Captain
Join Date: Jul 2012
Posts: 2,197
Intro
I bought the Heavy Cruiser Retrofit (not the fleet version) simply because I had spare Fleet Credits and wanted to give her a try. I was concerned about the shield modifier but was surprised to find that I still had nearly the same total shields as I did in my other cruiser so I decided to do some testing and have found that their is an inconsistency with how the ship calculates it's shield total. I want to know if this is a bug or a feature and to see if anyone can shed some light on the subject.

The Test
I used the same toon with all 3 ships. All 3 ships were stripped bare for the tests beyond the specific items being tested. Two shields were tested, a (S)standard common Mk 9 and an (O) omega mk 11. The toon has 99 skill in shield systems. The deflector I added for testing was a mk 9 common Positron added 13.8 shield system skill. The console was a rare Mk 11 shield generator adding 17.5% shield capacity. The ships used were Assault Cruiser, Heavy Cruiser Retrofit, and Patrol Escort having a shield modifier of 1.0, .85, and .9 respectively. Here are the results in a poor chart, first number is in dock, second is in space, third is with deflector, fourth is with console. Console and deflector are never used at the same time they just add together.

Assault Cruiser
(Standard) 5100 : 6630 : 6842 : 7522
(Omega) 6259 : 8137 : 8398 : 9233

Patrol Escort
(Standard) 4590 : 5967 : 6158 : 6770
(Omega) 5633 : 7323 : 7558 : 8544

Heavy Cruiser Retrofit
(Standard) 4350 : 6905 : 7086 : 7666
(Omega) 5382 : 8246 : 8471 : 9188

As you can see the Heavy Cruiser beats out the escort everytime and stays for the most part toe to toe with the Assault Cruiser even though it has the lowest modifier. So I did more math on the numbers. Your total shield is generated with this formula:

((Base * Skill Modifier) + (Base * Console Modifier) + Base) * Ship Modifier
-Base is from the shield you equip
-Skill Modifier at 99 shield system skill is .3

So the first number is only the effected by the ship modifier because we are in dock and it is correct.

The second number is just messy. Both the Assault Cruiser and Patrol Escort are correct as they increased by 30% from my skill bonus, but the Heavy Cruiser increased by over 50%. The third and fourth numbers also showed the Assault Cruiser and Patrol Escort gaining the same exact percentage increases with both shields of 3.2% from the deflector and 13.5% from the console just like they should. The Heavy Cruiser though only gained about 2.6% from the deflector and 11% from the console and the exact amount varied by over a tenth of a percent with the different shields unlike the other two. So I suspected that the HC is gaining a flat bonus to it's shield total somewhere and ran one more test with a Mk 1 Shield on it and the assault cruiser with nothing else equipped. First number is in dock, second is in space.

Assault Cruiser
4100 : 5330

Heavy Cruiser Retrofit
3350 : 5605

The only way to make the math make sense is if we assume the Heavy Cruiser Retrofit has a FLAT shield bonus of around 1,250 added on at the end. This means with low skills/equipment it will have the same, or higher, shield total than a standard cruiser but with higher skills/equipment it will lag behind. So three simple questions:

1) Is this intended? (Brandon please this is important)
2) Are the other retrofits, fleet versions included, working the same way?
3) Did I miss something in my math?
Captain
Join Date: Jul 2012
Posts: 2,197
# 2
08-17-2012, 02:42 PM
Just did a quick glance of the Reserch Science Vessel Retrofit. It has a shield modifier of 1.1 and my Kitty Karrier has a modifier of 1.2 and yet the RSVR has a higher total shield amount than the Kitty Karrier with the exact same shield.

Am I crazy? Can Cryptic shed some light on this please!?! If I buy fleet versions of some of these ships and then they get 'bug fixed' pretty sure I would be a bit irrate. On the other hand it may make some of the pathetic shield modifiers on the retrofits make some sense.
Captain
Join Date: Jul 2012
Posts: 2,197
# 3
08-18-2012, 08:14 PM
Soooo, has anyone tested out any of the other retrofits available from the Fleet Store to see if they also get some strange flat shield bonus or something? The two that are available to me both have significantly more shield than they should and I'm curious if its because they are retrofits...

Maybe I should test out my Excel and see if it follows the proper math...
Empire Veteran
Join Date: Jun 2012
Posts: 6,963
# 4
09-03-2012, 05:04 PM
looks like the fleet heavy cruiser has a functioning shield mod of 1.04, less surprisingly then my ktinga with a 1.07

oh wait the non fleet version, i see. so this confirms fleet and non fleet... fleet ships both have better shield mods then advertised. at least the ships that are tier 5 for the first time, my fleet vorcha has the as advertized 1.1 mod.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jul 2012
Posts: 2,197
# 5
09-03-2012, 05:36 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
looks like the fleet heavy cruiser has a functioning shield mod of 1.04, less surprisingly then my ktinga with a 1.07

oh wait the non fleet version, i see. so this confirms fleet and non fleet... fleet ships both have better shield mods then advertised. at least the ships that are tier 5 for the first time, my fleet vorcha has the as advertized 1.1 mod.
Its not a higher shield modifier at all, it is a flat bonus. That makes things goofy as you can see the Assault Cruiser has a lower total shield with the standard Mk 9 shield than the HC Refit. But with the mk 12 Omega the Assault cruiser has a higher total amount of shield and I'm sure the Maco shield would show an even greater difference. Its just, goofy.
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