Captain
Join Date: Jun 2012
Posts: 1,876
# 21
09-09-2012, 03:10 AM
Quote:
Originally Posted by bizork View Post
What does a "placeholder spot" do, and what is it? Is that just where you store devices for some other character?
I simply stuff random junk in it, never to use it again... or stuff to RP with, such as the Portable Shroud Generator I recently ran out of.
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Oh, lovely, I can't even requote the Douglas Adams quote I used to have here I WANT IT BACK!!!!
Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
Captain
Join Date: Jun 2012
Posts: 1,063
# 22
09-09-2012, 06:31 AM
* On my Tac, for RP and combat purposes, a Horta is a must no matter what (he actually literally can't get rid of it - long story there, a Crystal Horta to be specific).
* Large Hypos for any character.
* Large Shield Charge for my Tac. Eng doesn't need it - between his captain repair ability and the MACO repair system.
* The spare device slot is for various things - the Tac will probably get a second Horta in there sometimes (actually the same in-character Horta as the first, even though it'll probably be the Acid Horta or Standard Horta - like I said, a long story!), or a Tribble or another special device. Nanoprobe cure hypos are a must in any Borg fight. Remodulator is generally unneeded as both use the MACO set remodulator. My engineer has more room and two slots, one usually a Horta and another a Tribble, or I just use leave the nanoprobe cure in there.

No remodulator, as I use the built-in one for the MACO set for both my tac and engineer.

I REALLY wish I had a fifth slot, because I'd love to carry the Shard or a Tribble regularly on my Tac.

One thing I never do use, however, are the power cells - I sometimes give them to my tactical BOffs, but I've never found a reason to use them myself - or had room that didn't have better things I could stick in it.
Career Officer
Join Date: Jun 2012
Posts: 229
# 23
09-09-2012, 06:34 AM
Quote:
Originally Posted by grylak View Post
... the thing that puts a ring around you and turns you ghostly blue (I forget it's name, the posts look like transport enhancers) and a health tribble. Though when fighting the Borg missions, I gave the ring enhancer thingy to my second officer and put a remodulator in.


Being an Engineer, I'm also well equipped with seeker and service drones, turrets and mortars. With doffs to get extra ones of each of them in. While everyone is busy shooting at all this random crap I've spawned, my boffs go in and shoot them to pieces.
Triolic Pattern Enhancer. Before everyone rushes out and uses this in STFs, DO know all there is to know about it. In particular the small chance that its activation will summon a 'creature'. Just when you thought you had one boss to fight... now there's two. In IGE for example, a good place to activate this is on a pipe. So if an 'umbral' appears... it will usually fall into the plasma. Aside from this, the posts seem to generate a lot of aggro from the boss borgs and can be used to draw ol Becky within shotgun range.

PS It only costs 60 EDCs to get a Mk X 'STF' set for the instant remodulation feature.

PSS You CAN equip BOffs with the STF sets so they get the instant remodulation feature... and the set team bonus effects as well.
Captain
Join Date: Jun 2012
Posts: 1,063
# 24
09-09-2012, 06:35 AM
Quote:
Originally Posted by asphe View Post
Large Hypo or Cordrazine | Large Shield | Immunos | (optional)

(optional) can be anything... since you CAN swap them around in combat. One choice the others did not mention was the Borg Static Grenades. More useful for Scis/Engrs than for Tacts who might prefer a Large Power cell instead.

You can skip the Immunos if your DPS is so low that you don't end up tanking. 'circle strafing' doesn't work on NPCs so sitting still might help your team mates score more critical hits. Just try to remember what standing/crouching does for your range dodge% versus melee dodge %.
I wouldn't skip on the nanoprobes no matter what, really. The Borg assimilation attack has a really long range (it's more like a hose than a set of needles as in First Contact), I've had them try to get me from at least 5 meters away. I've seen tons of people who like to live dangerously in Defera glowing utterly green from the nanoprobes though - wonder how they avoid being assimilated. I hardly ever see it actually happen, though if I don't have the anti-nanos it almost always happens to me.

However, that's news to me about the devices. You can swap around device slot contents even when you're in Red Alert mode?

Can you keybind this?
Lieutenant
Join Date: Jul 2012
Posts: 92
# 25
09-09-2012, 06:53 AM
Ground devices in STO are IMHO ... useless.

I equip a remodulator and a stack of large hypos. Everything else is pretty much a waste of space. At low levels a tribble is nice to heal between fights (until you get a medic with decent abilities). Although it sucks to constantly remodulate - I found that the MACO ground gear is inferior compared to the much better gear you can find elsewhere in-game.

Energy cells don't seem to do much.
Flashlights are needed on certain maps, but are annoying (every time you get knocked down they shut off)
Shield batteries are completely useless - shields are so easy to rip through (and a lot of stuff completely ignores shields anyway), that you're better off clicking to fire your weapon than trying to regenerate your shields that will just drop again by the same amount with the next hit.
Tribbles - those that give combat bonuses can be ok.
Healing tribbles, food items = complete waste of space after 10th level.
Jem'hadar weapon modules = useless

As for pets... also useless. They're there for show, and nothing else.

Instead of wasting time clicking on a device, your time is far better spent firing an extra shot from your weapon.
Fleet Admiral T'Kehl - M.A.C.O. Vanguard Force (Sci Odyssey - USS Archimedes)
Fleet Admiral Shivers - M.A.C.O. Vanguard Force (Tac Escort - USS Abraham Lincoln)


The Federation's most successful counter to the Borg and Iconian threats.

Last edited by uxvorastrix; 09-09-2012 at 06:55 AM.
Captain
Join Date: Jun 2012
Posts: 1,876
# 26
09-09-2012, 11:00 PM
Quote:
Originally Posted by asphe View Post
Triolic Pattern Enhancer. Before everyone rushes out and uses this in STFs, DO know all there is to know about it. In particular the small chance that its activation will summon a 'creature'. Just when you thought you had one boss to fight... now there's two. In IGE for example, a good place to activate this is on a pipe. So if an 'umbral' appears... it will usually fall into the plasma. Aside from this, the posts seem to generate a lot of aggro from the boss borgs and can be used to draw ol Becky within shotgun range.

PS It only costs 60 EDCs to get a Mk X 'STF' set for the instant remodulation feature.

PSS You CAN equip BOffs with the STF sets so they get the instant remodulation feature... and the set team bonus effects as well.
Ugh... has it not occured to you that the Borg draw 30 times as much fire onto themselves than you possibly can? Just drop them regularly and try to steer clear of it so the bosses (Tosk excluded) don't hit you with that chain thing.

Quote:
Originally Posted by red01999 View Post
I wouldn't skip on the nanoprobes no matter what, really. The Borg assimilation attack has a really long range (it's more like a hose than a set of needles as in First Contact), I've had them try to get me from at least 5 meters away. I've seen tons of people who like to live dangerously in Defera glowing utterly green from the nanoprobes though - wonder how they avoid being assimilated. I hardly ever see it actually happen, though if I don't have the anti-nanos it almost always happens to me.

However, that's news to me about the devices. You can swap around device slot contents even when you're in Red Alert mode?

Can you keybind this?
Defera: This is a cakewalk! Just spam whatever heals you have - the nanites eventually cease to function and wait for you to be killed by the Borg drones that injected them.

Just stay alive long enough to live through the initial DoT, and you should be fine. (Warning: Do not attempt this in the presence of tactical drones of any level - hide behind a Cover Shield or something, but don't try this against Armek or Manus.)

No idea about the devices, wouldn't know if you can keybind them.

Quote:
Originally Posted by uxvorastrix View Post
Ground devices in STO are IMHO ... useless.

I equip a remodulator and a stack of large hypos. Everything else is pretty much a waste of space. At low levels a tribble is nice to heal between fights (until you get a medic with decent abilities). Although it sucks to constantly remodulate - I found that the MACO ground gear is inferior compared to the much better gear you can find elsewhere in-game.

Energy cells don't seem to do much.
Flashlights are needed on certain maps, but are annoying (every time you get knocked down they shut off)
Shield batteries are completely useless - shields are so easy to rip through (and a lot of stuff completely ignores shields anyway), that you're better off clicking to fire your weapon than trying to regenerate your shields that will just drop again by the same amount with the next hit.
Tribbles - those that give combat bonuses can be ok.
Healing tribbles, food items = complete waste of space after 10th level.
Jem'hadar weapon modules = useless

As for pets... also useless. They're there for show, and nothing else.

Instead of wasting time clicking on a device, your time is far better spent firing an extra shot from your weapon.
I find that devices, while they MAY be handy sometimes, are both too hard to remember to use and too tedious to resupply. I quite literally can't be bothered to go need/greed on the cordrazines and immunosupports or to go to the nearest station to resupply. Fortunately I understand how classes work well enough to avoid taking fire on the softer Engineer and Tactical, and tank stuff up with my Science character. True, the hypos would help, but... I just can't bother with it, and the shard is a much more useful object for my playstyle on ANY character (except engineer, don't have any FE stuff there).
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Oh, lovely, I can't even requote the Douglas Adams quote I used to have here I WANT IT BACK!!!!
Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
Career Officer
Join Date: Jul 2012
Posts: 1,124
# 27
09-10-2012, 10:33 AM
I guess there are a lot of really bad ground players out there judging but the input into this thread.

I generally equip a tribble (crossfire) for convience, I could manually use it each time but I'm not risking valuable food in inventory for that, 3.3% damage is decent.

Hypos, if you don't carry and use one you are a liability to your team (unless a sci that can heal of course, but they need the shield bat then)

Shield batteries.. meh, shields last a few seconds in fleet actions, never more than a shot against the borg so this is pretty useless. Weapon batteries don't do enough to save your skin.

Shards and Pets are good in fleet actions, crazy dangerous on borg bosses. Tacticals can call guards, pets, and shards to create an army.

Triolic Pattern Enhance I hate, I can't see anything through it. It can spawn a helper AI or an enemy AI. The vision thing makes it useless and super dangerous on borg bosses.

If you don't have nanoprobes don't fight the borg. You need them, don't tell me your "tricks" because you are either so bad you don't draw agro or you have to be brought up often.

Ophidian Cane is pretty awesome, I rarely use it because I forget. The hold and heal can save you .

I use Crossfire Tribble/Shards of Possibility/Ophidian Cane or Nanoprobes/Hypo

I never see my Boffs use the instant remodulator
Captain
Join Date: Jun 2012
Posts: 1,876
# 28
09-10-2012, 11:47 AM
Quote:
Originally Posted by nicha0 View Post
I guess there are a lot of really bad ground players out there judging but the input into this thread.

I generally equip a tribble (crossfire) for convience, I could manually use it each time but I'm not risking valuable food in inventory for that, 3.3% damage is decent.

Hypos, if you don't carry and use one you are a liability to your team (unless a sci that can heal of course, but they need the shield bat then)

Shield batteries.. meh, shields last a few seconds in fleet actions, never more than a shot against the borg so this is pretty useless. Weapon batteries don't do enough to save your skin.

Shards and Pets are good in fleet actions, crazy dangerous on borg bosses. Tacticals can call guards, pets, and shards to create an army.

Triolic Pattern Enhance I hate, I can't see anything through it. It can spawn a helper AI or an enemy AI. The vision thing makes it useless and super dangerous on borg bosses.

If you don't have nanoprobes don't fight the borg. You need them, don't tell me your "tricks" because you are either so bad you don't draw agro or you have to be brought up often.

Ophidian Cane is pretty awesome, I rarely use it because I forget. The hold and heal can save you .

I use Crossfire Tribble/Shards of Possibility/Ophidian Cane or Nanoprobes/Hypo

I never see my Boffs use the instant remodulator
Well, if you're careful enough to avoid the more damaging blows, you should be able to live with 1 heal only.

I have sub-optimal performance on my sci (I admit, it could be optimal if I had the top gear, a bit more experience, and used consumables) with the mark 11 MACO set, do just fine.

I have moderate performance on my tactical KDF-side, using a variety of scraps and bits I've collected throughout the game, including a very nice fleet AP pulsewave capable of shredding every Borg drone in the IGE boss room (seriously, KB3 on a pulsewave is optimal for that place) and the FE rewards. I use Operative Mk X (STF, ofc), and typically let my allies tank by hiding behind whatever's close when I think a tactical is about to fire (not as bad as you may believe, as it only takes 1-2 seconds and can save your life no matter how many heals you have, and it's definitely better to let a more qualified tank tank through it), and specialize in assassinating the IGE worker drones with a quick, high-damage alpha strike (let's just say I typically hit 700-1200 damage per drone with the decloaking shot... worst-case scenario they live to see a second shot), which I do not recommend after the third drone for risk issues (my performance may be ok, but it is most certainly not good enough to finish them off quickly enough after prisoner 3)

And I probably have acceptable performance on my eng, again I'd say I do IGE boss room best (KB3 pulsewave, telekinesis, melee attack. just BEAUTIFUL) with a not-very-tanky gearset, as I typically use transphasic bombs and chroniton mines to deal some dangerous damage to my opposition.

In all three characters, my death rate is quite acceptable, and no team I can remember (which does not mean there isn't a chance of such a team existing) has ever complained and I get a pretty fine score on optionals.

Also, you don't need the immunosupports to live through an STF. I certainly don't. I said why in the above post - just drop whatever heal you can onto yourself and pray the Borg don't keep hurting you. Nanite Health Monitor also helps though, I don't take my chances without it if playing on my sci.
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Oh, lovely, I can't even requote the Douglas Adams quote I used to have here I WANT IT BACK!!!!
Dalo Lorn
DaloLorn, StarCraft 2 Roleplayer and proud of it.
Captain
Join Date: Jun 2012
Posts: 521
# 29
09-11-2012, 04:41 PM
usually:

-large hypo
-large shield charge
-tribble (ric)
-shard of possibilities
| CSI - Confederazione Stellare Italiana | @NandoPC |
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