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Empire Veteran
Join Date: Jun 2012
Posts: 1,795
# 21
09-07-2012, 03:03 PM
Originally Posted by maddwolf View Post
A good example of one is when you are cloaked and a NPC and or any click-able window comes up and you click it or collect an item your ship will de-cloak.
Sorry, but this appears to be working as intended. Seen here in the Ask Cryptic:

Q: (tovalmorgan) Are you ever going to fix the decloaking bug? Whenever your bridge officers talk to you or any kind of interaction window pops up on the screen while you are cloaked, the pop up window forces your ship to decloak.

Dstahl: To clear up some confusion about this issue, let me shed some light on how cloak is intended to relate to interactions within the game. It is our intention that any interaction within the game will remove stealth. Anytime you are expected to take a game action of clicking on a button to respond, whether it is to scan something, or acknowledge a bridge officer, or make a command decision via a contact option, it should pull you out of stealth. With that said, there are undoubtedly missions out there that were made prior to the inception of the mini-contacts (the ones that fly across your screen) which are just providing information and shouldn?t need to be acknowledged. One reason we created mini-contacts was to allow information to be given by your bridge crew without you needing to acknowledge it for game design purposes. If you feel that a specific mission contact could be switched to a mini-contact that doesn?t need acknowledgement, then that is the type of suggestion that should be made. We can then look at the mission specifically and determine whether it warrants a mini-contact or not.
Was named Trek17, but still an author.

Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'.
Career Officer
Join Date: Jun 2012
Posts: 142
# 22
09-07-2012, 10:33 PM
Qapla'! These are some excellent questions. Seeing everyone come together makes me proud to be Klingon! Keep up the honorable deeds, so that the Empire will one day be glorious to behold, while making our enemies quiver like frightened targs.

For the Empire!
Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 23
09-07-2012, 10:51 PM
Originally Posted by maddwolf View Post
and give more toon creation parts like different hair, ridges, facial hair styles for the TOS, TNG, etc.
I'd also like to see the various ENT era Klingon ridges from the first two seasons added for the Klingon and Liberated Borg species. They are much superior to the current ridges. Also what about the costumes from the said series, they were more cloths than armour, which I think a lot of KDF players are after.

Could the Liberated Klingon Borg, a perk for being a Lifetime Subscriber be given the same traits as the standard Klingon (warrior and honourable)? I feel the Liberated species aren't worth using for anything other than resource characters to help with my fleet. Alternatively and a better idea, could they be made more useful perhaps with no forced traits and a huge trait pool to choose from (all KDF side traits perhaps, including trill and Ferasan) to show they regained knowledge from the collective. I feel this would also encourage more people to pay for a lifetime, given the game more development income.

The Federation has retrofitted NX and Constituted classes, could the KDF get the D5 and the ENT BOP as low tier or even higher tier ships? Considering how the Klingons use vessel designs for hundreds of years a D5 Battlecruiser as a high tier vessel wouldn't be unusual. The ENT Bop could even be added as a costume option for the B'rel and B'rel retrofit. KDF players want and somewhat need T5 ships to stay competitive with the Federation and all their new toys.

Could the BOP line up be given a buff, the Battlecloak (and Enhanced Battlecloak) and well as the Universal stations aren't that much of an advantage when your hull is closer to butter than steel?

Now that the Federation has an cloak emission seeking torpedo to tackle cloaking could the B'rel retrofit's enhance battle cloak fire torpedoes while still cloak with perhaps a % chance of the cloak disengaging for a few seconds like what it is now when firing a torpedo?
Originally Posted by macronius View Post
Cryptic is sloppy. Breaking News at 11. This is what happens when there is no outline or plan and you just make up **** as you go along.
Originally Posted by shredder75 View Post
We can tell our great grandchildren, "In my day, our cloaks were so sensitive that even dialogue broke them and we couldn't change our clothes!"
Join Date: Jun 2012
Posts: 18
# 24
09-07-2012, 11:11 PM
I have 2 questions :

Since the story of the game involves the destruction of the Romulan homeworld, leading to a war where the Klingons try to take back old Klingon territory since the Romulans are weakened why not make a series of missions where the Klingons fight the Romulans over territory?

Since the Klingon side has way fewer ships than the Fed side why not just release all the NPC Nausicaan, Gorn, and Orion ships already ingame since the models and powers/consoles are already here all you'd have to do is figure out the BO layout?
Career Officer
Join Date: Jun 2012
Posts: 567
# 25
09-10-2012, 11:26 AM
1. The Raptor class has had an issue with it's pivot point since beta. The pivot is rather far back on the ship (roughly where we would find it on a Battlecruiser), combined with the firing arcs located in the long nose, Dual and Dual Heavy Cannon arcs come to bear on a target far, far slower than the turn base would indicate. Add to this the slower turn rate when compared to a base federation Escort, and the Raptor becomes a very difficult ship class to captain.

When can we see a review of the Raptor Class, if not to move it's pivot at least to find a better balance?

If not a pivot change, consider these: The Enterprise episode we first see a Raptor in seems to indicate extraordinarily strong hull, so a much higher base hull could help. Alternately, the color text at the ship vendor describes the Raptor as having a devastating front arc, so perhaps moving one rear weapon mount forward would be the balance for the far shorter time on target our pivot and length provide?

2. There are several examples of Klingon costuming on the NPCs in Qo'nos and Klingon Academy we cannot use ourselves. While I believe the sleeveless greatcoat has an issue of being designed for the old Alpha character modeler, more recent NPCs are sporting Federation Off-duty robes (the Great Hall guards, for example) - can we at least see access to these robes, and the handful of other items we have mentioned elsewhere on the forums that are already established in-game, on NPCs of our races? Moreover, can KDF aliens please have a broader range of items available to them from the sub races? Seems odd to spend time/resources creating armors and clothing items to have them only apply to that one race and not be available to the Aliens at least...

3. Would it be possible to re-purpose areas in the game for more Klingon activities? I personally would like to see the fighting pits in First City and Klingon Academy opened up to PvE and PvP dueling (using a similar system to CO, but with the center of the duel area limited to the center of these rings, with the sphere ending at the ring's edge), and the arena on Forcas III re-used for an actual KvK Bat'leth PvP tournament event.

4. First City seems to have plenty of untapped content! When we take the Tutorial chain which leads us about First City, we are introduced to a long list of named NPCs and areas of the city that are never again used. are these NPCs intended for something grander, perhaps as we see KDF 1-20 brought back into the game?

5. Where are the Fleet Advanced/Elite Bat'leth??? Fleet ground weapons lack a melee category. With the daggers, Mek'leth, and both plain and decorated Bat'leth models displayed behind the vendor, I had hoped Fleet ground weapons would be highlighted.

6. No KDF Fleet ship is eligible for the Ship Module discount. When can we expect to see C-Store variants of our tier 5 ships? (A C-Store Qin with menacing cannons off the hull like the Puyjaq and a wide-arc Dual Heavy cannon? If it looked like a mean love-child of the Puyjaq and the Birok I'd be a VERY happy Raptor driver... )
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Last edited by jnohd; 09-10-2012 at 11:33 AM.
Join Date: Jun 2012
Posts: 3,376
# 26
09-10-2012, 11:36 AM
<space reserved>

...In case I think of anything not already dismissed by the devs, completely ignored, or otherwise informed that it will never happen because resources are too small to waste on an insignificant portion of the playerbase.
KBF Lord MalaK
Awoken Dead

You're gonna upgrade my Chel Grett for FREE but charge me $30 to upgrade my Kamarag ?
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 27
09-10-2012, 11:41 AM
Originally Posted by soriedem View Post
Qapla'! These are some excellent questions. Seeing everyone come together makes me proud to be Klingon! Keep up the honorable deeds, so that the Empire will one day be glorious to behold, while making our enemies quiver like frightened targs.

For the Empire!
Hear that, Warriors?!? Drinks are on Korrath!!!
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Join Date: Jun 2012
Posts: 598
# 28
09-10-2012, 08:32 PM
If they are on Korrath, then a barrel a bloodwine will do for me!!!

PvP Boot Camp Project Leader Emeritus
Career Officer
Join Date: Jun 2012
Posts: 298
# 29
09-11-2012, 11:37 AM
Originally Posted by misterde3 View Post
1. The K'vort battlecruiser appeared in various episodes of TNG and was also mentioned in the DS9 episode "Penumbra" (showing it not only exists in the alternate universe of "Yesterday's Enterprise").
It is the last canon TNG-era KDF ship type missing from STO.
Will we see it in the future as a playable ship?

2. While we have a ship called "Negh'var" in this game, it is actually the version without the ventral pods from the TNG season finale.


Will we see the version from DS9's "Way of the Warrior" that was actually called "Negh'var" any time soon?


3. There are various Gorn and Nausicaan NPC ships unavailable to us.
Since we already have several ships without customization options or mix-and-match function, why are these not made useable for players?
Their level of detail is actually quite nice.
This, this, this, WHY is the K'Vort not in this game? It is one of the most common appearing alien ships in the entire genre, plus it is so ridiculously easy to implement, its just a large, fixed wing Brel.

Seriously, sometimes I think the only reason it is not on here is due to all the emails I have sent DStahl asking for it. I think its just not on here to spite me

Yeah, that's right.
Lt. Commander
Join Date: Jul 2012
Posts: 135
# 30
09-12-2012, 06:32 AM
1. Is there a hypothetical plan of what kind of missions you would want to add to the KDF? (What I want to know is if they already have created something like a spreadsheet with possible arcs and missions to implement once they have the time to do so.)

2. Would you be willing to work with the STO community on the creation of new missions for the KDF? (Things like creating threads with basic ideas in the KDF section or asking for a list of well made Foundry missions to either use or get inspiration from.)

3. Considering possible future ships: If we were to get new ships would it be possible to give a nod and helping hand to KDF sci captains considering that they are forced to use BOP?s most of the time. (E.g. if you were to make a c-store Neg Var like the Regent Class could we get a Lt. Commander Universal or if it is tac/sci have the same tac/sci lieutenant slot be universal? [LTC Tac/LT Sci/LT Universal])

4. Will we see any kind of tweaking or modifying for existing equipment sets?

5. Will there be new sets available from STF?s? The current KHG set isn?t bad but seems to be geared mainly towards science captains.

Last edited by sechserpackung; 09-13-2012 at 09:21 PM.

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