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Ensign
Join Date: Jul 2012
Posts: 21
# 11
09-14-2012, 09:30 PM
3 DBB fore and BA aft actually works. The question is what type of launcher is best. For such a large, ship, it must be worth turning around. Ever considered tricobalts on it? Very fun and a mean surprise if you ever have to flee.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,616
# 12
09-14-2012, 09:57 PM
Quote:
Originally Posted by redican View Post
3 DBB fore and BA aft actually works. The question is what type of launcher is best. For such a large, ship, it must be worth turning around. Ever considered tricobalts on it? Very fun and a mean surprise if you ever have to flee.
Thay can be shot down and have a long recharge, so it may not be worth it. If you already have it the wide angle quantum would gice you greater coverage as you turn. You could also go with a plasma torp just to annoy people (33% chance to set them on fire.). Or go with the hargh'peng for the radiation damage and secondary explosion. Mines are also a possinility since they are for and forget and chroniton anything has the benifit of slowing your enemies down.

Just food for thought.
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Starfleet Veteran
Join Date: Jun 2012
Posts: 148
# 13
09-14-2012, 10:28 PM
Quote:
Originally Posted by ascaladar View Post
My personal and still my favorite ship build for a Tactical Odyssey. It is a somewhat different flavor then most other recommended builds but it works fine as well, has the potenial for a lot of DPS but requires careful maneuvering.

The Aquila (Odyssey Tactical)

Front:
3x Antiproton Dual Beam Bank
1x Quantum Torpedo Launcher

Aft:
3x Antiproton Beam Array
1x Quantum Torpedo Launcher

Engineering:
[Saucer Separation]*
2x Neutronium Alloy
RCS Accelerator

Science:
[Work Bees]*
Field Generator
Assimilated Module

Tactical:
[Aquarius Escort]*
2x Antiproton Mag Regulator

* [Odyssey Pack]

Deflector: MACO or Omega
Impulse: MACO or Omega
Shields: MACO or Omega

why not

6x Antiproton Beam Array
and
3x Antiproton Mag Regulator

I think it would be much better
and would have more chances to survive
...now see my dedication plaque
USS PEACEMAKER
- NCC-511217-A
and Screenshot With Two Steps From Hell Music Mix
- Brazilian Fleet - lvl 20_Tier5 / Emb,DiliM,Spi lvl 9
Ensign
Join Date: Jul 2012
Posts: 21
# 14
09-15-2012, 06:10 PM
What about equipping photon Torps? They show a significant out put on dps compared to quantum torps but base damage isn't as strong.
Ensign
Join Date: Aug 2012
Posts: 3
# 15
09-15-2012, 10:04 PM
I love the build and the tact Oddy, I run something very near it. I have caught alot of crud for it but my oddy runs thru elite STF's without much diffculty. PvP its not so great, people tend to move more than borg do, go figure.
I am currently running

Fore:
3 XII tet DBA
1 XII photo torpe

Aft
3 XII tet BA
1 XII Quant torpe
This is great dropping shields and popping a torpe on an exposed hull, yay!
Consoles
3 rare XI tet PG
1 Bio funtion 1 SE 1 SE amp
1 aqua escort 1 borg mod 1 PDM 1SIF gen

mk XII MACO shield and deflector with Borg Engines

The trick is the boff abilities
EPTS 1, ET2, RSP2, AB3
ST1, HE2
HYT1, BO2, BO3
TS1 and2
TT1
It tanks well and kicks out more damage than most crusiers, but dont try to use it like an escort. slow and steady, stand your ground and keep EM ready. If it dosn't turn enough for you ( but if you go slow and steady you should have that prob but if you do) drop in a RCS.

Tell me what yall think of it, give it a try let me know.
Ensign
Join Date: Jul 2012
Posts: 21
# 16
09-16-2012, 04:09 AM
Great feed back! Thanks! Just one concern. I'm not fully aquainted with all the abbreviations. Would you mind re-posting all the BOFFS abilities? Sorry to ask but It would really help.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,616
# 17
09-16-2012, 04:29 AM
Quote:
Originally Posted by redican View Post
Great feed back! Thanks! Just one concern. I'm not fully aquainted with all the abbreviations. Would you mind re-posting all the BOFFS abilities? Sorry to ask but It would really help.
EPTS # emergency power to shields
ET # engineering team
RSP # reverse shield polarity
AB # Ascetom beam
ST # Science team
HE # Hazard emitters
HYT # high yeild torpedo
BO # Beam overload
TS # transfer shield
TT # Tactical team
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Ensign
Join Date: Aug 2012
Posts: 3
# 18
09-16-2012, 09:09 AM
I went back and took a good look at my Oddy's set-up and i have a correction to be made. I am only running 2 DBA fore. I have another mk XII BA in front. I have found that the lost of less than 100 dps in the front 90 is set off OK with the addition of it to the side fire arc. More of that keeping pesky human players in front of you, they just dont seem to want to sit still. Besides a 3 beam broad side doesn't seem very "broad". 4 just felt more natural.
I also wanted to point out that the Ensign Univ slot can be used differently depending on the sit. EPTW is a good alternative to TT. It comes out a lot like the Dragon ship build but not as tanky and a little more DPS. It's also a selfish build. On easy missions like infected or fleet alerts and so-on then you'll be able to help out some of the lower ranked ships around you, but as soon as the poop hits the fan, you will be cycling thru the Boffs for yourself and if you do so you should never really fall below the 50% mark. when things get hairy, it is important to place more power to shields, though (duh, huh?)
The best part though is that i very rarely find that my weapon power falls below 70% when on power to weapons and i average out more around 85-90%, keeping the "heat on" to the DBAs and getting the damage bonus for the above 100% power more often.
Anyways, this is my two cents on my Oddy, hope it give some inspiration or helpful input for your own build. Let me know what you think.
Oh, EPTW= Emergency power to weapons
Survivor of Romulus
Join Date: Jul 2012
Posts: 165
# 19
09-17-2012, 01:44 PM
Quote:
Originally Posted by darkwhite0 View Post
why not

6x Antiproton Beam Array
and
3x Antiproton Mag Regulator

I think it would be much better
and would have more chances to survive
The entire point were DBB instead of BA. No, I don't think it would be better for reasons mentioned above.


To another poster, photons are certainly viable but I prefer to max the damage potential of torpedo spread.
Starfleet Veteran
Join Date: Jun 2012
Posts: 148
# 20
09-17-2012, 02:16 PM
Quote:
Originally Posted by ascaladar View Post
The entire point were DBB instead of BA. No, I don't think it would be better for reasons mentioned above.
well, that's your opinion

I just think it's a waste of resource use only four of the eight weapons during combat

but go ahead, I'm curious to know the final result
...now see my dedication plaque
USS PEACEMAKER
- NCC-511217-A
and Screenshot With Two Steps From Hell Music Mix
- Brazilian Fleet - lvl 20_Tier5 / Emb,DiliM,Spi lvl 9
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