Commander
Join Date: Jul 2012
Posts: 399
# 21
09-11-2012, 05:51 PM
a solution to the optional problem is remove the timer
and people can take there time.


Quote:
Originally Posted by malan29 View Post
Quick solution, stop dying.
lol
---

but one thing that surprises me is people are so willing to be trolls and be A-holes to everyone
and trash the game and not try to improve it.

Last edited by artanisen; 09-11-2012 at 05:55 PM.
Lt. Commander
Join Date: Jul 2012
Posts: 110
# 22
09-11-2012, 06:59 PM
Quote:
Originally Posted by happyhappyj0yj0y View Post
Saying that solves nothing.

People are STILL going to be lazy and ruin PUGs by queuing for things that are beyond their ability.



And yet it is what it is.



Which still means absolutely nothing. It just adds an extra tier to this with zero guarantees that the people involved will have any level of competence. I've had far too many moments with people in PUGs where, despite displaying visuals from the STF sets, they still manage to consistently prove they have no idea how to run an STF effectively (and worse, can't even follow directions).

Hence why I suggest making Elite Gear available for EDC and at a LOW drop rate for Normal STFs. That way when someone tries Elite and gets stomped flat there's actually a chance that they'll stop and think to themselves, "Well, apparently I can't do this, maybe I should go back to Normals since I might still get the drop there, and though it will take some time, I can still work towards the stuff I want."

That's the only thing that will have a real shot of permanently skimming out some of the people who shouldn't be in the queues (since even then some people are going to want to roll those dice on the higher chances given by the Elite STFs).
No. Elite stfs are suppose to be hard. They are not something you just jump into.
Making them easier or able to get the same rewards from normals is not what should happen.elite stfs need to be gated from the general community there for elite stf gear will be special. Like they are suppose to be.
I think that before being able to even queue up for an elite stf you should have the accolade kill 5000 Borg. That would solve a lot of elite pugs and make elite stfs for elite players only.
Career Officer
Join Date: Jun 2012
Posts: 368
# 23
09-11-2012, 07:09 PM
Quote:
Originally Posted by aarons8 View Post
No. Elite stfs are suppose to be hard. They are not something you just jump into.
And you'll notice I never said anything about making them easier.

Quote:
Originally Posted by aarons8 View Post
Making them easier or able to get the same rewards from normals is not what should happen.
And you'll notice I never suggested that either. I suggested lower drop rates for Normals, which already receive fewer EDCs. Ultimately giving them an objectively lesser award and thus necessitating more grind.

If that doesn't appeal to you then enjoy all of the unqualified people who join your PUG and stop complaining.

You want people of lesser skill gone, but you want to keep the best gear exclusive. Well, guess what, as long as that gear is exclusive they're not leaving. That's why about 98% of them are there.

Quote:
Originally Posted by aarons8 View Post
I think that before being able to even queue up for an elite stf you should have the accolade kill 5000 Borg. That would solve a lot of elite pugs and make elite stfs for elite players only.
An accolade you can get running B'Tran Cluster missions is your bar for entry? I had that Accolade before Elite STFs, Omega and MACO sets existed. Hell, if you stay there long enough you can pick up that accolade in the tutorial.
________________
You'll have to forgive the Zeroes and Lowercase... Perfect World stole my Oh's and Capitals.
Commander
Join Date: Jul 2012
Posts: 429
# 24
09-11-2012, 07:20 PM
Quote:
Originally Posted by aarons8 View Post
No. Elite stfs are suppose to be hard. They are not something you just jump into.
Making them easier or able to get the same rewards from normals is not what should happen.elite stfs need to be gated from the general community there for elite stf gear will be special. Like they are suppose to be.
I think that before being able to even queue up for an elite stf you should have the accolade kill 5000 Borg. That would solve a lot of elite pugs and make elite stfs for elite players only.
Sorry, but that's a ridiculous requirement. Accolades don't mean squat; you can have every accolade available in the game and still be a crappy player.

I have 4850 accolade points on my VA, but I am more than capable of running space elites. Half the time I do more damage than players with double that number (and some of them have been veteran players who should know what they're doing). I don't run the elites because "omg better gear!!!11!" I run them because space normals are downright boring. And the elite PUGs are marginally better than the normal PUGs (I'm not a member of an STF channel).
Demons run when a good man goes to war.
Rihannsu
Join Date: Jun 2012
Posts: 629
# 25
09-11-2012, 10:00 PM
Don't like the respawn timer? Then as someone suggested: don't die!

Seriously people, you know that button called "Evasive Action"? Use it and get out of weapon range. I'm tired of seeing Pugs who sit there while a cube pounds them until one shield fails and they blow up.
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
Captain
Join Date: Jul 2012
Posts: 535
# 26
09-12-2012, 02:26 AM
Ideas:

Make a sort of tutorial, where the enemies are dumbed-down, and one can bring their four bridge officers with them, and learn how to do the STF on their own time. Make it repeatable as often as they want, and maybe put some pop-up hints here and there, to fill them in on the basics. Once they're able to complete it there, they receive a hail from the contact in the Omega Force, inviting them to join at Normal level.

Once they make it on Normal, they can run the 'simulation' on Elite. Same as before, but the Elite version, once completed, grants access to Elite STF's of that type.

Create a 'holodeck' door, as seen in TNG, in the Crew Deck on your ship; when you go in, you can start the 'training simulations' there; this would give us something new to do inside our ships. Lockbox ships with only a bridge can allow them to be accessed by similar simple means; Tholian/Jem'Hadar have doors, and the Galor has transporters on the bridge.

Success requires the 'simulation' to be completed within a certain reasonable time frame (not uber hard or anything...just make it something that requires them to actually remodulate their weapon, rather than going hand-to-hand the whole time without a melee weapon, etc.).

I doubt it's a perfect idea, but I don't know what is at this point. My reasons for suggesting this:

1. This will explain, step-by-step, how to complete an STF, thereby arming them with some of the KNOWLEDGE they need to successfully run these things. Equipment, IMHO, is not as important as experience and skill (but still important, of course).

2. Something new to do in our ships, which is always welcome, IMHO.

3. Eliminate part of the language barrier problem: if they run this tutorial, it will be in whatever language they're using to play STO. The language barrier is a problem when trying to help new players through STF's rather often; if they at least had the basics covered, they could pretty much copy what everyone else is doing, to an extent.

4. Give the players a place to test setups, try out new gear, and make sure things actually work, without potentially ruining an STF run for others.

5. You exclude people from STF's who are just there to 'see what it is like', which I've had several of lately. Let them try it in the holodeck and decide whether or not it's something they REALLY want to tackle, on their own time. Hearing, "Wow, these STF's a lot harder than I thought they would be...I quit" halfway through an Elite STF is rather aggrivating.

==================================================

As a second idea, allow us to invite friends to replace leavers at any time during the STF, and give them the rewards for helping the team complete it. That way, if we have a new player who gives up, we can call in someone who knows what they're doing to fill the empty spot, and still have a way to complete the STF.

==================================================

Anyway...just a little food for thought. Good idea, bad idea...I'd be willing to try pretty much anything at this point, since the STF channels are absolutely dead when I'm online.

I do agree with happyhappyjoyjoy about making Mk XII gear available by some other means, even if it makes for an incredibly long grind. You're never going to keep the leeches (as well as new players who just don't know any better) out of the Elites unless the gear is available by some other means.
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