Ensign
Join Date: Jun 2012
Posts: 13
This message is to the Devs... I really need some help here understanding this logic and what exactly throughout the entire development process was on your minds as it related to these uniforms.

I wanted to create this thread to focus on specific issues with the uniforms and not to be merged or overtake the other thread which is mainly about the uniform design etc.

In the Season 6 trailer... along with numerous mentions throughout various media, Cryptic has touted new uniforms which are unlocked *BY THE FLEET STARBASE CONSTRUCTION PROJECTS, yet in what the player community is feeling as a blatant slap in the face they simply show up as another Dilithium/Fleet credit sink... not an actual reward for reaching X amount of progress.

If it weren't bad enough that one must purchase them from the tailor... YOU HAVE TO DO IT FOR EACH CHARACTER! And here is where this is really... and I am sorry... stupid. You can't even set these new "Fleet" uniforms as "Fleet Uniforms" because again you have to throw your Credits and Dilithium at them and therefor they are deemed "LOCKABLE ITEMS" that cannot be saved as fleet uniforms.

So hear me out: As a fleet you build a starbase, you build each component to it, you throw your resources together to do this. As a fleet you hit tier 1, tier 2, tier 3, and as a fleet you unlock a tailor on you "Fleet Starbase". This tailor that you as a fleet have worked to unlock gives you a new uniform... but its not a fleet uniform, therefore you have worked as a group to get the *right to buy* an individual item that doesn't promote fleet unity. Yeah, that makes a lot of sense because the whole idea of starbases (aside from the massive cash generation for PWE) was to promote and help build the fleets... the only thing that has kept this game alive through the dark ages.

I'm sorry but I do NOT understand what is going on here. This is something that should have been awarded for free to Fleets that have reached level 3 completion.. jeez cryptic give us something. And to not be able to set and use it as a fleet uniform is just a slap in the face that I do not understand.

So, Brandon, DStahl, someone... please help me, my fleet... and all the other fleets out there that I have spoken with understand what this is about.
Empire Veteran
Join Date: Jun 2012
Posts: 1,329
# 2
09-10-2012, 01:33 PM
You could have stopped at "massive cash generation for PWE" for an answer to your question. I mean seriously... You are not daft so you KNOW that is your answer correct?
Republic Veteran
Join Date: Jun 2012
Posts: 1,068
# 3
09-10-2012, 01:43 PM
All throughout the history of this game, the devs have encouraged, and at times forced, team play. This make sense to me as this is an MMO and player interaction is the point right? However, there is nothing in this game that REWARDS team play. A team of five runs an STF, a luck of the draw gets you what you seek. A team of five runs a FA, only the top scorer gets the trophy if it is completed. True team cooperation will never be fully realized until team play is rewarded.
If you believe the sky is the limit, you are aiming too low. We must reach beyond the stars - Ambassador Otungku
Ensign
Join Date: Jun 2012
Posts: 13
# 4
09-10-2012, 02:03 PM
By default, everything from January 2012 forward is for the sole purpose of PWE and cash generation, from the gambling to the massive cash sinks that are the Starbases themselves.


Once you accept that and move past it, the fundamental lifeline of PWE... Cryptic and the game is from these Fleets. You must give to get and this IMO is a massive missed opportunity to try to show that they are looking out for the players.


I have been in this game since the beginning as have many others.. and many of us that have been around for that long.. took the gamble and purchased lifetimes feel that this has been a co-op... the players and the Devs... providing feedback, helping correct issues unforeseen, watching the game grow and giving them direction on where to take it to keep us playing and keep them employed, feeding their families and paying bills. Dstahl shot me on QoNos one day lol and to those of you who have been here long enough... remember when the Borg or Romulans or Klingons would invade Earth Spacedock? Or the many other instances where we interacted with Devs pulling late hours? We had an interactable relationship.

But when something so miniscule as this is done at the massive disappointment to the players there is a collective sigh and the feeling that where 2 years ago there was this tight connection and a sense of community between the players and Devs, they are becoming more disconnected.... just names of faceless automatons that just give us our pellet... shove out whatever and we no longer have a choice or say... or feel that they really care for the people that had their backs all along anymore.


That really saddens us. Especially the players that stayed throughout 2011 and the Fleets that survived that because they believed the Devs were in our corner and we in theirs and that there was a light at the end of the tunnel. We made it through but now its just a take, take, take relationship.... and this is a beautiful example. I have my opinion as to why this was done (the obvious) but I want to hear from a Dev about how this was to benefit Fleets as that is the in-game purpose of building said starbases.

Last edited by mulder1aq; 09-10-2012 at 02:08 PM.
Captain
Join Date: Jun 2012
Posts: 702
# 5
09-10-2012, 02:33 PM
mulder, you fleet has unlocked the fleet uniform? Would you be willing to invite me to your fleet co I can buy it from your shop?
Captain
Join Date: Jun 2012
Posts: 868
# 6
09-10-2012, 03:55 PM
Quote:
Originally Posted by mulder1aq View Post
You can't even set these new "Fleet" uniforms as "Fleet Uniforms" because again you have to throw your Credits and Dilithium at them and therefor they are deemed "LOCKABLE ITEMS" that cannot be saved as fleet uniforms.

See this is what annoys me - I don't mind dilithium and credit sinks, sure I prefer account unlockables, but I can live with this. Not being able to use these as a fleet uniform is....crazy.
Career Officer
Join Date: Jun 2012
Posts: 64
# 7
09-10-2012, 04:09 PM
I think the Fleet Uniform should be unlocked for every fleet member once the tailor is ready, it should be available to be used in the fleet uniform tab and it should only be wearable as long as you are in a fleet that has them unlocked.

As soon as you leave the fleet they should become unavailable and removed from the player.
12th-Feet
Fleet Admiral Enterprise-D
Captain
Join Date: Jun 2012
Posts: 11,103
# 8
09-10-2012, 05:22 PM
Quote:
Originally Posted by scififan78 View Post
All throughout the history of this game, the devs have encouraged, and at times forced, team play. This make sense to me as this is an MMO and player interaction is the point right? However, there is nothing in this game that REWARDS team play. A team of five runs an STF, a luck of the draw gets you what you seek. A team of five runs a FA, only the top scorer gets the trophy if it is completed. True team cooperation will never be fully realized until team play is rewarded.
Quote:
Originally Posted by tobar26th View Post
See this is what annoys me - I don't mind dilithium and credit sinks, sure I prefer account unlockables, but I can live with this. Not being able to use these as a fleet uniform is....crazy.
I concur. The fact that they are demanding team play without rewarding it, is not only just silly, but I have left a fleet over it.

Until this is figured out, (And soon, I hope) STO will remain mostly a Massively Single Player game. The question now, is what would make good Team rewards?
http://i1151.photobucket.com/albums/o633/centersolace/189cux9khvl6ojpg_zpsca7ccff0.jpg

So inhumane superweapons, mass murder, and canon nonsense is okay, but speedos are too much for some people.
Empire Veteran
Join Date: Jun 2012
Posts: 1,329
# 9
09-10-2012, 10:27 PM
Quote:
Originally Posted by scififan78 View Post
All throughout the history of this game, the devs have encouraged, and at times forced, team play. This make sense to me as this is an MMO and player interaction is the point right? However, there is nothing in this game that REWARDS team play. A team of five runs an STF, a luck of the draw gets you what you seek. A team of five runs a FA, only the top scorer gets the trophy if it is completed. True team cooperation will never be fully realized until team play is rewarded.
I agree with you 100% there... Only the fleet mark missions actually promote team play. If you do them very well together not only can you get more marks but if all of you are in the same fleet you can literally multiply the rewards. Aside from that though, everything is random or personal glory.



To the OP: I DO feel your pain in regards to the Devs... Even if Cryptic has frustrated me in the past I did feel like the Devs were still connected to the players and were working within their limitations to do the best they could do. They put in the effort, they talked to the players, they played the game, and they tried to make every cent you put into the game feel like it was well spent. They could not get everything they wanted or do everything you wanted but you could FEEL and SEE the efforts.

However... Then I saw PWE swoop in and being familiar with them from before I knew that those days were going to be a thing of the past. They always try to hide away the Devs from the public, shut down communication, and ultimately streamline their games into Online Gambling rings while ignoring and often slapping their old loyal players in the face. So imagine my utter and complete lack of surprise when STO slowly started going down the same path. The only thing that DID surprise me is that Tribble stayed open (because they tend not to like that sort of thing) but the rest of the "Good Ol' Days" rather you liked them or not are gone and will likely stay gone.


Quote:
Originally Posted by rohirrim View Post
I think the Fleet Uniform should be unlocked for every fleet member once the tailor is ready, it should be available to be used in the fleet uniform tab and it should only be wearable as long as you are in a fleet that has them unlocked.

As soon as you leave the fleet they should become unavailable and removed from the player.
Sounds perfectly reasonable to me in its entirety.



Quote:
Originally Posted by centersolace View Post
Until this is figured out, (And soon, I hope) STO will remain mostly a Massively Single Player game. The question now, is what would make good Team rewards?
How about in STFs when your team is efficient enough to get the Optional that everyone is rewarded with goodies equally instead of having it be another lottery? How about a special reward at the end for completing the entire thing without a single person dying (a reward for everyone).

How about for Fleet Events everyone gets the Trophy for their hard work?

How about for Starbase Construction when you unlock various goodies for the Fleet everyone can simply enjoy them instead of having to grind up ADDITIONAL Dilithium? Fleet Creds is fine as a way to ensure participation but that extra is a blatant sink and cash grab. How about we do the above with the fleet uniform? etc... etc..
Career Officer
Join Date: Jun 2012
Posts: 20
# 10
09-11-2012, 04:17 AM
After everything else thats been muddled or cash grabbed you didnt actually think youd get something for free did you?


Close your wallet.
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