Republic Veteran
Join Date: Jun 2012
Posts: 239
# 21
09-18-2012, 10:37 AM
I agree with the OP. Please make it easier to buy 5000 shield generators!
Captain
Join Date: Jun 2012
Posts: 668
# 22
09-18-2012, 10:45 AM
um did i not post about this all ready.

http://sto-forum.perfectworld.com/sh...d.php?t=386731

lol yes they do need adjusting.Collecting 50 at a time is such a pain and a boor.
Career Officer
Join Date: Jun 2012
Posts: 1,980
# 23
09-18-2012, 08:52 PM
Quote:
Originally Posted by xcom43 View Post
um did i not post about this all ready.
Technically.... this thread started 2 days before yours, so that would make you the duplicator.
Sometimes I think I play STO just to have stuff to rant about on the forums!

Empire Veteran
Join Date: Jul 2012
Posts: 5,338
# 24
09-18-2012, 10:32 PM
Quote:
Originally Posted by franc275 View Post
The STO Wiki now has the Tier IV Shipyard requirements:
12,000 Fleet Marks
900,000 Dil
100 Tactical or Security Duty Officers (Rare Quality)
12,200 Industrial Replicators
21,000 Shield Generators
800 Self Sealing Stem Bolts
*nearly chokes on nothing* Jeez...the tier 5 is gonna be 10 times worse than that too.

Career Officer
Join Date: Jun 2012
Posts: 313
# 25
09-19-2012, 05:04 AM
I totally agree with the OP.


And while we at it... CAN WE HAVE SOME SORT OF SANITY IN FLEET PROJECTS COSTS?
STF Elite Advanced Tactics
Commander
Join Date: Jun 2012
Posts: 275
# 26
09-19-2012, 02:52 PM
Quote:
Originally Posted by hrisvalar View Post
Practice Tactical Exercises I
  • 300 Fleet Marks - V
  • 30 Common Security Duty Officers - V
  • 30 Common Tactical Duty Officers - V
  • 20,000 Expertise - V
  • 150 Warp Coils - V
  • 250 Common Photon Torpedo Launcher MkI - X!!!
I looked at the purchasing of the torp launchers with dismay as well at first. However I found its really trivial to do compared to commodies.

Step One: Get as much space as you can in your inventory free. Preferably a multiple of 10 or 25.
Step Two: Move the merchant window so that the item you are buying lines up under where the "Yes" on the confirm window is.
Step Three: Spam click the mouse until your inventory is full.
Step Four: Donate what you have so far.
Step Five: Go to Step Three until the requirement is fulfilled.


Compared to double clicking on the commodity, moving the slider to max then clicking on "Buy" it was trival to buy 250 torpedo launchers. The only thing that really slowed me down was the fact that I could only get 25 slots in my inv open at once. It took me about 1/3 the time to buy 250 torp launchers then the time it took me to put 5 stacks of shield generators in my inventory. Actually, thinking about it, it might have been as little as 1/10 the time.

BTW, anyone else notice that the Ferengi dont get a discount when buying the launchers? Took my new Lobed one over to check what it applied to and was disappointed a little.
Starfleet Veteran
Join Date: Jul 2012
Posts: 33
# 27
09-19-2012, 04:17 PM
I support this thread, I hate trying to buy 6000 of a commodity at 50 at a time...... :l
Lieutenant
Join Date: Jun 2012
Posts: 56
# 28
09-19-2012, 08:12 PM
Agreed! I don't just use it for Starbases either. I do a lot of Doff missions that require commodities. Having the ability to buy 250 in one go would be terrific, so I could keep my bank stocked without having to cause more carpal tunnel to my wrist than already exists.
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