Empire Veteran
Join Date: Jun 2012
Posts: 6,986
# 201
09-05-2012, 09:11 PM
Quote:
Originally Posted by harrymonkley View Post
Hi folks, I need some advice please so I thought I would ask here rather than spam a new thread.

I'm new to STO and after what seems like not much effort, my engineer is at lvl 50 - but I haven't yet requisitioned my last freebie ship.

I don't really want to be playing a slow turning slug, and a couple of friends who used to play STO some time back recommended escort - but I'm not sure whether I should be choosing the Advanced Escort or the Patrol Escort.

I've checked the build planner on stoacademy, which doesn't even include the patrol escort as an option, and although I've figured out some of the game mechanics, and read some of the discussion threads, I'm having real difficulty figuring out the Boff abilities (because of all the abbreviations) and how they interact.

The difference between the two ship types appears to be simply one ensign Boff and one console(engineering or science) - what are the advantages of either choice?

Which skill+console would be the preferred setup for this extra slot if the accepted wisdom is to use tactical team for the ensign level skill on both tactical Boffs to keep the forward shields up?

The whole skill point system is so obtuse that I still have a couple of hundred thousand skill points to spend, so hopefully with a little help I can avoid the worst of the noob-errors and have a solid setup that will allow me to concentrate on learning to fly my ship well rather than getting frustrated because my build is severely flawed.
you are exactly the type of person this excellent guide was made for, you definitely came to the right place for the best advice. it recomends the patrol escort, and will give you a build and items list to get that will put you on the right track.

http://denkbassin.de/sto/

the counterpart of the advanced escort used to be called the fleet escort, but due to the new fleet system and the fleet ships, it had its name changed to patrol escort.
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Lt. Commander
Join Date: Aug 2012
Posts: 101
# 202
09-05-2012, 11:02 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
you are exactly the type of person this excellent guide was made for, you definitely came to the right place for the best advice. it recomends the patrol escort, and will give you a build and items list to get that will put you on the right track.

http://denkbassin.de/sto/

the counterpart of the advanced escort used to be called the fleet escort, but due to the new fleet system and the fleet ships, it had its name changed to patrol escort.
Thanks mate, the guide is clear and easy to follow, just what I was wanting.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,330
# 203
09-06-2012, 12:39 AM
Quote:
Originally Posted by husanakx View Post
Well there are NO beam skills in the commander slot... so you are saying giving up 20% hull and shield at least and another weapons slot is worth having omega 3 ? ok then.
You are balancing the wrong things here: Maneuverability is what costs you the hull and shield hitpoints, not the Tac slots.

Quote:
One more lt. commander slot.... pointless again... what for 2 copies of target sub 3.... sure I guess but really again is it worth the trade of engi slots and shield and hull... I doubt it.
I'd rather recommend a brute force approach: BO3 or THY3. Although TS3 or (for anti-carrier battles) FAW3 are also fun.

Quote:
More maneuverability.... sure ya... its really not needed if your plan is to spam a bunch of high arc beam arrays... [...]
Oh, not for tactical offense, obviously. But maneuverability is a great asset for strategic offense and tactical defense. All-cannon-escorts won't catch a beam escort, because they cannot keep it in the DHC arc long enough, and cruisers will not be able to broadside you as often. Switching targets is also much easier for a beam escort.

It is an entirely different playstyle for an escort than your standard forward-facing build, but it works fine. Spike damage is lower, of course, but effective DPS will be as high or higher, depending on tactics.
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Commander
Join Date: Jul 2012
Posts: 367
# 204
09-06-2012, 01:42 AM
Fleet Escort (now Patrol Escort) is a great ship for tac and even better for engineer I think. I played it last time I was in the game (few months ago) and it felt better then Advanced Escort. It also looks better

I aim for Patrol Escort for my own new eng toon. It's very maneuverable and it's survivability plus engineer additions in power management.

Now, a thing to consider - part of the guide (and most guides) assume that you WILL be grinding at STF PvE missions to get equipment sets. You can replace all those parts with customized items bought from exchange. Middle level purple Mk XI and good blue Mk XI items are really cheap on exchange.

Another option is to get the Aegis set from exchange. Or craft it if you can and have dilithium for it. It's quite good set and for Patrol Escort piloted by engineer even better - giving it additional passive defense on top of engineer self buff/repair abilities.

You can also get a Paratrinic Shield Array from Past Imperfect mission (last mission of Klingon campaign). It has no bonuses like Aegis, but it has very high capacity allowing to soak immense amounts of damage. It has low regeneration rates so with it you will be dependent on the BO skills to repair it in battle.
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