Let's see...well, the Synchronic Proton Distortion Prototype Rifle you get for completing the second Devidian mission usually chews through drones pretty fast. In space, I think antiproton weapons have a damage multiplier when attacking Borg ships, but I don't recall offhand.
In ground combat, anything with +knockback or +repel is nice against the borg (even though they are highly resistant to both). The borg's greatest threat on the ground is melee since they are designed to get up close and personal and overwhelm you. Sci officer crowd control abilities also come in handy here (+hold and +root).
Originally Posted by malashenko89
In space, I think antiproton weapons have a damage multiplier when attacking Borg ships, but I don't recall offhand.
AP has a higher crit severity, so when you do land a critical hit it will do greater damage (may still be bugged as the testing I've done in game doesn't show higher crits on average). You can also obtain very rare weapons of all types that have a 7.5% chance to proc 1000 damage vs. Borg in the Gamma Orionis fleet staging area.
From what I've heard, Phasers are worthless against Borg in space. The 2.5% chance to disable a random subsystem doesn't work against them (Since Borg have build-in redundancies). The damage is still the same as the others. You're just wasting the 2.5% chance bonus.
If you want to go cheap, get Disruptors for space combat. If you want to go 'max damage' then switch to Anti-Proton.
As for ground combat, there is never a time when you DON"T want to use the Synchronic Proton Distortion Protytpe Rifle. That thing is crazy broken against all enemies. (Although, I hear it will be nerfed come Season 3).
Other than that, I'd advise Anti-Proton or Plasma again. Plasma's burn effect is nice as it gets around the Borgs shields. Plus you can run from them while they burn. Anti-Protons built in +Crit is pretty nasty also.
photon torpedos with the [borg] multiplier work very well in stfs. Why? highest DPS (firerate) +1000 dmg to borg each time = most damage against unshielded borg targets no matter what distance. (gate, transformer, generators, (tactical) cube at some point)
in my experiance phasers work just fine against borg...i see shields and engines failing from time to time. But it seems that they repair subsystems a lot faster.
knockback weapons are great for borg on ground. pulsewave kind of is the smart choice if you can get into close range. Otherwise sniper rifle with knockback to not let them get close. [borg] modifier is good on ground but is not as crucual as in space, since firerate is kind of low on ground. minigun works better with the modifier, but needs remodulation more often...atleast thats what i experianced in the past, although there was a fix to count only the volleys not the bolts itself before you need to remodulate.
i personally prefer compression pistols AP (very high rate of fire+very high exploit dmg) and splitbeam AP [BORG] weapons when doing ground stfs.
tip: boss room in infected ground, it is easier to toss drones down into the plasma with your fists or a pulsewave, than to actually shoot them down.