not happy about the engineer ground kit change. that was big part of what made playing engineer on ground missions very enjoyable: the ability to fortress and support. stop making changes nobody asked for.
I've played through all 3 careers with only 1 kit (chosen ahead of time), and it's been fun regardless. That's how it's supposed to be played.
The way I see it, this was much needed Now if they can do the same to Tactical and Science
Was named Trek17, but still an author.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh'. I have nothing against the game/devs, nor any particular wish to talk bad about either, or praise most decisions. Still, it's better to be positive than cynical.
There isn't much abuse for tactical kits, fire team has most of the good buffs and a grenade, the photon grenade got so bad after S6 I stopped using it. Most tactical kits are just.. garbage. The operative kit cloak already stops when switching kits.
Science kits have some abuse, especially nanites, but nothing like engineering. They could make a kit slot 1/2/3/4 cool down instead of specific ability, that would be more useful.
About that I.S.S.-prefix: Will it only be applyable on the two mirror universe ships or to all ships able to use the mirror skin like the Regent-class (which can use it once you have a Mirror Star Cruiser)?