Join Date: Jun 2012
Posts: 1,489
# 41
09-03-2012, 02:26 AM
We could just say that the RCS bonus is an absolute bonus AFTER all other bonuses are applied. So if your base turn rate is 6, and then you add your Impulse Thrusters skill and your engine power and stuff and come out with a final turn rate of 9, then RCS adds to that, and your 9 becomes a 13. That's a huge bonus for a cruiser. While an Escort, which already at 30 for a final "realized" turn rate, will only get to 34, which is much less amazing.

(We could also just say that "you can only have one of these consoles equipped" for those people concerned about super-agile cruisers that don't mount any armor.)
Career Officer
Join Date: Jun 2012
Posts: 1,703
# 42
09-03-2012, 02:47 AM
did not read all the replies, but i don't think any change is needed on the RCS's.
here is why:

running a gal-x with 4 mk xii rcs's --> turn rate is about 16+. equipped with omega mk xii shield and 3-part-borg-set comes up to 18+, which is just perfect for cruiser hunting (dhc's and turrets equipped ).
mk xi rcs's give about 13+/16+...

so, the fact that the existing model makes it possible to run the gal-x the way it is supposed to be (a battleship), shows me all is fine with this console.
what seems more important to me, are cannon abilities for boff's at ensign grade^^ ...

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Empire Veteran
Join Date: Jun 2012
Posts: 1,009
# 43
09-03-2012, 02:57 AM
there should be across the baord turn rate increase its win win cruiser more fun escorts still faster
Join Date: Jun 2012
Posts: 11,110
# 44
09-03-2012, 10:55 AM
Originally Posted by travelingmaster View Post
Oh, and it's this 'GIVE US EVERYTHING THE KDF HAS ON OUR SHIPS!!!' approach you Feddies seem to have that drives ME from playing Federation. You have your advantages, we have ours. . .but you can't possibly just keep it at that. No, you've gotta have stuff on your ships that was never intended to be on your ships (the Dreadnought has a CLOAK, on a ship that isn't the Defiant!), and you're still not happy.

Go ahead, don't play KDF. Just stop demanding that the Feddies get everything the KDF has and more. Live with the limitations of the faction, just like what the KDF has to do with it's own ship designs.
I'm not even arguing that. I'm asking for something that would benefit Cruisers and undercut Escorts a bit. Don't accuse me of something I'm not doing. Keep in mind I was against Feds getting a carrier too.

Also: Spiky does not equal Badass.
Join Date: Jun 2012
Posts: 75
# 45
09-03-2012, 11:26 AM
I believe that RCS does need some working on.

What I think is that either they're going to add another console in Mk xiii that has a static turn rate buff on it, or make RCS have a static and a % based turn rate buff.
Join Date: Jul 2012
Posts: 2,366
# 46
09-03-2012, 12:16 PM
Originally Posted by p2wsucks View Post
1st there are many consoles which don't provide a flat bonus, most don't actually:

The shield % HP bonus boosts ships w/+shield modifiers using high buffer shields the most. You're wrong to think otherwise.

The diminishing returns of Armor resist consoles are another.

The general diminishing returns of Sci consoles over 99 points.

In fact only damage Tac consoles provide a non diminishing return, with the exception of the Tetryon weapon proc when used w/flow caps.

A cruiser w/20 Base turnrate is absolutely game breaking, are you serious? What do you think it'll be w/APA or APO or Evasives or Aux2Damp or even just an Engine Battery?

W/a 10 base turnrate Cruiser I can get ~24 turnrate w/2x RCS currently. Adding in movement buffs it's high 30s. You seriously are wrong on nearly every assumption you're making.

I even stated how and Odsy., you know one of those flagships you're whining about, can have a very respectable turnrate. Use the Saucer Seperation console ...

Tell you what, if you don't believe a cruiser w/a solid turnrate and 4 turret/4DHCs layout is powerful I can demonstrate it for you. Since, they already exist in game and I have one.
Yes a sci ship gets more shield than an escort from the console, by about 40% more, not 500% more there is a slight, difference there. I'm sorry if you don't understand that. The change I propose (a flat 1-2 turn rate plus 18% on a blue mk xi) would close the gap a bit so that the escort still gained nearly double the turn rate than any other ship would from that console.

And I'm not saying they wouldn't be powerful, I'm saying they wouldn't be UNBALANCED two completely different things.

Why on earth is everyone so afraid of any change that would HELP EVERYONE?
Join Date: Jun 2012
Posts: 11,110
# 47
09-03-2012, 12:50 PM
Originally Posted by bareel View Post
Why on earth is everyone so afraid of any change that would HELP EVERYONE?
Because people are stingy that's why. Even if it doesn't hurt them, they don't want to help anyone else.
Lt. Commander
Join Date: Jun 2012
Posts: 102
# 48
09-03-2012, 01:29 PM
Originally Posted by bareel View Post
Why on earth is everyone so afraid of any change that would HELP EVERYONE?
So how exactly is nerfing escorts/bops to buff cruisers via the proposed changes to RCS consoles helping "everyone"?
Join Date: Jul 2012
Posts: 2,366
# 49
09-03-2012, 01:55 PM
Originally Posted by spacepenguin121 View Post
So how exactly is nerfing escorts/bops to buff cruisers via the proposed changes to RCS consoles helping "everyone"?
So your escort/bop that is packing an RCS console with a turn rate of 32 is going to be soooo absolutely useless if that turn rate gets lowered to 31? That nerf bat sure is a scary one.

Or are you afraid that players in Gal-Xs that don't have top end skills and system mastery are going to slaughter you in pvp even though one of the best Gal-X pvp pilots doesn't use them? And likely still wouldn't with this change.

The funny part to me is that turn rate doesn't even bother me, ineria rating annoys me when I lag and rubber band really bad, but turn rate isn't even a factor to me in this game. I just hate silly mechanics when I see them.

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