How effective is the marauding force these days in shutting down enemies? Is it also countered by tac team like boarding parties?
Reason for asking is that im thinking in designing a Vo'Quv with lots of healing and shutdown. So how will a constant flow of (new) marauding shuttles be sufficient to overcome the every 15 or 30 seconds deployed tac team?
The tooltip also notes that some recharge timers can be prolonged with 4 seconds. Can this also be countered/resisted, and can I increase the recharge timer with, for example, subspace decompiler?