 918 Love it.
09-03-2012, 11:52 AM
I love reading this thread. I've learned more from this one than all the others combined. It's a "What NOT to do!" thread.
Rihannsu
Join Date: Jun 2012
Posts: 14,346
# 919
09-03-2012, 11:59 AM
Quote:
Originally Posted by dood98998 View Post
eptw1+eptw3 spam. keeps my weapon power at 80+ running 8 beam arrays all using faw.
which ship aer you using? mine's a tank, but a tank always has SOME kind of gun the dragon tank layout only works with the bo layout form the assult cruiser, star cruiser, or oddy.
Ah, I usually use EptS, I should check, but I think they share a CD.

I can usually hold their attention by shooting Hargs at them. AIs get POed by that.

This ship is an Odyssey prototype.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Commander
Join Date: Jun 2012
Posts: 384
# 920
09-03-2012, 11:59 AM
Quote:
Originally Posted by dood98998 View Post
mine's a tank, but a tank always has SOME kind of gun .
tank is what?

the only ship what can take endless dmg is the tholian carrier any other ship is crap in compare to it.

and exactly you cry in 1 shot threat that you are always dead from invis thinks what kill you anywhere MR tank.

Last edited by lostmoony; 09-03-2012 at 12:13 PM.
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