> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I guess the thing is it doesn't seem consistent with what I've witnessed. Boffs in my experience have trouble navigating door - walls, even if the walls are hidden at some point in the mission. They just get stuck in the door. If pathing were just ignoring them you'd think they'd just jump through.
Yep, there is something deeper here. Perhaps a fundamental flaw with pathing that has never been found. Or, if it is known, it's never been handled. Maybe this is really the true reason that Cryptic's corridors are the size of cargo bays? Just speculation.
I've been pondering this, perhaps more than I should but, I might have finally found an explanation. One thing I noticed when doing tests with Barrels was that it did flaky stuff more often if the game lagged while loading the map. Why? Another thing I sometimes saw was that the game apaprently sets items to hidden while setting up the map. Lag might cause the player to spawn before the items are hidden properly. Thus resulting in the player or Boffs spawning in the wrong place.
I've been pondering this, perhaps more than I should but, I might have finally found an explanation. One thing I noticed when doing tests with Barrels was that it did flaky stuff more often if the game lagged while loading the map. Why? Another thing I sometimes saw was that the game apaprently sets items to hidden while setting up the map. Lag might cause the player to spawn before the items are hidden properly. Thus resulting in the player or Boffs spawning in the wrong place.
You can certainly see the invisible set load before it goes invisible, to be turned visible later. But, it's weird that it would move my boffs but not me at the same time.
I don't think that it spawns the player and boffs simultaneously. I've seen weird results on maps where a spawn point has enemies camping it. Sometimes you'll spawn alive and see that your boffs are already dead. I suspect that the game code treats boffs like regular AIs in some ways. Either way players and AIs use different rules in cases like this.