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Your hate for the Galaxy-X is... I can't even find a word for it...
First of sir, they are nearly identical except for the fact that the Dreadnought has more crew and the Assault Cruiser has 1+ Turning... (Of Course Dreadnought has the Lance, which I will get to in a second). Also the Assault has better inertia (+5)
They have same impulse speed, Boff Layout, Shields and so on...
What makes you think the Dread marks you as a noob?
People come to these forums to look for guide and your bad experience in a ship is going to push people away because you frankly suck in it. If you do then don't tell others that it is horrible. Just express your disdain for it, not discourage others to stay away from it.
To be honest, it can do more than the Assault. More DPS from the lance and more hull regain from the more crew...
Now you may argue the lance is useless... I concur... You have never put a Jump console on a Dread have you? It is a game changer... Being able to kill an enemy ship every 3 mins is... lulz to say the least.
Please give me a good reason for why you feel this way about the ship...
The lance fires half a second after jump... Those in Dreadnoughts who know what they are doing wait on timing, when you are an escort with red dying shields and hit with a lance, the effects are devastating in the right conditions, likes of which most ca'tn recover fast enough from in PvP. But if hit with all the buffs of a Tac, once your ship's hit even red, and you are around 80-75% Hull... 1 Hit KO. Don't believe me? Look at the videos on youtube to prove it. The Dread is the most underrated ship in game.
The Average PvP player
1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
Your hate for the Galaxy-X is... I can't even find a word for it...
First of sir, they are nearly identical except for the fact that the Dreadnought has more crew and the Assault Cruiser has 1+ Turning... (Of Course Dreadnought has the Lance, which I will get to in a second). Also the Assault has better inertia (+5)
They have same impulse speed, Boff Layout, Shields and so on...
What makes you think the Dread marks you as a noob?
People come to these forums to look for guide and your bad experience in a ship is going to push people away because you frankly suck in it. If you do then don't tell others that it is horrible. Just express your disdain for it, not discourage others to stay away from it.
To be honest, it can do more than the Assault. More DPS from the lance and more hull regain from the more crew...
Now you may argue the lance is useless... I concur... You have never put a Jump console on a Dread have you? It is a game changer... Being able to kill an enemy ship every 3 mins is... lulz to say the least.
Please give me a good reason for why you feel this way about the ship...
I'll tell you why. First being able to "kill a ship!" in 3 minutes? Yeah, that is a misnomer. First of all the lance misses like crazy, second of all on average it's damage output is no more potent than a Dual Beam Banks Beam Overload 2. Couple this with it's horrible turn rate (see below) Using the lance also due to the Failaxy's abhorrent turn rate, also tremendously decreases your broad side TOT (Time on target). So the lance is wildly inaccurate (BO2 hits far more often), and completely hoses over what slower cruisers should be trying to maximize (TOT).
Second, that +1 turn rate translates to +3 turn rate in game terms after speccing due to how the system works, you are turning at 8 to 9 while the AC is cranking 11 to 12. This difference grows even further with the application of an RCS console, or Attack Pattern Alpha as well as they are Percentage based. When you are getting your ship into position to chase an enemy with an Escort, in pursuit of your teams target that is absolutely huge. Also, defensively the Turn rate difference means much more in terms of bringing a fresh shield facing to bear, to soak up the worst of enemy fire, while your defensive buffs restore your depleted facing(s). It also makes the ship much more capable of maintaining broad side fire offensively, more TOT means more DPS dealt. The Fat Ass Gal X has less TOT. It's going to do less DPS. Even on Heal duty the turn rate of the ship can make a huge difference as it will take longer unless your team is EXTREMELY conscious of the Galaxy's turn rate to bring your extend shields to use.
Inertia, even 5 Inertia makes a huge difference in the distance that the ship is going to slide after an evasive run. It also makes changing the ships direction (more important) much easier, so you can reverse slide with warp plasma, do a quick slide job to get some one back into extend shields range which means they have to travel less back to you, etc. Meaning even for something as simple as Healing the AC even trumps it there. It also, coupled with the superior turn rate, means in game terms you will also be getting even more TOT to do dps with.
Inertia on the Gal X is also so low that it affects your Defense score when you start turning. Which decreases your durability, noticeably in the process.
Also due to the out right inferior status of the Turn rate and more damning Inertia score, it makes Warp Plasma all but impossible to use against Skilled players, even in a furball. The ship is simply put too cumbersome to use it effectively so you can knock CC detail off of the list of things it can do. Also, while it is fairly "rare" for my Eng AC to be solo responsible for deaths on the battlefield (probably once every 3 minutes lulz), I can however directly point to MANY more instances where you can definitely tell that toon had a direct hand in someone's demise due to warp plasma application. Applications where the Gal X just simply can't do it. So you can kill someone -potentially- when all the stars align in your favor once every 3 minutes. I can be directly responsible for an Escort generating a kill potentially every time I press my warp plasma button. Or directly responsible for saving a friendly escort even with it, by changing direction, pressing the button and making a screen for him to fly through that the enemy scort won't want to follow him through and increase the range difference between them. Which means he's taking less DPS in the process.
"It works for me!" And if you pug, even a Shuttle can work for you. But when you start fighting Skilled opponents the limitations of the Failaxy chassis become more and more apparent. Why do you think the Serious Premades never fielded the Gal X in serious matches? It's because the ship blows.
The only thing it has is a Lance, over the AC which is of itself a mixed blessing. Also crew only affects out of combat hull regeneration, and the difference between the two's regen is marginal at best there anyway. So it loses complete and total advantages in combat, for an out of combat perk.
Oh and is if this all wasn't lulzy enough, now with the new Regent class you get a Metreon console which you can use on all of the AC's variants and the Broadside Quantum Torpedo launchers. So the Gal X can do even less damage still now than an AC.
So, yes. Yes I will do everything in my power to dissuade people from flying that Horrible Ship, when the AC is that much better. Anything it offers, not only the Assault (and Assault Retro for the Exact Same Cpoint Cost) does better but the Excelsior does too. There is at present, no reason what so ever to fly a Gal X in combat over any other cruiser.
Last edited by ghostyandfrosty; 09-09-2012 at 09:27 AM.
The lance fires half a second after jump... Those in Dreadnoughts who know what they are doing wait on timing, when you are an escort with red dying shields and hit with a lance, the effects are devastating in the right conditions, likes of which most ca'tn recover fast enough from in PvP. But if hit with all the buffs of a Tac, once your ship's hit even red, and you are around 80-75% Hull... 1 Hit KO. Don't believe me? Look at the videos on youtube to prove it. The Dread is the most underrated ship in game.
I'm not saying you can't kill with the dread. I'm saying that the conditions you need to kill with dread are too many to efficiently do it and to worth flying one. A tac in an escort does everything better than in a dread. Except of course the fact that you, or somebody else, just love that ship. And in this case who cares about efficiency, lol, you play a game to have fun, right? And this cruiser thread is all about how to be efficient in a cruiser, not about the fact that a good tac pilot can't fly a dread.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
I'll tell you why. First being able to "kill a ship!" in 3 minutes? Yeah, that is a misnomer. First of all the lance misses like crazy, second of all on average it's damage output is no more potent than a Dual Beam Banks Beam Overload 2. Couple this with it's horrible turn rate (see below) Using the lance also due to the Failaxy's abhorrent turn rate, also tremendously decreases your broad side TOT (Time on target). So the lance is wildly inaccurate (BO2 hits far more often), and completely hoses over what slower cruisers should be trying to maximize (TOT).
Second, that +1 turn rate translates to +3 turn rate in game terms after speccing due to how the system works, you are turning at 8 to 9 while the AC is cranking 11 to 12. This difference grows even further with the application of an RCS console, or Attack Pattern Alpha as well as they are Percentage based. When you are getting your ship into position to chase an enemy with an Escort, in pursuit of your teams target that is absolutely huge. Also, defensively the Turn rate difference means much more in terms of bringing a fresh shield facing to bear, to soak up the worst of enemy fire, while your defensive buffs restore your depleted facing(s). It also makes the ship much more capable of maintaining broad side fire offensively, more TOT means more DPS dealt. The Fat Ass Gal X has less TOT. It's going to do less DPS. Even on Heal duty the turn rate of the ship can make a huge difference as it will take longer unless your team is EXTREMELY conscious of the Galaxy's turn rate to bring your extend shields to use.
Inertia, even 5 Inertia makes a huge difference in the distance that the ship is going to slide after an evasive run. It also makes changing the ships direction (more important) much easier, so you can reverse slide with warp plasma, do a quick slide job to get some one back into extend shields range which means they have to travel less back to you, etc. Meaning even for something as simple as Healing the AC even trumps it there. It also, coupled with the superior turn rate, means in game terms you will also be getting even more TOT to do dps with.
Inertia on the Gal X is also so low that it affects your Defense score when you start turning. Which decreases your durability, noticeably in the process.
Also due to the out right inferior status of the Turn rate and more damning Inertia score, it makes Warp Plasma all but impossible to use against Skilled players, even in a furball. The ship is simply put too cumbersome to use it effectively so you can knock CC detail off of the list of things it can do. Also, while it is fairly "rare" for my Eng AC to be solo responsible for deaths on the battlefield (probably once every 3 minutes lulz), I can however directly point to MANY more instances where you can definitely tell that toon had a direct hand in someone's demise due to warp plasma application. Applications where the Gal X just simply can't do it. So you can kill someone -potentially- when all the stars align in your favor once every 3 minutes. I can be directly responsible for an Escort generating a kill potentially every time I press my warp plasma button. Or directly responsible for saving a friendly escort even with it, by changing direction, pressing the button and making a screen for him to fly through that the enemy scort won't want to follow him through and increase the range difference between them. Which means he's taking less DPS in the process.
"It works for me!" And if you pug, even a Shuttle can work for you. But when you start fighting Skilled opponents the limitations of the Failaxy chassis become more and more apparent. Why do you think the Serious Premades never fielded the Gal X in serious matches? It's because the ship blows.
The only thing it has is a Lance, over the AC which is of itself a mixed blessing. Also crew only affects out of combat hull regeneration, and the difference between the two's regen is marginal at best there anyway. So it loses complete and total advantages in combat, for an out of combat perk.
Oh and is if this all wasn't lulzy enough, now with the new Regent class you get a Metreon console which you can use on all of the AC's variants and the Broadside Quantum Torpedo launchers. So the Gal X can do even less damage still now than an AC.
So, yes. Yes I will do everything in my power to dissuade people from flying that Horrible Ship, when the AC is that much better. Anything it offers, not only the Assault (and Assault Retro for the Exact Same Cpoint Cost) does better but the Excelsior does too. There is at present, no reason what so ever to fly a Gal X in combat over any other cruiser.
There is a player who made a Cannon Build with the Dread. Broadside isn't needed with the dread trust me. Anyways, he has a lot of video showing what the dread is truely used for, Uncloaking and destroying anything that moves. Beams are decent seeing that it is a norm for cruisers but the fact of the matter is, the Dread really shines in the Cannon build. And yes, go look at his videos, every 3 minutes man... The Accuracy is bad when you don't actually learn to fire it. You need to time it, not when the enemy is going full impulse. His build has him putting out more DPS than anyship as well as healing....
Thing is you dont get it.. alright If i could fraps videos of me killing people with a shuttle and tricobalts, Would you consider me successful?
I don't know if I would sign that "the Galaxy-x- should never be used in pvp" but its certainly isn't a good ship when you can do almost everything and same in another ship but better.
if one wishes to kirk around in a fed cruiser, there is no better then an excelsior, or the +1 version of it, the galor. you can deal SOOOO much more damage in it then a gal x, anything with its engine subsystem online can stay out of even its single cannon fireing arc. a decloak alpha with single cannons is not going to eliminate a shield facing, its just not. you need a good minute to kill with single cannons, and near 100% time on target with them so they have no chance to recover faster then you pokepokpoke them. and that if you have CRF2 every once and a wile. the excelsior has survivability with pressure damage that is too high for an escort to fight against long enough for it to kill the excel, in most cases. thats even true with 8 beams and BO2&3.
gal x? park behind it and kill it. it has the jump console? big deal, the 4 aft beams or aft cannons did jack to your shields, you survived just fine. wait for its tb to wear off, and then resume aft quarter bombardment. wile you focus your entire build around doing something that has an 80% fail chance every 3 minutes, and are mostly helpless and worthless the rest of the time, well gee i hope your not on my team. that same time an excelsior is spanking ass 24/7.
when the galaxy X like that gets its kills, its doing what an escort is supposed to do, dramatically worse then an escort can, again with horrible effectiveness up time. that gal x in that link? it might as well not respawn until its lance cools down if it fights anything other then the usual helpless or unorganized pugs in those vids.
oh god, how apt that it is sollvax who first posted in that thread after op
There is a player who made a Cannon Build with the Dread. Broadside isn't needed with the dread trust me. Anyways, he has a lot of video showing what the dread is truely used for, Uncloaking and destroying anything that moves. Beams are decent seeing that it is a norm for cruisers but the fact of the matter is, the Dread really shines in the Cannon build. And yes, go look at his videos, every 3 minutes man... The Accuracy is bad when you don't actually learn to fire it. You need to time it, not when the enemy is going full impulse. His build has him putting out more DPS than anyship as well as healing....
You are using the Dread in it's wrong fashion. Watch these videos, read what this post says, ANY of your agreements will be answered in this post.
I've flown with Haikaishin and his dread for the better part of a few months.
And frankly it's results are pathetic when put on a field against Solid players. My AC out does it every time, to say nothing of my Escorts. My Sci Sci even makes it look bad. The dread does not work with DHCs, at all what so ever. It's frail, it's incapable of sustaining damage, it can't do anything when the enemy can move. He absorbs more heals than most Escorts that I play with meaning it's a Heal Sucker in addition to having to eat almost all of his own in order to survive and it's DPS is far lower than an Escorts.
Hell it's even too slow for Singles. And almost everytime we ran across any team with Skill, they went for him first and made us burn about 1/2 of our heals just to keep that junker of his going for very little in the way of damage payoff.
The Federation do not have good Burst Damage cruisers other than the Excelsior (not till the broadside torpedo was invented anyway), that solely rests on the KDF. No Fed Cruiser has the turn rate necessary to use DHCs safely, and reliably.
Also, his build doesn't Answer for the inferior mobiity of the ship. Defensively or offensively.
Last edited by ghostyandfrosty; 09-12-2012 at 09:56 AM.