Lieutenant
Join Date: Jun 2012
Posts: 78
# 1 Build help
09-04-2012, 12:22 AM
I always been a BOP type of person but i am doing a whole 360 and going with a voq carrier now.

am i am looking for some advice on how to go about building it, this is what i been using


HG XI shield,def,engine

fore: 2 disrupt beam array acc2 dmg - 1 trico
aft: 3 disrupt beam array acc2 dmg

eng consoles: assimilated, 2 neu alloy
sci: 2 field gen, 2 particle gen
tac: 2 disrupt coil

doff,
2 hanger officer, +15% acc in intercept
1 warp core
2 dmg control

boff,
tac, tac team I - tac team II - APO
eng, eng team I - empts II - RSP II
sci, HE I - FBP I - FBP II - viral matrix III
sci, HE I - TSS II


hanger, B'rel BOP
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Starfleet Veteran
Join Date: Jun 2012
Posts: 3,330
# 2
09-04-2012, 12:54 AM
Your captain type affects a lot what works best in your carrier... tactician, engineer, or scientist?
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Lieutenant
Join Date: Jun 2012
Posts: 78
# 3
09-04-2012, 01:00 AM
i am tactical, sorry probually should have mentioned that... i am usually a escort/bop person very new to this carrier thing can use all the help i can get
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# 4
09-04-2012, 01:16 AM
A tactical captain will want to have a lot of raw damage, so FBP is probably one of the better choices indeed. VM depends greatly on your Subspace decompiler skill. As you already install particle generators, think about using something that utilizes those, too. You could even go FBP2/FBP3 here.

I would propose to replace APO1 with something that produces a bit more spike so you can use your captain's tac buffs more, such as BO3, but that is partly a matter of taste.

And I would put the tric in the aft, simply because it is much easier to bring a torpedo to bear vs. a more nimble foe that way... and any foe will be more nimble than a Vo'Quv, with the Atrox being the only exception.

Engineering-wise, as you already have two tactical teams, I would say use EPTS1, RSP1, Aux2SIF2 instead. It gives you more hull healing power with only a small loss in shield healing.
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Promote what you love, instead of bashing what you hate.
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Lieutenant
Join Date: Jun 2012
Posts: 78
# 5
09-04-2012, 01:24 AM
if my LTC and CMD be FBP what you suggest LT slot be, and i use VM cause it shuts down weapon systems buys me a few seconds to use my trico
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Career Officer
Join Date: Jun 2012
Posts: 1,542
# 6
09-04-2012, 08:24 PM
Here you go!

http://www.youtube.com/watch?v=nD22NNM1Cjw&feature=plcp

Maybe that will give you some ideas, maybe not.

Remember you can spec your cappy anyway you want if you have the resources to do so. And APA buffs things like....oh......EVERYTHING....

So does omega for that matter.

And watch the PVP bits in that video too. ITs great there's a Kitty Box Carrier at the end totally outrunning the Voquv. So as much as I hate to disagree with Sophmorecles, there is at least one really really fast Kat Box.
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Career Officer
Join Date: Jun 2012
Posts: 3,400
# 7
09-04-2012, 09:56 PM
Quote:
Originally Posted by thissler View Post
And watch the PVP bits in that video too. ITs great there's a Kitty Box Carrier at the end totally outrunning the Voquv. So as much as I hate to disagree with Sophmorecles, there is at least one really really fast Kat Box.
Ok, that end sequence was pure comedy.

Thank you for the laughs.
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Posts: 3,330
# 8
09-05-2012, 12:10 AM
Quote:
Originally Posted by deepspacejunkie View Post
if my LTC and CMD be FBP what you suggest LT slot be, and i use VM cause it shuts down weapon systems buys me a few seconds to use my trico
Well, you can buy a few seconds with Transfer Shield Strength, too, and it can double as a heal. It shares a partial (15 seconds) cooldown with FBP, though, so you might tr it before you commit yourself to it... it can be unwieldy for some.

If you want it to be more offensive. use Tractor Beam Repulsors 1, but use it with care. Personally, I would probably slot a Tractor Beam.
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Career Officer
Join Date: Jun 2012
Posts: 112
# 9
09-06-2012, 10:42 AM
I would say you should try something like this.

Tac Lt. C:
Tac Team 1, Beam Target Engines II, Attack Pattern Delta II


Eng Lt. C:
EPTS1, EPTS2, Eng Team III/Aux2SIF II/RSP II/Extend Shields II

Sci Cmd:
PH1, HE II, VM1, TBR III (On full aux it will send things flying out of weapons range)
alt:
PH1, HE II, Sci Team III, VMIII/TBRIII
I would avoid FBP. It puts TSS on cooldown and it is a pretty selfish power. It is workable in PvP, but it's very situational. In PvE, its pretty useless.

Sci Lt:
Tractor Beam 1, TSS II

DOffs:
Flight Deck Officers that reduce Launch cooldown
Shield Distribution Officers
or if you are going VM, grab System Engineers. Makes it so you can disable multiple subsystems at the same time with VM. Very nasty

Weapons:
Fore: 3 x Beam array
Aft: 2 x Beam array + Chroniton mines

If you're wanting to put out lots of spam, you can go a tricobalt mine and grab dispersal pattern beta for some hilarious Tric Mine moments

Shields: Honor Guard
Deflector: Borg
Engines: Borg

Consoles:
Eng: Borg + Armour. Maybe an EPS if you're switching power settings a lot
Sci: 1 Field Gen, 3 x graviton if going TBR. If not TBR, well you can stack up Field Gens I guess or Shield Emitters
Tac: All energy weapon type
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Career Officer
Join Date: Jun 2012
Posts: 102
# 10
09-06-2012, 10:48 AM
A build I run a lot on my Vo'Quv is Gravity Well III, then Torpedo Spread & fire them Tricobalts. KABOOM! Good times. but not always for every situation. Works well protecting the Kang in CSE.
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