Lieutenant
Join Date: Jun 2012
Posts: 75
# 11 that's easy
08-31-2012, 10:04 AM
feedback pulse III 2x mk xii transphasic torpedos [acc]x2 in front and a tricoblat in back with 2 turrets and some proper heals you should have no problem taking a tactical. also sub sace jump, theta, Anti matter spread, and an awareness of your hull and shields. There is no reason a tact should take you down, unless you were not paying attention.

Want more info, them join us at Task Force Spectre. Science can have mad DPS if you know how to use it. It takes time and not pressing all your heals at once trying not to die. : )
Captain
Join Date: Jun 2012
Posts: 757
# 12
08-31-2012, 10:49 AM
Easiest way to win a 1v1:

2x VM 1 (with some DOffs to increase the disable times) and FBP 3.

Your enemy will be disabled for pretty much the entire time, allowing you to run 100 power in Weapons without having to worry about much (especially since VM isn't Aux dependent). Then switch to Aux and use FBP when he's hammering away at you. Once he's done, go back to VM and weapons.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,569
# 13
08-31-2012, 11:30 AM
The Defiant is a wonderful vessel for a surprise attack thanks to its cloak (it's our almost Fed counterpart of that damned Bop!), perfect to ambush at Ker'rat, but the MVAM in an 1v1 battle is superior because it allows VM and an high level TB...I can't wait to have a Fleet MVAM!
K D F - Killing Disadvantaged Feds
K D F - The evul way to play Sto

Adm. Marcus orders: Punish the evul Klinguns! Punish the evul HOBOs! And nuclearize Qo'nos once and for all!
Career Officer
Join Date: Jun 2012
Posts: 514
# 14
09-03-2012, 06:30 AM
You can win from a tac as a Sci (Ofcourse), but if the Tac knows how to play your subnuke etc it might get very, very hard.

The weakness of a Sci in 1v1.
Career Officer
Join Date: Jun 2012
Posts: 514
# 15
09-03-2012, 06:30 AM
Quote:
Originally Posted by praxi5 View Post
Easiest way to win a 1v1:

2x VM 1 (with some DOffs to increase the disable times) and FBP 3.

Your enemy will be disabled for pretty much the entire time, allowing you to run 100 power in Weapons without having to worry about much (especially since VM isn't Aux dependent). Then switch to Aux and use FBP when he's hammering away at you. Once he's done, go back to VM and weapons.
with that setup, lets see how well you will fair without any proper high ranked tac abilities against a very tanky escort.

Virals are nice, but in a 1v1 it will >most likely< just prolong the match.
Captain
Join Date: Jun 2012
Posts: 1,111
# 16
09-03-2012, 03:15 PM
winning 1v1 has much more to do about when you spike, rather than how.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 17
09-03-2012, 05:24 PM
Quote:
Originally Posted by thishorizon View Post
winning 1v1 has much more to do about when you spike, rather than how.
My greatest weakness, spike control. Its why I rarely 1vs1, unless I know the other player and respect them.
One can only learn and get better by doing.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Commander
Join Date: Jun 2012
Posts: 318
# 18
09-03-2012, 07:42 PM
For Duels especially against escorts a warp plasma loaded excelsior with a theta console and subspace jump is basically rockstar level awesome. It can weather the damage and if you build for crits getting someone in plasma is basically an I win as weapon batteries turn its crf into a beast. Use reverse to keep them in your forward 180 even if you have to move slowly maco shields with the heals you can put on a cruiser will take the punishment.

If they Antimatter you in a 1 on 1 and your in a cruiser it means time for luls. As you can warp plasma their last know spot rather fast and then just casually drive right into them most times. At which point as I demonstrated to a friend you have no issue what so ever shooting them even when AMS'ed.

If they save their APO or HE for when a cruiser spews plasma; or fly a bug and just have double APO then its a little trickier to run them down. In that case you may just want to create a gap and heal up some.
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