This is a short mission that takes a step by step guided approach to making a custom level. It is about visuals and cinematics. It's not a foundry usage tutorial.
The idea is to show new map builders, how to take the sunny and glorious Risa map, and turn it into a mysterious, dark and spooky swamp.
Each group of objects is placed by dialogue prompts that explain the reasoning behind the object placements.
Please enjoy "Foundry Art: Part One" by TechieTrekie