Join Date: Jun 2012
Posts: 7,281
# 1 Duty Officer Signature
09-09-2012, 11:28 AM
Hi, Remember me?

I am the guy who made the Duty officer signature a while back, and promised to keep working on it.
Well... A few weeks late, but you know... Season 6 and all... Here is the next variant:

Working with amayakitsune, I've created a Photoshop file containing everything from Ensign rank to Pure Admiral, 24 Duty officer trait icons, Common, uncommon, rare and very rare fonts and borders for the avatar...

Recent additions:
- Elements to Make it easier to convert into KDF variant (Much requested)
-- Red Background
-- Red Avatar Border
-- KDF Avatar Backdrops
- All Duty Officer CXP levels including KDF maraudering.

How to make a proper character avatar:
  1. Set your display settings to as high as possible.
  2. Take your character to ESD.
  3. The big "white wall" outside Admiral quinns office. Move your back to it, and zoom in relatively close (so you have a frame sufficiently above your characters chest).
  4. Press Prt Scr on your keyboard. The screenshot will now be saved in the Screenshots folder in the STO game folder. (Live).
  5. Open Photohsop, and then the picture.
  6. Doubble-click the layer in the layer box, and just press enter in the dialouge that appears. (To allow for transparency).
  7. Find the Channels-tab. It's usually in the same box as "Layers"
  8. Find the channel that has the highest contrast between light and dark colors, by clicking through the red, green and Blue channels. Usually it's the blue or green.
  9. Duplicate that channel, and click it, so it is selected.
  10. On your keyboard, hold Ctrl, and L. A box will now appear.
  11. There are 3 "indicators" and a level curve. Move the most left, and right closer together untill theres a really hard contrast between light and dark colors. It's gonna look odd... Ignore that.
  12. Once you feel you have the proper contrast (you may have to play around a little), press "OK".
  13. Select the magic wand tool (W). Set Tolerance 5 (depending on the contrast). Click on the area closest to your char that is white/bright. This should select a very large area.
  14. Now with the angular Marquee tool (M) set to "Add to Selection" (located as 4 icons just below the "Edit" menu option. Hoover your mouse over the 2'nd icon...) select all remaining areas that havn't been selected, and pretty much everything below the shoulders of your char.
  15. Select the Lasso Tool (L), and set it to "Substract from selection" (Located to the right of the "Add to selection").
  16. Zoom in close on the hair and carefully remove any selection inside the hair. (this takes time, patience and lots of Ctrl+Z).
  17. In the channels overview, re-select RGB, and click back to the normal layer overview.
  18. Once again zoom on on your char and move around the contours to see if you've missed any holes. If you find any, remove them.
  19. On your keyboard, Click DEL.

You should now have a nicely cut out of your char, ready to use in my template.

Now I know this might look overwhelming, but it isn't. Just take it slow, and you should be fine.

It's an ongoing process and I fix issues as I find them, and add more stuff and icons as they are suggested (suggest it below, and perhaps link to the image you want added).

-- Add Proper FED and KDF FontColors
-- Add more Player Traits.

Suggestions are most welcome on in-game mail @anazonda or forum PM.
My name may say "PWE member", but I will never be.
-NEVER Forget the Screwups and ignorance made towards the people who supported the game through 2011
Don't look silly, don't call it "Zen-Store" - Don't waste devs time, Post proper bug-reports - I don't like Gekos

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