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Ensign
Join Date: Jun 2012
Posts: 14
# 11
09-12-2012, 03:37 AM
I played and try with The B'rel since i began to play Sto.

I try many and many configurations with this ship ( tactical , science, beam only , cannon only,
torpedoes boat, offensive boat , defensive etc... )

This ship CAN do about everything with a good build : good skills choice and consoles.

It is a remarquable ship and i can't let say the B'rel is just a torp boat.

Yes it is true it 's a very good and fun torpedoes boat.

I just say you can do about all what you want with B'rel.

I have some questions : when you do a torpedoes build without a point in energy weapons or shield emitter or shield systems , how do you manage to do a successful Stf or if you want to change ship ? when you take you hegtha ? do you buy a respect token each time ?

I have create for my B'rel a polyvalent build so i can play successfully with in many situation
like topedoes boat , decloaked dogfighting , all stf missions with a very good dps :

I change my boff , weapons and console when i change my mission but i do not respect everytime
Captain
Join Date: Jun 2012
Posts: 694
# 12
09-12-2012, 04:06 AM
:shrug: I just spec into energy weapons anyway, rather than going to 9 in all my primaries. Lets me switch back and forth as needed.


As for STFs, the torpedo build works *fine* in STFs.
Empire Veteran
Join Date: Jun 2012
Posts: 1,251
# 13
09-12-2012, 04:19 AM
Quote:
Originally Posted by illcadia View Post
As for STFs, the torpedo build works *fine* in STFs.
I found it a little lacking myself. I only ran in a normal STF, and found I couldn't dish out enough damage to make me a valuable team member.
Quote:
Originally Posted by macronius View Post
Cryptic is sloppy. Breaking News at 11. This is what happens when there is no outline or plan and you just make up **** as you go along.
Quote:
Originally Posted by shredder75 View Post
We can tell our great grandchildren, "In my day, our cloaks were so sensitive that even dialogue broke them and we couldn't change our clothes!"
Empire Veteran
Join Date: Jun 2012
Posts: 1,159
# 14
09-12-2012, 06:59 AM
I have a torpedo build that I run for chuckles in PvP. I wouldn't use it in STFs though.
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Captain
Join Date: Jun 2012
Posts: 1,455
# 15
09-12-2012, 07:26 AM
Quote:
Originally Posted by crusty8mac View Post
I have a torpedo build that I run for chuckles in PvP. I wouldn't use it in STFs though.
I haven't tried pure torp in STFs, but I could see where it'd be feasible w/the Borg MKXII photon or quant torps, torp doffs, Torps Spread 3, APO3, HY3, Aux2Batt w/Tech doffs and tac or sci captain. The bonus 1k damage proc rate is much higher w/torps than energy weapons.

For defense I'd try and stay perma cloaked for defense boost and damage boost. Use 2 part KHG w/Aegis engines for xtra defense. Use plasma and Kinetic resists in eng console spare slots. Chain PH, Aux2Sif and HE @ full aux.

Another option would be to mix in tric mines w/a dispersal pattern. Adding a GDF & APA and those things' damage can be insane.

Also, depeding on the role you fill, you wouldn't be a target anyway. KDE Probes don't shoot until 1 of the gates drop. Most CSE pets don't shoot until their in site of Chang. ISE most things don't shoot until the Tac Cube/Gate at the end.
Captain
Join Date: Jun 2012
Posts: 1,119
# 16
09-12-2012, 08:46 AM
Quote:
Originally Posted by yeialyah View Post
I have some questions : when you do a torpedoes build without a point in energy weapons or shield emitter or shield systems , how do you manage to do a successful Stf or if you want to change ship ?
Since I don't have any points in shield abilities, I'm able to max out the hull resistances. I also added a few Neutronium Alloys.

It's still possible for me to die, but I can solo a cube on my own if I play smart.

I have an Aceton Assmilator console, so the radiation damage keeps the heavy torpedoes from being launched. I also buff the Aceton Assimilator, so that the radiation damage is boosted. With it being the only target for the Cube, it will continue to regard the Assimilator as the biggest threat as it fires on it. Until, that is, my Tachyon Beam 3 + all my fore torpedoes firing start hitting them. By the time the Cube turns it's attention to me, I should have already recloaked. If not, I'll hit them with a Jam Sensor to further hide myself from the Cube's focused fire.
Captain
Join Date: Jun 2012
Posts: 1,241
# 17
09-12-2012, 11:04 AM
Quote:
Originally Posted by yeialyah View Post
I have some questions : when you do a torpedoes build without a point in energy weapons or shield emitter or shield systems , how do you manage to do a successful Stf or if you want to change ship ? when you take you hegtha ? do you buy a respect token each time ?

I have create for my B'rel a polyvalent build so i can play successfully with in many situation
like topedoes boat , decloaked dogfighting , all stf missions with a very good dps :

My B'rel toon is fully specc'd specifically to fly birds of prey as torpedo boats.

I have zero in energy weapons of any kinds, zero in shields of any kind. All skill points went into torpedoes, armor, armor resists , repair, structural integrity, targeting, stealth and into science based particle, subspace decompiler and countermeasures.

I'm saving a bit now to respec some of the 'junk' points i spent around while leveling up to put them into flow capacitor.

That character can only fly birds of prey as torpedo ships. To fly other KDF ships I have my other toon.


I'll say it again: B'rel as a non-torpedo boat is a complete waste. It literally IS a Heghta but with less hull and a better cloak. Putting a single energy weapon on it means you bought a 2kzen+ ship to do something you could already do with the free tier 4 bop.


Quote:
crusty8mac

I have a torpedo build that I run for chuckles in PvP. I wouldn't use it in STFs though.

You merely have to spec the ship correctly.


Here's a full torpedo + mine build b'rel that I use. I've ZERO problem with getting aggro or getting hit at all.


Cmdr: tac team 1, high yield 2, omega 1, dispersal beta 3
Lt cmdr: high yield 1, tac team 2, omega 1
Lt: Jam sensors 1, scramble sensors 2 (*)
Lt: Hazard 1, tractor beam repulsors 1 (**)


For the LT boffs I have a replacement boff for each. Depends on the STF mission being run and the pug team I end up with.

The * LT slot I replace with a Jam Sensors 1 + Tachyon Beam 2 boff. I use this alternate in all STFS except CURE. There is a very neat trick you do in cure with scramble sensors. For all others the tachyon beam helps bring the shields down for the heavy torpedo barrage.

The ** LT slot I replace with tractor beam 1 + hazard emitters 2. These I use only after i see that there is at least ONE person in my team that is clued enough to use gravity well or repulsors for crowd control. That way I can use the tractor beam to increase my projectile damage (snare= -def -turn = higher damage).Otherwise I end up being the crowd control...repulsors used by a high speed bird of prey can push targets away from the kang/transformer/etc much better and farther than any other ship can.


Ship weaponry:

Fore: Bioneural Torpedo, Plasma MK12 dmg x3 , Plasma MK12 acc x3, Breen Cluster
Aft: 2x Tricobalt mine Mk 12 critdx3

Reman 2 piece set, borg 2 piece set.

This setup allows the b'rel to fire its entire weapon load and re-cloak before the torpedoes hit the target (and gets you aggro). The timing is ideal for in one pass you fire the 4 heavy torpedoes and just after this the ship re-cloaks...and you can toss mine dispersal 3 (4x tricobalt dmg boosted mines) without decloaking right on top of target.

The 4 torpedoes hit the target a second before the mines activate and track. Thus, the target's shields are down or severely weakened in the side the mines will hit.. The Bioneural has a high chance to disable ship defenses for 5 seconds (max decompiler skill!) which is when the tricobalt mines hit it ...and since the ship defenses are turned off.. it crits. all 4 of them.

It doesnt happen often but it happens every now and then ... and with it I've taken donatra from 25% health to zero in one pass.

Its all in the timing and positioning of your ship and where you drop the mines. Most of the time you're just an extremely high damage bomber that bombs the boss shields out for the team to hurt it.

You make one pass every 30 seconds, a full damage pass every minute (bioneural reload= 1min).


I'll post a video later tonight displaying this.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
Empire Veteran
Join Date: Jun 2012
Posts: 51
# 18
09-18-2012, 10:46 AM
http://sto-forum.perfectworld.com/sh...light=Deadpool

I posted this a while back for anyone who was interested in how I run my ship. It can best be described as a "scrapper" build. I refuse to run, especially in a B'rel. I am in for the long fight, so I needed a quick ship that could survive, and in the end, I settled for this one. I have made some minor changes to BO layouts since posting that (and I suppose I should get around to editing it sometime...), but either way works very well at staying alive, and killing plenty of people. If you have any questions about it, feel free to contact me in PMs or in game at Deadpool@dravenlee_obarr
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=44137599000&dateline=  1341891117
Empire Veteran
Join Date: Jun 2012
Posts: 51
# 19
09-18-2012, 10:55 AM
Quote:
Originally Posted by cmdrskyfaller View Post
I'll say it again: B'rel as a non-torpedo boat is a complete waste.
This is simply not true. A B'rel can make a vicious Beam Overload ship, or an all cannon loadout, which I swap out from time to time. The B'rel is one of the most versatile ships in the game, that almost everything very well, or very poorly. It all depends on the pilot.
http://sto-forum.perfectworld.com/image.php?type=sigpic&userid=44137599000&dateline=  1341891117
Captain
Join Date: Jun 2012
Posts: 1,241
# 20
09-18-2012, 02:59 PM
Quote:
Originally Posted by dravenleeobarr1 View Post
This is simply not true. A B'rel can make a vicious Beam Overload ship, or an all cannon loadout, which I swap out from time to time. The B'rel is one of the most versatile ships in the game, that almost everything very well, or very poorly. It all depends on the pilot.
You're wasting the B'rel by doing so.

B'rel is a weaker hull Hegh'ta for all practical reasons. The only thing that makes the B'rel different is the enhanced cloak... which is disabled when you fire an energy weapon.

You paid 2k+ zen to not use the defining ability of the ship.

You'd do tons better in a Heghta with that same setup that you would in the B'rel.
http://media.tumblr.com/160cacdb395f8340dac90864182ebe16/tumblr_inline_mx9yxhItkb1qg9pkt.jpg
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